Author Topic: Maybe a useful suggestion.  (Read 3810 times)

erandur

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Maybe a useful suggestion.
« on: 4 May 2008, 18:40:13 »
Not sure if it is possible without major changes to the source code. But can't you let the workers pick the resources up when they need it to build something? Like in The Settlers IV (higher too probably). That gives a more lively feel to your city, and is pleasant to see.  :D
« Last Edit: 1 January 1970, 00:00:00 by erandur »

daniel.santos

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« Reply #1 on: 4 May 2008, 20:53:51 »
Well, ya know, it's one of those styles things.  You basically have to decide how much you want to illustrate and how much you're just going to leave to the imagination of the player.  Also, it's how technical you want to get and, *most importantly*,  how you are going to work all of those technicalities into the game balance.

I personally don't mind the way they are building at the moment, it appears as though they are getting to work, etc.  Also, resource allocation is an important part of all of that.  If we want to them to go back and forth to get resources, they can only carry so many resources at once.  So now they are taking more time to build the buildings.  Also, what if you want to build a building way off in the distance, all of the sudden, it takes years and your builders keep getting whacked by sneaky predators who think they're yummy -- the entire game balance is thrown off.  As I said in the thread about unit production & experience, right now we have a lot of moving parts that aren't nailed down yet and I think we need to focus on putting those things together before we venture too far into breaking things again. :)  (I haven't even un-broken multiplayer play yet!!)
« Last Edit: 1 January 1970, 00:00:00 by daniel.santos »

hailstone

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« Reply #2 on: 4 May 2008, 21:34:04 »
Maybe rather than having that as an exclusive system it only happens with idle workers for extra resources that are needed.

For example, you put a building into the que that requires 30 more gold so an idle worker automatically collects gold then stops when the building is done.

It could be too complex but it's an idea.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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daniel.santos

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« Reply #3 on: 4 May 2008, 22:07:11 »
I think erandur means that the worker goes to the place where resources are stored, picks them up and carries them to the build site, like you would have to do in real life.
« Last Edit: 1 January 1970, 00:00:00 by daniel.santos »

hailstone

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« Reply #4 on: 4 May 2008, 22:36:12 »
OK, I don't if I'd want that then.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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erandur

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« Reply #5 on: 11 May 2008, 17:47:16 »
Quote from: "daniel.santos"
I think erandur means that the worker goes to the place where resources are stored, picks them up and carries them to the build site, like you would have to do in real life.

that's exactly what i mean :)
« Last Edit: 1 January 1970, 00:00:00 by erandur »

 

anything