Author Topic: 3DS MAX 9 Exporter  (Read 2984 times)

erandur

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3DS MAX 9 Exporter
« on: 29 April 2008, 19:01:07 »
Finally got my hands on a a 3ds max 9, for a fair price. So I restarted my attempt of creating the 3ds max 9 exporter... But I have 2 small problems, so I did point MAX_DIR to my 3ds max 9 folder, but it still doesn't recognize the maxsdk I'm afraid. A fool as I am, I thought copying the .h files it needed to the source folder of the source folder of the existing exporter, might help. I think it somehow did help for 1 file (max.h).
BUT, strbasic doesn't get found, with out without copying it to that folder, and MAX_DIR is set to my 3ds max 9 folder...
Secondly, there is to MODEL_HEADER.h file anymore, any suggestions on what I should do now? :)


And yes, I know I'm horrible at programming, but there's only 1 way to learn eh.
« Last Edit: 1 January 1970, 00:00:00 by erandur »

erandur

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Re: 3DS MAX 9 Exporter
« Reply #1 on: 29 April 2008, 19:02:50 »
Quote from: "erandur"
Finally got my hands on a a 3ds max 9, for a fair price. So I restarted my attempt of creating the 3ds max 9 exporter... But I have 2 small problems, so I did point MAX_DIR to my 3ds max 9 folder, but it still doesn't recognize the maxsdk I'm afraid. A fool as I am, I thought copying the .h files it needed to the source folder of the source folder of the existing exporter, might help. I think it somehow did help for 1 file (max.h).
BUT, strbasic doesn't get found, with out without copying it to that folder, and MAX_DIR is set to my 3ds max 9 folder...
Secondly, there is to MODEL_HEADER.h file anymore, any suggestions on what I should do now? :)

Edit: and that strbasic seems to be needed for the max.h file? :) I feel to stupid at the moment, keep discovering useless things, heh.
« Last Edit: 1 January 1970, 00:00:00 by erandur »

erandur

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« Reply #2 on: 30 April 2008, 15:42:49 »
Where is Martino when you need him? :(
« Last Edit: 1 January 1970, 00:00:00 by erandur »

erandur

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« Reply #3 on: 30 April 2008, 16:28:17 »
Eureka! I'm stupid! Forgot to add the 3ds max folder to the path environment... Still it isn't completely solved, I need the shared-libs from glest. Or from the glest exporter, or whatever martino meant in my old post. But where is it?! :D last thing I need to do, should work after that.
« Last Edit: 1 January 1970, 00:00:00 by erandur »

erandur

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afxres...
« Reply #4 on: 30 April 2008, 19:03:03 »
Where the hell is it?! Forums say use windows.h and define that static thingy yourself, but then it gives another error, about missing an input file  shared libs_util.lib or something like that....

Martino... help...
« Last Edit: 1 January 1970, 00:00:00 by erandur »

martiño

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« Reply #5 on: 8 May 2008, 13:55:36 »
you need to add the glest shared libs (which you have to compile first), to tthe linker input path...
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Sensemann

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« Reply #6 on: 8 May 2008, 14:45:44 »
ehm where i can Download the Exporter or is that not ready yet ?

Mfg Polska-Fighter
« Last Edit: 1 January 1970, 00:00:00 by Sensemann »

erandur

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« Reply #7 on: 11 May 2008, 15:55:32 »
Quote from: "martiño"
you need to add the glest shared libs (which you have to compile first), to tthe linker input path...

And where do you download them? ^^  Found some shared libs, but those files aren't in there.
« Last Edit: 1 January 1970, 00:00:00 by erandur »

erandur

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« Reply #8 on: 11 May 2008, 15:56:10 »
Quote from: "Sensemann"
ehm where i can Download the Exporter or is that not ready yet ?

Mfg Polska-Fighter

Isn't ready yet no, getting close though!
« Last Edit: 1 January 1970, 00:00:00 by erandur »

 

anything