Author Topic: Lighting and automatic stuff  (Read 1444 times)

Hobbes

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Lighting and automatic stuff
« on: 24 April 2008, 04:23:17 »
I'm sure its been mentioned many times before, some more automatic micromanaging reducing tools would be nice. Like autoheal. Free worker finder, squadron hotkeying, guard commands etc. If it doesn't already have them I mean (lack of a guide)

Another issue I found with it was lightning. During the night I had to strain to see stuff. I was thinking workers & buildings could have lights on them. These lights would throw out to the surrounding area so you could see attacking enemies too.

Fighting units could have lights they could choose to use or not. Having those lights off means better surprise attack. Having those lights on means being able to see the enemy better.
« Last Edit: 1 January 1970, 00:00:00 by Hobbes »

orion

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(No subject)
« Reply #1 on: 24 April 2008, 11:27:08 »
Some of these things are already implemented in the GAE (Glest Advanced Engine). Go to http://glest.codemonger.org or go into the mods section of the forum and click the sticky'd topic names "Glest Advanced Engine"

Concerning lighting, there are lights in Glest by your castle. Can you not see them? If you can't, make sure that in the options section of the game, that "Max Lights" is equal to 4
« Last Edit: 1 January 1970, 00:00:00 by orion »