Ok um, I got a few question to ask, but i'll hold onto them for now. As of now I figured out that the config already has set AI logs that I can use. So all I need to do is to create a program for them to act the way I think they should act.
These things include, but are not limited too...
1. Allowing AI unit redirection if they are being attacked from the source, when they send a unit out they just have those Stright rules to go and attack. They have no perimeters to set them to attack the closest unit to their base. I think I have a good fix, but not to sure... it just might clash with the original settings. (Sometimes it is just best to let the enemy attack as it may not be successful anyways)
2. ALLY AI free form assist. Here is what I saw when I did a magitech team battle. As I was creating my army I was attacked. I had to use only my resources to fend off the attackers. Problem is, my allies are right next to me (Conflict was the map i was on) I'll try to code something to where you're ALLY AI comes to help out when they have the viable resources to do so.
3. Enemy attack counter. They tend to just be static in their own defense. They'll send a unit out, and that's just abou it. They don't try to retreat if they seem out matched. I'll try to code something with a vicinity counter to allow all AI to use whatever means to survive. I'll also try to install some chokepoint locators on them.
If anyone want's to help out be my guest.
My email is Dasaki89-^-yahoo.com
and you can also catch me on AIM.
Needless to say, I'm still a beginner. Although I kind of have a standpoint on how to code, and how the system works.
Designed by the Designer of all Designers
Dasaki Kasanagi