I'm sure the issue with the Indians mod was real, I've heard it elsewhere. As far as harvesting, units have a limit as to how far they will look for a new resource of what they are harvesting (and, I know, they will also switch between gold & stone). If you have gold on the opposite side of your base building (castle/mage tower) and they run out on one side, they aren't going to be able to find the new source so they will stop.
If you are talking about units standing around at the Abbey, that's a different story and that's a real bug. In the mean time, I recommend you build a shrine in the middle of the abbey's courtyard, right where the fountain is, this will prevent the problem. What is actually happening here is that the workers are trying to get to the center of the building and, during that process, once they get to a cell that's adjacent to a cell in the building's cellmap that is marked with a 1, then they drop off the supply. But with the Abbey, the center is walkable (0 value in the cell map) so they get to the center and never find one. I've got a plan to fix this problem, but haven't gotten around to it yet.