Okay, so the basic idea for this so far is a faction based on a single, master unit from which all other units, directly or through an extended link can be produced, and therefore all resources can be harvested through a link from this unit. this opens up some possibilities for scenarios and campaigns (if ever anyone figures out how to make one) because you could start with that single unit, which is not neccesarily a harvesting unit, and create an empire. This would make the beginning unit a bit like a hero unit, and could be made more as such by being made so that it is a starting unit that cannot be produce anywhere else, and by having huge powers. Or, this master unit could, through some process, create another or create something that creates another one of this unit. I don't know what this unit should look like, but maybe something like a cross between the battlemage and the guard (battlemage with armor and some kind of weapon, without the battlemage's weird hat...). I also plan to have the faction be more on the goody-goody side than evil.
I think the main building (from which the harvesting units can be produced) should essentially be a castle with a large, empty courtyard, to use the garrisoning concept I spoke of earlier. It should also have a tall tower and a warehouse-looking building, so that it would be reasonable for it to have a large resource storing capacity. maybe it could be animated to have a catapult, trebuchet or ballista so it can have an attack animation. because this would be the main base, this is probably the building that should have the ability to heal units.
As for the die command and the ambush unit, why not have a mix? The basic meelee unit (which would be very cheap and quite weak, therefore a lot of their corpses would litter the map) could have a second "stop command" but with the same animation as when it dies, but with a very long bit at the end where it just lies dead, or maybe it could just be a static model of it flat on it's face. Perfect for a surprise attak. I plan to make this unit as a tiny but stout-looking swordsman.
As for the walls, are there any existing setups available? I will need something to base my work on. Anyways, for the units that can switch from ground to air, I'm currently working on a witch-like summoner that can fly, morph into a ground witch, and summon units from there. Unfortunately, my model for this looks, at best, horrible. It's going to be a while before it's released. It also doesn't seem to work as well as I had thought...
I'm still coming up with resources. When I'll have all the models done and textured and partly scripted, I'll figure out what they actually seem like they would need. I'm very open to suggestions when it comes to this. As for the warehouse, I'm thinking of a simple farm silo called "silo"
Seeing as how it doesn't get much simpler than that, it should be ready soon (as soon as I'm satisfied with the texture, which I just can't seem to get exactly right in blender...). Hopefully I'll have screenies soon!
The outpost will be a small fort, based on the castle but with an attack animation. this is probably the only thing that's well on it's way. I think I can manage having ballistae (did I spell that right? I wonder...) shooting javelins from it. I just can't figure out how to get it to shoot from the right place though... that'll require some tweaking.
In summary, I intend to have
faction name: any suggestions?
Master unit (possible mix between battle mage and guard, unadorned head)
hasrvester unit (without building abilitied),but with repair and healing abilities, can also be used as a healer in battle (This unit would probably look like a tech worker) but when something needs to be built, it has a morph ability to turn into a modified battlemachine (maybe a hammer and a saw for hands) whose only purpose is to build. The reason I make this distinction between the two types of units is simply for aesthetics; it's ridiculous that one guy with a hammer can build a huge building in half a day. A battlemachine, on the other hand, looks like it could accomplish such a job quite easily. The battlemachine would, of course, have the ability to morph into the normal battlemachine (maybe the builder one could be called buildmachine?) because it would be the obvious next step from a large machine when a civilization is in a state of war...
a witch that switches from ground to air and can summon
an archer that can morph into a repeater-crossbowman (based on the chinese repeater crossbow), which could in turn morph into the repeater crossbowman defense tower (I'll change the name, don't worry)
a silo for storage uses
a small fort
a dwarf-like swordsman (maybe a just for laughs upgrade with a huge weapon...)
a golem with a huge ballista on it's back, for defensive purposes (The golem is useful for defending bases, I consider it the equivalent of the tech defense tower) so it would have it's normal attack for ground units and the ballista for air units (I know, I know, i could just change the fields to it's old attack to ground AND air, but I tested this and I think it looks weird...)
stone walls with gates
the dragon, for it's sheer coolness. I think I could maybe get it to be a ground to air unit and vice versa by giving it a diving animation as a morph animation so it could turn into the drake from the drake rider unit and a jumping animation to the drake unit as a morph animation to turn back into the dragon.
the archmage, but it packs a much bigger punch.
a type of building specifically for researching upgrades
the main meelee unit (medium strength, medium armor & HP) In my opinion, there are two main groups to the main body of the meelee part of the army. The cheap but strong in numbers part, which can serve to everwhelm the enemy (the short guys), and the unit that's much more expensive but is arealistic threat. (this guy) for the model, I'm not sure If I'll just reskin the guard or make a double wielding swordsman.
so would anyone actually be interested in this faction? because from the feedback I'm getting here it doesn't seem like anyone wants a multiplayer-based faction. If anyone does speak up, have any suggestions for the faction?