I think it would be good to make these manuals for Glest:
Glest Coding Manual - Information on compiling, style guidelines, naming conventions, programming tips, design tips, processes, code explanations and tools.
Glest Media Creation Manual - Modelling and Animation, textures, tilesets, other images and audio and video.
Glest Scripting Manual - XML files, Lua and Scenarios.
Glest User Manual - Tips about playing the game, installing and community.
Resources
Writing a Software Technical Reference ManualWriting a User ManualI would like to be in charge of the Glest Coding Manual. Daniel Santos sent me an email saying, "I want to get as much of the code within the "Effective C++" guidelines as possible". I have the book called "Effective C++ (third edition): 55 ways to improve your programs and designs" by Scott Meyers. I think this is the book he mentioned. I also have the book called "Industrial Strength C++" by Henricson and Nyquist.
Since there is already information on compiling I will move on to style guidelines and programming tips. As well as reading the books I will be looking at the existing style of the Glest code and probably websites I come across.
Each manual will be in pdf and html format. As always people are encouraged to contribute and provide feedback.
I hope to have a basic draft by the end of the month.