I say eye candy too, for a few reasons, such as simplicity, and lack of use of killing them. Of course, this means the beautiful death animations on the birds were wasted...
Anyway, I finished the wolf. Here's the ENTIRE pack so far with john's models, the birds etc. I made the wolf a run, attack, idle, and die animation (see the readme included for information about optimal speeds to view them in).
Still to be animated:
-Snake (I slightly edited the model so the mouth isn't so square. This is already boned, so should be smooth sailing for any volunteers)
-Deer
-Fish??? (If this is going to be included, then the model must be moved down, since water units are placed on the surface)
-Rabbit
Another note:
I converted ALL the blend files so that links are RELATIVE. This is a must when sharing files, since it makes sure the textures are still usable without having to be relinked. To do so, when browsing for the image, make sure the "Relative" button is pressed. Do this for both the texture in the buttons window, and the texture in the texture window. An alternative that isn't very suitable for glest is to pack the image, which includes it compressed in the blend file, increasing filesize, but preventing all texture problems. But since the g3d format needs the external texture, thats a waste of space. Can be handy for models not used in glest though (ie: that video some people are trying to create).
Anyway, here's the download:
http://www.filefront.com/16900569/Glestimals.7z