I don't think that's necessary, I'm just trying to texture the basic icosphere. as pathetic as that is, I just got really annoyed with constantly making new textures and models, export them and noticing after conversion that the .g3d will not open, whereas the model without the texture exports and converts just fine. anyways, in summary I'm keeping it simple, and I'm convinced I'm doing something stupid somewhere in blender. i hope the following info can help anyone help me
so what i do in blender is simple: i delete the default cube and replace it with the icosphere, to avoid the uncertainty of wether i have any quads, I set start frame and end frame to 1, make the sphere's parent an armature, just for good measure, then I do the texturing and export (yes, the mesh is selected in object mode), convert, and it doesn't work.
as you can see, I've tried to remove all the variables and make it as simple as possible to avoid mistakes, but I still manage to screw up a simple sphere. If anyone understands what I'm doing wrong, thanks in advance for telling me. But I do know one thing, or at least I'm pretty confident about it: I don't think it's the mesh that makes it go wrong, because whatever I export that is without a texture, works. Oh, and the texture is an uncompressed .tga
oh, and sorry I'm sorry I'm so stubborn zaggydad, and I'm not trying to offend you or anything, but 2.46 really doesn't seem to have a uv face select mode, even the noob to pro wiki says it. Unless I'm mistaken, that is. Do you know of a way to get to uv face select in 2.46 though? Because if you do, I'd be really grateful. the noob to pro wiki just says to stay in edit mode, but if you do know a way around that, I hope you'll add it to the wiki, because that would probably be helpful to many others than just me.