Author Topic: couple of mod q's  (Read 1647 times)

ronhoward

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couple of mod q's
« on: 15 May 2008, 19:09:20 »
hey all I just have a couple of q's about modding the game. I want to work on a fantasy game that's a little rts and a little rpg, but I am wondering about a couple of things.


1. Is there a way without dabbling in c++ to make it so you can turn a unit into a resource? For example if you command a soilder to kill a pig, the pig can than become a food resource?


2. is there a way to make it so you can play in first person view?

3. also can I make it so that you control only one character?

I know these things can be done with enough effort, but I am wondering if these are possible with minimal/no c++ programming.
« Last Edit: 1 January 1970, 00:00:00 by ronhoward »

hailstone

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« Reply #1 on: 16 May 2008, 11:54:58 »
Quote
I am wondering if these are possible with minimal/no c++ programming.

I don't think they are possible without modifying the source. Glest is setup as a RTS not RPG.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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ronhoward

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« Reply #2 on: 17 May 2008, 19:38:44 »
oh ok, that's kinda what I figured, thought i'd ask anyway to see.

Thanks for your help.
« Last Edit: 1 January 1970, 00:00:00 by ronhoward »