I think that we could go for something somewhat different than dota.
- Instead of like a hundred of characters use instead like four or five different types of characters that use different weapons. Example:
* Knights can use swords.
* Archers could use bows or crossbows.
* Barbarians may be equipped with axes. (slower than swords but with higher damage points)
* Wizards - staffs. (faster but weaker)
* Dwarfs - hammers. (extremely slow and about the same damage than an axe used as a melee weapon if the target is enough near and somewhat fast and middle damage if used as ranged weapon if the target is too far)
* Assasins - daggers. (blazing fast and very weak strikes if used near and a bit faster and weaker than a throwing hammer as a ranged weapon)
That's only a example, but you could do something similar in the final version. Also, each character starts with different health, mana and defense types.
- There's no magic powers, not even a simple attack - that's what each weapon is for. You start with a basic one depending on which character you are and you could buy better ones when you advance.
- Swords do damage and/or malefice other players, but if used on allied players, they will heal and/or bless them, just the oposite thing.
- There would be different armors and amulets that give you and your nearby allies benefits and perjudicates other players, like what happens with swords.
- When a player buys a weapon, others can't buy it again - they have to search another one. That way, the mod promoves cooperation.
- Each item levels up - each time you kill an enemy hero or creep, the weapons used receive a point of experience and each armor/amulet also receives a point. Typical weapons require 2/3/4/5/etc. points to level up and typical armors/amulets need 5/6/7/8/etc. points to do so.
- Each player could have up to 8 different items.
- Weapons can be combined, but only once (that's, you could combine two swords but not three, there's no limit of how much combined weapons you can have). The resultant weapon will have the sum of the previous weapons damage/powerups. This would be mainly for having more space in your inventory, but when you combine them, the resulting item will be of the level of the lower one.
Opinions and ideas on how to improve this are welcome. If this requires too much changes, a new game based on GAE would be the way to go.
- New weapons are adquired