Author Topic: a few basic questions  (Read 1413 times)

rts gamerguy

  • Guest
a few basic questions
« on: 24 June 2008, 13:45:52 »
Ok, so I'm totally new to glest, and I wanted to know a few things...

1) how do I create  new scenario in glest?

2) where can I get mods for glest?

3) how do I modify the values for a unit in glest? If I need to modify the xml file to do so, how do I modify it?

4) Does re-skinning an existing unit in glest work well?

5) If I wanted to add a skill to a unit when the skil already exists (say I wanted to add the ability to summon to the dragon, for example, how can I do so ?)

6) How do i add an entire unit in glest? (for example. If I wanted to create a unit using an existing model, but by reskinning it, changing what it does and how it spawns, do I just add the folder in the units folder?)

7) where can I post mods for glest?

8)how do I create maps for glest?

9) is there a simple way to make an existing unit bigger or smaller?
« Last Edit: 1 January 1970, 00:00:00 by rts gamerguy »

Dasaki

  • Guest
(No subject)
« Reply #1 on: 25 June 2008, 06:05:00 »
most of all your modding questions can be answered on both the modding area of the forums and the main website.

The map editor is available for download on the download section of the main website.

Everything is done in XML, so you'll need to have both knowledge in programming and a good compiler.  you can add your own folders next to and within the existing folders.  All you need to do is to make sure the co nfig can read them.

That's about as far as my knowledge goes.  Right this minute I'm trying to learn more about C++ and xml so I can tweak the AI.
« Last Edit: 1 January 1970, 00:00:00 by Dasaki »

rts gamerguy

  • Guest
(No subject)
« Reply #2 on: 25 June 2008, 07:25:34 »
alright, thanks, i guess I'll start with that
« Last Edit: 1 January 1970, 00:00:00 by rts gamerguy »