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Glestimals

Started by wciow, 26 April 2008, 09:26:26

Zoythrus

actually, "evasive" sounds more like a tag that can be added, not a full on AI.

if added to the other AI's, you'd get these results:

passive - when you attack it, it runs off

passive-aggressive - if you attack it, it will attack back for a short time, then run off.

aggressive - it actively pursues you, attacks for a small bit, then runs off (but will then make guerrilla attacks on your troops in the area, attacking and running off)

Omega

I would imagine passive would also be evasive.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

-Archmage-

Quote from: tucho on 28 April 2011, 22:04:12
Quotemy AI ideas are:

passive -the glestimal doesnt attack, no matter what you do to it

passive aggressive - it doesnt attack you unless you attack it, and will fight you in a small radius around it (the radius should be definable)

aggressive - it attacks anyone nearby, and will fight until either it or its target dies.

random - it switches between the three AI's randomly, making it rather unpredictable.

did i forget anything?

I'd add a 4th kind of AI:

evasive - it runs when there is someone nearby, like workers or units without attack (radius also can be definable)

Wouldn't that be super easy to beat? You come to their base and they all run away. :P

John.d.h

Quote from: -Archmage- on 30 April 2011, 01:59:57
Wouldn't that be super easy to beat? You come to their base and they all run away. :P
You realize we're talking about squirrels, right?

-Archmage-

Quote from: John.d.h on 30 April 2011, 02:05:08
Quote from: -Archmage- on 30 April 2011, 01:59:57
Wouldn't that be super easy to beat? You come to their base and they all run away. :P
You realize we're talking about squirrels, right?

Oops...... I got this confused with that guys school project to change the GAE AI. Sorry.

Zoythrus

Quote from: John.d.h on 30 April 2011, 02:05:08
Quote from: -Archmage- on 30 April 2011, 01:59:57
Wouldn't that be super easy to beat? You come to their base and they all run away. :P
You realize we're talking about squirrels, right?
you mean we cant give the squirrels their own base that you have to conquer?

John.d.h

Bump for status check.  Is anybody still working on these?  If so, what have you got so far?

ultifd

#307
Where are the Glestimals located? Are they included with Git-master? Some other hidden place?  :confused:

wciow

Basically things are still at the same stage as I posted a couple of months ago on the last page. Just a couple of animations for the wolf and deer left. I've also done a few tweaks and a better death animation for the bunny but nothing major. We just need to get them implemented, then maybe interest will pick up and we can improve and expand on whats already there.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

John.d.h

Well, some of the folks over at opengameart.org were talking about putting together a small art sprint, so if we gather everything we have and figure out what else we need, want, and/or could use, maybe we could make some magic happen.


Omega

Ah, a much needed bump. Was this ever finished (on the programming side)?
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

wciow

Quote from: Omega on 12 December 2011, 02:18:42
Ah, a much needed bump. Was this ever finished (on the programming side)?

Nope, Silnarm did some experimenting but i guess there were more important things on the to do list. I've still got all the art files if this ever actually gets coded  :angel:
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

John.d.h

http://sourceforge.net/apps/trac/glestae/ticket/139

@Wciow, by that do you mean that they're done?  Last I checked, there were just a few odds and ends to finish up.

jda

Quote from: Zoythrus on 28 April 2011, 22:11:22
actually, "evasive" sounds more like a tag that can be added, not a full on AI.

if added to the other AI's, you'd get these results:

passive - when you attack it, it runs off

passive-aggressive - if you attack it, it will attack back for a short time, then run off.

aggressive - it actively pursues you, attacks for a small bit, then runs off (but will then make guerrilla attacks on your troops in the area, attacking and running off)
:O :O :O :O :O :O :O
Well, just to make sure, in case it wasn't a joke, passive-agressive is more like:
if you attack it, it will run off; later on, when you think it's all sorted out, it will drop a nut on your head and acuse you of stealing . ;D

Back on-topic, this would be fun (no pun intended) to see implemented.  :thumbup:

Zoythrus

Quote from: jda on 20 December 2011, 01:21:49
Quote from: Zoythrus on 28 April 2011, 22:11:22
actually, "evasive" sounds more like a tag that can be added, not a full on AI.

if added to the other AI's, you'd get these results:

passive - when you attack it, it runs off

passive-aggressive - if you attack it, it will attack back for a short time, then run off.

aggressive - it actively pursues you, attacks for a small bit, then runs off (but will then make guerrilla attacks on your troops in the area, attacking and running off)
:O :O :O :O :O :O :O
Well, just to make sure, in case it wasn't a joke, passive-agressive is more like:
if you attack it, it will run off; later on, when you think it's all sorted out, it will drop a nut on your head and acuse you of stealing . ;D

Back on-topic, this would be fun (no pun intended) to see implemented.  :thumbup:

no, i did not originally mean that the animal in question suffered from passive-aggressive behavior, i meant that the AI applied to it would be a mixture of passive and aggressive behavior (resulting in a creature that has no ill intention against you until you attack it)

jda

Quote from: Zoythrus on 20 December 2011, 02:31:28
no, i did not originally mean that the animal in question suffered from passive-aggressive behavior, i meant that the AI applied to it would be a mixture of passive and aggressive behavior (resulting in a creature that has no ill intention against you until you attack it)
Hmm. I see. Well, yes, that was exactly what you had said. But it was all too funny, add the whole discussion that followed on top of it... sorry... I just couldn't find the strength to not laugh. Sorry.   :look:

On the subject of the glestimals having a base to be destroyed... wouldn't that make them just another faction?  :look: I think it would be great to just have them roaming around, add more to the environment, specially entertaining with the ability to interact with them - just don't make a goal out of playing with them on the map. They are there on their own right, they don't need to be foes to be there! Though it is fun that you can make them such... Kinda. Not if you think of them as aninals, but ok if they're glestimals.  ;D

Shuting myself up now.

See ya!  :)