Author Topic: Glest 3.2-alpha1  (Read 19857 times)

martiño

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Glest 3.2-alpha1
« on: 27 May 2008, 23:25:37 »
Hello,

As you might already know, we are working on Glest 3.2, which will include scripting as a major feature, we want to share what we've done so far, so I've uploaded a patch to:

http://www.glest.org/files/misc/glest_p ... alpha1.zip

To install it delete the scenarios folder of your Glest installation and unzip it over.

Everything is in the svn too, however I don't think the building scripts cope with the LUA code, we will work on that soon.

The 3 main scripted scenarios added are:

Basic Tutorial: Tutorial to guide the player through the tech faction
Advanced Tutorial: Tutorial to guide the player through the magic faction
Storming: Simple scripted scenario where you have to protect a summoner while you attack several villages

Please give us some feedback.

Thanks.
« Last Edit: 12 July 2008, 00:07:36 by martiño »

@kukac@

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« Reply #1 on: 28 May 2008, 13:31:10 »
Can I ask you that are there any way to change the language of the tutorials?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

martiño

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« Reply #2 on: 28 May 2008, 13:39:27 »
Yes, every tutorial has a lang file in the same folder as the tutorial, we didn't have the time to translate them yet.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Elven

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« Reply #3 on: 28 May 2008, 16:02:41 »
Quote from: "martiño"
Yes, every tutorial has a lang file in the same folder as the tutorial, we didn't have the time to translate them yet.


in what languages will be the tutorial?

i will translate to slovak very soon... will be the slovak language added to official release?
« Last Edit: 1 January 1970, 00:00:00 by Elven »

ZaggyDad

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« Reply #4 on: 28 May 2008, 16:05:03 »
One thing you need to do is add a new location for each new option in the menu.

Edit: And, you misspelled required (you spelled it requiered... :wink:

~Zaggy
« Last Edit: 28 May 2008, 16:44:19 by ZaggyDad »

martiño

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« Reply #5 on: 28 May 2008, 16:31:05 »
Quote from: "ZaggyDad"
One thing you need to do is add a new location for each new option in the menu.

Edit: And, you misspelled required (you spelled it requiered... :P ) in the advanced tutorial, near the beginning, in the part about energy. But it's still really good.

~Zaggy


Cool thanks for the feedback, we will fix ot.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

toph

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« Reply #6 on: 28 May 2008, 16:32:38 »
I played the first tutorial and it worked fine for me, well done! ;)
« Last Edit: 1 January 1970, 00:00:00 by toph »

ZaggyDad

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« Reply #7 on: 28 May 2008, 16:45:09 »
Quest-log?

~Zaggy
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »

toph

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« Reply #8 on: 28 May 2008, 16:50:45 »
« Last Edit: 1 January 1970, 00:00:00 by toph »

erandur

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« Reply #9 on: 28 May 2008, 19:02:45 »
Pretty impressive, creating storylines shouldn't be that hard now... Or at least something similar, if you feel like creating a new map for each scenario. :) Either way, I'm sure beautiful things can be done with this. Such as in-game tutorials, for new players... Good job!
« Last Edit: 1 January 1970, 00:00:00 by erandur »

Jamesgamer

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« Reply #10 on: 29 May 2008, 00:26:49 »
2 Questions...

1) Could you put in an "easy" level CPU for new player practice?
2) So this probably wont work if i have GAE already? =) Hope they can be made compatible soon  :D
« Last Edit: 1 January 1970, 00:00:00 by Jamesgamer »

StrikingPheonix

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« Reply #11 on: 29 May 2008, 09:18:55 »
This is great news.

Scripting means that campaigns can be made. Possibilities are huge.
« Last Edit: 1 January 1970, 00:00:00 by StrikingPheonix »

weedkiller

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« Reply #12 on: 29 May 2008, 10:13:07 »
Great Job!
Theres so much potential in this. I looked in the xmls and the scriptsettings are easy to understand like it was with the xml-units before.
However, is there a way to get special maps with different event-locations? I got that with startlocation of the players, maybe i can put special trees on the map so i get its positions by call and then can cast an army there  8) .
Ok, i theres lots of possibilities to build nice missions of that. I will try making one soon.
« Last Edit: 1 January 1970, 00:00:00 by weedkiller »

martiño

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« Reply #13 on: 29 May 2008, 13:04:23 »
There are two mayor things missing in the scripting, that we will add in the future:

- Trigger regions: The ability to define regions in the map and events related to them (I'm using the start locations as a placeholder at the moment)

- Timers: The ability to specify time-based events.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Jamesgamer

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« Reply #14 on: 29 May 2008, 15:41:27 »
Before releasing this for final, perhaps you could add in more m/p support (I would like chat available in the "new game" screen, for things like "I want magic" or "lets do a 2 vs 2")
 :D
« Last Edit: 1 January 1970, 00:00:00 by Jamesgamer »

@kukac@

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« Reply #15 on: 29 May 2008, 16:30:35 »
Can be there multiplayer/cooperative scenarios?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

martiño

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« Reply #16 on: 29 May 2008, 17:46:37 »
Not at the moment, but is something we will definitely look into in the future.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

@kukac@

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« Reply #17 on: 29 May 2008, 17:50:44 »
I'm thinking, that if we change the language for "magyar", then the scenarios' language file would be also changed for example "storming_magyar", and if that file does not exist, then it would use english as default.
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

ZaggyDad

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« Reply #18 on: 30 May 2008, 15:06:35 »
Btw, you should make it so that when you lose a scenario, it forces you to exit (I wasn't guarding the summoner in storming, and she got killed, but I continued the game, and I won it anyway (Though it didn't bring up the you win dialog...). ).

~Zaggy
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »

Mészáros Tamás

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« Reply #19 on: 4 June 2008, 05:14:36 »
Quote from: "@kukac@"
Can be there multiplayer/cooperative scenarios?

Interest. But I think more object in game...  8)
« Last Edit: 1 January 1970, 00:00:00 by Mészáros Tamás »

Jamesgamer

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« Reply #20 on: 5 June 2008, 01:51:39 »
Quote from: "@kukac@"
Can be there multiplayer/cooperative scenarios?


YesYesYesYesYesYesYesYesYesYesYesYes (Hmmm, this reminds me of SSBB--lots more co-op support :-)
« Last Edit: 1 January 1970, 00:00:00 by Jamesgamer »

quantumstate

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« Reply #21 on: 5 June 2008, 13:39:03 »
This looks really good, it will be allow more interesting map cases to be made.  A possible improvement that could be added would be to allow custom sounds to be played based on some kind of trigger.
« Last Edit: 1 January 1970, 00:00:00 by quantumstate »

Mészáros Tamás

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Finish
« Reply #22 on: 11 June 2008, 05:34:16 »
When finished the alpha version? ::)
« Last Edit: 1 January 1970, 00:00:00 by Mészáros Tamás »

ttsmj

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Re: Finish
« Reply #23 on: 11 June 2008, 15:22:40 »
Quote from: "Mészáros Tamás"
When finished the alpha version? ::)


soon... don't worry
« Last Edit: 1 January 1970, 00:00:00 by ttsmj »

titi

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Crash
« Reply #24 on: 13 June 2008, 08:18:13 »
The new 3.2 alpha 1 crashes when playing the scenario "Storming"!
I only get "Segmentation Fault" at the moment :(.

This happens on linux( I didn't try it in windows yet ). We tried it about 10 times and could never finish the scenario without a crash.

The tutoriels run fine( but we didn't played them completely ).
« Last Edit: 1 January 1970, 00:00:00 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios