Author Topic: Duckies, playable race. (second version)  (Read 3114 times)

erandur

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Duckies, playable race. (second version)
« on: 19 June 2008, 18:10:56 »
This is just a testing version, I am aware that it is buggy and incomplete. And please play it on aqualand, just needed a name. Isn't related to aquaworld or
any other map.

I didn't do any images so far, just some models, concept etc. And; the most important part of all, it's bugged. For example when you destroy a nest, it instantly respawns. Or the CPU doesn't want to create young ducks. If anyone can help me out on fixing this.. thanks.

It's a small download, and it's quite fun to play with in my opinion :D. Just got to get rid of the bugs, but I have no idea how the AI works/thinks. So I was hoping someone could point me into the right direction.

http://files.filefront.com/ducksrar/;10 ... einfo.html

edit; since people were still downloading the old version, I changed the link above. Visit back for newer versions.
« Last Edit: 23 June 2008, 17:01:38 by erandur »

erandur

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« Reply #1 on: 19 June 2008, 19:38:58 »
No big fans of ducks around apparently. :)
« Last Edit: 1 January 1970, 00:00:00 by erandur »

darkkai

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« Reply #2 on: 19 June 2008, 19:43:22 »
The idea is good, though it would be good if you added complexity
(on your map the ducks appear to be water units. nice)
« Last Edit: 1 January 1970, 00:00:00 by darkkai »

erandur

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« Reply #3 on: 19 June 2008, 20:08:09 »
Quote from: "darkkai"
The idea is good, though it would be good if you added complexity
(on your map the ducks appear to be water units. nice)

Of course it needs to get more complex, my idea was to make the young ducks able to morph into workers, 'fighters' (siege ducks?), healers, etc. But I wanted to get that AI problem out of the way first, they aren't creating new ducks!

(btw, it also has another advantage, the models don't have to be animated. So they're way smaller than if they were animated. That, and I have no idea on how to animate.)
« Last Edit: 1 January 1970, 00:00:00 by erandur »

hailstone

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« Reply #4 on: 20 June 2008, 00:06:26 »
Good idea.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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erandur

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« Reply #5 on: 20 June 2008, 12:33:12 »
Urgh, this AI is freaking me out... Are there any tutorials on it? I even gave the workers ducks the give birth command to produce young ducks themselves. But they still only make duck nests... The only way to let them make new eggs is by making the give birth command (which is now a summon) a build command. But it seems so... unlogical to let them build young ducks. :D

Or is there any way to let that look realistic? Maybe with eggs, but will they let those hatch?...
« Last Edit: 1 January 1970, 00:00:00 by erandur »

erandur

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« Reply #6 on: 20 June 2008, 15:06:57 »
Huzzah! It's alive! I'll upload the newer version later tonight or tomorrow, when I added the finishing touch (like a healer duck). :)

Changed the way to create young ducks. They now need 1 egg (resource) which you get from building duck nests, which give you 20 eggs/each. And you can now also morph them into siege ducks, the more aggressive duck.
« Last Edit: 1 January 1970, 00:00:00 by erandur »

Nihilirian

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« Reply #7 on: 20 June 2008, 15:20:06 »
Are you really talking about ducks?
« Last Edit: 1 January 1970, 00:00:00 by Nihilirian »

erandur

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« Reply #8 on: 20 June 2008, 15:30:50 »
Quote from: "Nihilirian"
Are you really talking about ducks?

Yesh! Ducks! Based on my sister's rubber ducks. :) She collects them, I make them vicious with weird magical beams coming out of them.
« Last Edit: 1 January 1970, 00:00:00 by erandur »

titi

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« Reply #9 on: 21 June 2008, 08:26:09 »
Hi, today I had a look at your ducks.

The problem why they doesn't produce anything is the following:
I think the AI wants to reach something in the techtree.
If you only have a nest(main building) they will not do anything( only build nests).
You must have for example little nests or even nests that look the same.
When the nest produces a duck it's model can be changed to a nest with an egg.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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erandur

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« Reply #10 on: 21 June 2008, 11:20:35 »
Quote from: "titi"
Hi, today I had a look at your ducks.

The problem why they doesn't produce anything is the following:
I think the AI wants to reach something in the techtree.
If you only have a nest(main building) they will not do anything( only build nests).
You must have for example little nests or even nests that look the same.
When the nest produces a duck it's model can be changed to a nest with an egg.

I already fixed it, made the hatch egg a build skill. :D And thanks for the idea of an nest with an egg, only have an egg at the moment.
« Last Edit: 1 January 1970, 00:00:00 by erandur »

erandur

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Newer version.
« Reply #11 on: 22 June 2008, 19:47:53 »
First of all, a quick screenie I took;
http://static3.filefront.com/images/per ... btsmma.jpg
I still didn't create new images, since I'm not sure which units I'll keep. :D

I now have 6 units;
1) Aix Egg, a defensive egg made by the Anarchy duck. Pretty sure I'll need to balance this one. But I couldn't live without defensive buildings, they're usually my main 'tactic' in RTS's. These also give you 1 egg.

2) Anarchy Duck; the evil and dark version of the worker duck. While the
worker duck builds duck nests and gives birth to young ducks, these also lay eggs... Deadly eggs! The Aix Eggs are a bit too deadly now probably, going to balance them later. :)

3) Duck Nest; still need to find a purpose for this one, might add some upgrades to it. Time will tell. At the moment it's a pretty useless ugly nest, it gives you 20 eggs which you need for new duckies.

4) Siege Duck; ranged and deadly, this duck is armed with a cannon on his back. The perfect assault group, moves by far the fastest due to their great power which they gain in their 'training'. They move fast, and attack from a distance, a must-have to attack or defend any group of ducks.

5) Worker Duck; this unit might be useful to bring along in assault to give you a constant flow of new units. It gives birth to new duckies, slightly slower than the big duck nest, but you can do this anywhere. When they're at their home, where they'll usually be, they can be used to mine. And later on, to build new 'buildings' (do ducks have buildings?). Being armed with a weak beam of energy, these can also defend the city for a while, until the main force returned from the battlefield.

6) And finally, the key character... The young duck! These come from eggs either from the duck nest, or from the worker duck. They grow up to be either a Siege Duck, an Anarchy Duck or a Worker Duck. These are slow, and can't attack. Never send these out alone, but are useful to bring along in big battles, as they grow up to be good fighters.


And if my (too) long explanation didn't scare you off, you can download it here;
http://files.filefront.com/ducksrar/;10 ... einfo.html

Note; the ducks folder is now a separate tech tree. I needed new resources (eggs). I'll put it to good use later. And again, I suggest you play it on the map I included, it's a simple map, but it's filled with water, which is.. essential for ducks.
« Last Edit: 1 January 1970, 00:00:00 by erandur »