Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Check out the
MegaGlest Wiki
! Anyone can be an editor, and we want
you
!
Home
Help
Search
Login
Register
MegaGlest Forum
»
Archives (read only)
»
Vanilla Glest
»
General discussion
»
Glest Terrain - a bit technical
Pages: [
1
]
Print
Author
Topic: Glest Terrain - a bit technical (Read 1487 times)
Xerxex
Guest
Glest Terrain - a bit technical
«
on:
7 April 2008, 21:30:21 »
Hi; i've noticed that glest nicely blends terrain types, but in the renering code (renderSurface) you only use 1 texture unit (and other for the shadows heh!) . Can someone tell me how do you blend the terrain tiles together?
«
Last Edit: 1 January 1970, 00:00:00 by Xerxex
»
Logged
martiño
Behemoth
Posts: 1,095
(No subject)
«
Reply #1 on:
8 April 2008, 10:38:16 »
Terrain is blended by hand, the game creates intermediate tiles using the textures for the several surface types.
«
Last Edit: 1 January 1970, 00:00:00 by martiño
»
Logged
Print
Pages: [
1
]
MegaGlest Forum
»
Archives (read only)
»
Vanilla Glest
»
General discussion
»
Glest Terrain - a bit technical
anything