Author Topic: Some advices for glest 3.1.2 (I ma newer)  (Read 2716 times)

racnil

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Some advices for glest 3.1.2 (I ma newer)
« on: 18 April 2008, 04:08:35 »
Sorry for the double register. I didn't read the info about the activation carefully. Another ID is fecxedsc(or maybe sth. like this).

Now back to this topic:
I've played glest 3.1.2 for several days. It's a wonderful game!

but.....

I always forget the hotkeys like a=attack , f=free camera etc. why don't we highlight the hotkeys in the text just like War III or Starcraft ?

Some actions do not have a hotkey... Every time I want to build a energy source, I choose a unit click the icon then another click, then click on the map... If we just press "b e" or "b s" then choose a suitable place on the map, that would be convenient.

And the long distance moving makes me exhausted. When I want a group to move from this side of the map to the other, I have to select a group, click the tiny map, then right click the aim. It'll be much better if we can right click the tiny map directly.

Then a little bug (Sorry again for my putting this in a wrong place..):
My os is winXP. Sometimes I choose a group to do sth. ,or order my builder to build a building, I will find my select or the state lost. So I have to do everything again! Hmmm.... Hope this bug will be kiiiiiiiilled sooon.
« Last Edit: 1 January 1970, 00:00:00 by racnil »

hailstone

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« Reply #1 on: 18 April 2008, 06:59:15 »
Good ideas. I did look into "tooltips' for hotkeys and clicking on the  map some time ago but didn't get anything functional. I will certainly try again if I get some free time. It seems to always come down to time, therefore, you could look into learning C++ and helping to implement those ideas of yours.  :D
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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racnil

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« Reply #2 on: 20 April 2008, 12:24:06 »
If I knows c++, I will design a RTS(not the general RTS, but sth. like Commander) all by myself. I've played Commander II in my friend's home. It really impressed me.
I'm now learning c++, but haven't make any progess. There is not too much really-working source code in the Internet for my referring. Especially in the graphic aspect, like openGL. And a 3d artist for me is sth. really unaccessable...

But do some modify work sounds a great thing.
« Last Edit: 1 January 1970, 00:00:00 by racnil »

ZaggyDad

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« Reply #3 on: 20 April 2008, 14:51:26 »
You should try Glest Advanced, because it's got quite a few new features, including right-clicking on the minimap.

PS: I wish people posting feature suggestions would try glestadv before they post.

~Zaggy
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »

daniel.santos

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Re: Some advices for glest 3.1.2 (I ma newer)
« Reply #4 on: 20 April 2008, 18:10:46 »
Quote from: "racnil"
I always forget the hotkeys like a=attack , f=free camera etc. why don't we highlight the hotkeys in the text just like War III or Starcraft ?

Some actions do not have a hotkey... Every time I want to build a energy source, I choose a unit click the icon then another click, then click on the map... If we just press "b e" or "b s" then choose a suitable place on the map, that would be convenient.

...

Then a little bug (Sorry again for my putting this in a wrong place..):
My os is winXP. Sometimes I choose a group to do sth. ,or order my builder to build a building, I will find my select or the state lost. So I have to do everything again! Hmmm.... Hope this bug will be kiiiiiiiilled sooon.


Yea, I still haven't fixed that bug in gae, and it's annoying as hell.  Also, I still haven't overlayed the hotkeys on the buttons.  I'm planning on doing this and making all hotkeys configurable from the .ini file, but I haven't gotten to it yet :) )
« Last Edit: 1 January 1970, 00:00:00 by daniel.santos »

ZaggyDad

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« Reply #5 on: 20 April 2008, 19:05:42 »
You should make the hotkeys for building a certain building be configurable in the builder's xml. (or the building's)

~Zaggy
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »

hailstone

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« Reply #6 on: 21 April 2008, 12:45:34 »
Quote
I'm now learning c++, but haven't make any progess. There is not too much really-working source code in the Internet for my referring. Especially in the graphic aspect, like openGL. And a 3d artist for me is sth. really unaccessable...

http://nehe.gamedev.net/ provides lots of openGL tutorials and NVidia has openGL samples. It could be better to be familiar with programming concepts and the C++ language before attempting graphics programming.

Check outthis post.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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weedkiller

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« Reply #7 on: 21 April 2008, 15:08:02 »
I have played around with opengl before, but under delphi... I think its not too hard if you dont want to much at beginning. Of course you need much of mathskills and especially calculating collisions broke my succes at that time  :-[
You only must find a "framework-setup". I had that for delphi but it should be availible for c++,too.
In that framework you just blow the graficscard with your drawingmessages and the stuff comes out.

Try this site, their links and their Tutorials.
Even if the syntax(parameters) wont be exactly the same you get a great understanding of the pipelines of opengl
http://http://www.delphigl.com/
« Last Edit: 1 January 1970, 00:00:00 by weedkiller »