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Glest crash while starting

Started by Glester, 12 May 2008, 17:16:13

Glester

Hi,

On my Mac Glest seems to start up nicely. After selecting a scenario the screen with all the init messages comes up. After a lot of those messages Glest quits without any comment, except in the console log which says:

Restarting audio source because of buffer underrun.
Couldn't process event: OpenGL error: invalid enumerant at file: /Users/kseki/Develop/glest-source-3.1.2/Xcode/../glest_game/graphics/renderer.cpp, line 2483
Exception: OpenGL error: invalid enumerant at file: /Users/kseki/Develop/glest-source-3.1.2/Xcode/../glest_game/graphics/renderer.cpp, line 279

Running on 10.4.11, Cube G4 @ 1.2GHz, Nvidia 2mx graphics
OpenGL claims to be 1.4.7

I had posted this under a different topic before...sorry, my fault

tomreyn

Just in case anyone comes across this:
The OpenGL "invalid enumerant" error is usually caused by broken or outdated graphics drivers. It also happens with the experimental VirtualBox 4.1 3D passthrough driver with Linux host + guest.

Mac users can now use MegaGlest (instead of Glest) which provides working OS X builds on a regular basis.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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