He good news, kindof:
The error was because of blownup Blenderfilestructure; titi, you used a script right? So something was wrong with the blend so the exportscript went mad. OK, this can often happen, perhaps if you use undo and redo often or copy your model and delet old one... If you have it, export your geometry as obj and import it again (perhaps append works too)... then even our script is capable of writing the right normals
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Ok perhaps we can improve our script based on the obj exporter as it seems to work better but thats another topic.
On the other had the tree still looks funny (in g3d viewer); I think we have only one point light in the g3d-viewer; so even a box can look odd, perhaps GAE can have a look on this or answer my question how the lightning works.
Ok, this is not really a good idea, just follow it if the tree still doesnt look good in glest.