Author Topic: New Resource!  (Read 1794 times)

Omega

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New Resource!
« on: 1 July 2008, 04:59:58 »
I've created a new resource that will go with my Techtree. It's called herbs and is used with my hospital. The only problem is this: The hospital heals fine, but it is a building and moves, which looks kinda freaky. I've added a range to its heal skill, but it still moves right next to the unit.

In other things, I also need free G3D models for my techtree. All submissions will be credited!
« Last Edit: 1 January 1970, 00:00:00 by omega »
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Nihilirian

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« Reply #1 on: 1 July 2008, 05:30:01 »
Hello my friend,

A very nice idea! A workaround that I did in my Nihilirian mod works perfect for my defense turrets is setting on the move setting that it needs Mana (or the glest equivalent EP, for example 10 points) and then made the unit without EP regen. This prevents the unit from moving anywhere, BUT in my case I did it so that the turrets can ROTATE to the direction that they shoot.

In your case with this you can prevent them from moving, but not from rotating to the healing direction I guess. If your hospital is a perfect circle blob :)

also you can try playing with "reaction time"
« Last Edit: 1 January 1970, 00:00:00 by Nihilirian »

titi

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« Reply #2 on: 1 July 2008, 07:50:50 »
Thanks Nihirlian for this turret idea!
I will shurly use it next time I create a mod!
« Last Edit: 1 January 1970, 00:00:00 by titi »
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Omega

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« Reply #3 on: 1 July 2008, 13:09:04 »
sounds great, I'll try this, thanks!
« Last Edit: 1 January 1970, 00:00:00 by omega »
Edit the MegaGlest wiki: http://docs.megaglest.org/

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