so, when glestimals are implemented, are we going to give them the AI's to follow? (or do they just wander around?)
my AI ideas are:
passive -the glestimal doesnt attack, no matter what you do to it
passive aggressive - it doesnt attack you unless you attack it, and will fight you in a small radius around it (the radius should be definable)
aggressive - it attacks anyone nearby, and will fight until either it or its target dies.
random - it switches between the three AI's randomly, making it rather unpredictable.
did i forget anything?
also, will glestimals ever be worth anything ingame? like, will we ever be able to kill a deer for food?