Hi this is my tech tree idea for elves, already done half.
its a bit long.
Glest Mod – Elves
Description:
Elves are not a fighting race they want peace in the world, but just because they don’t like fighting doesn’t mean they can’t, when an elf needs to fight he will and will honorably. Mostly they have economic units and because they don’t fight they’re soldier are very expensive, and because of they’re skill are very strong, also all elves love living things and don’t harm trees and animals. The Elven Resources are Stone, Gold, Tree, Grace and Song.
1 Tree of Life:
Needs to be planted
Description: The center of a clan
HP 9000
At 20-80
Ar Organic
LOS 16
Req N/A
UPGRADES:
200 Hunting – Enables Beast Taming
201 Elf Lore – Enables buildings 3, 4, 5, 6 and 206
202 Science of Magic – Enables 3
203 Learned Elf – Elf Worker trains and builds faster
TRAINS:
101 Elf – Worker
2 War Fort:
Description: Trains archer
HP 5500
LOS 10
Req N/A
UPGRADES:
204 Stealth – Increase in LOS for all Military units and in range for all ranged units
TRAINS:
102 Glad Archer – Wood Archer
103 Du Peng Archer – Night Archer
120 Magor Herdir – an Elven Sword master
121 Thela Elf – an elven pikeman
104 Menel Archer – Sky Archer
3 Grove:
Needs to be summoned
Description: Magical Upgrades
HP 6000
LOS 10
Req: 201, 202, 1, 223
UPGRADES:
205 Star Calendar - All units move faster by night and enables 208, 209, 211, 212
206 Wizardly Lore – Enables 7, 209
AD 207 Force Field – All building armor increased by 30%
AD 208 Sky Walk – Enables Sky Archer and Sky Walker
4 Tree of Enlightment:
Needs to be planted
Description: Advanced Upgrade here
HP 8000
LOS 15
Req: 201, 212, 222
UPGRADES:
209 Quenya(ADU) – Enables Advanced Upgrades
210 Explosive Spells – Enables Explosive Spells
AD 216 Vision Sharpening – All units and buildings LOS increased
5 Wood Guard:
Needs to be planted
HP 9000
At 20 – 90 energy
Ar Organic
LOS 17
Req N/A
6 Elders Library:
HP 5000
Ar Stone
LOS 12
Req 222
Description: A kind of library
UPGRADES:
212 Nature Wise – enables Tree of Enlightment
213 Faraug Taming – Enables the Faraug in the Coral
214 Nature Call - Enables Natural element units
215 Healing Study – Enables Healing for elves
8 Tree Circle:
Needs to be planted
HP 5000
Ar Organic
LOS 10
Req
UPGRADES:
218 Ent Water – Enables the HEAL Ability for the Ent
219 Wood Defenses – Enables Wood Guard
9 Coral:
Description: a Stable
HP 6000
Ar Stone
LOS 7
Req 200
UPGRADES:
220 Beast Taming – Enables some creatures in the Coral
TRAINS:
106 Drake Rider
107 Gryphon – A sky based beast
108 Sky Walker – A creature which can walk in the sky as well as land
123 Phoenix
110 Faraug – An elf mythical creature
10 Lore House:
Needs to be summoned
HP 7000
Ar Stone
LOS 9
Req
UPGRADES:
221 Mystical Forest – Enables the Wise Elf to plant
222 Ancient Books – Enables Elders Library
223 Ancient Architecture – Enables Advanced Buildings
232 Lover of Arda
AD 211 Lembas – All Military attack, energy and speed increased
TRANIS:
111 Wise Elf – A elf that can attack AND HEAL
11 Wood Hall:
Description: A building that provides unit upgrades
HP 7000
Ar Stone
Req N\A
UPGRADES:
AD 227 Training Halls – -30% training speed to all elven military
AD 228 Beast Bonding – 30% to speed, production, HP and attack to all creatures
232 Elven Metal Crafting – Enables Elven Forge.
TRAINS:
112 Minstrel – a unit that can summon other unit and buildings
12 Tree
Needs to be planted
D: a resource which after built can morph into an Ent
HP 1000
Ar Wood
Req n\a
14 Elven Forge:
D: A building that provides armour and weapon upgrades.
R:
UPGRADES:
224 Chain Mail – 10% armor to all plate armor types
234 Elven Leaf Plate Armor
AD 225 Mithril – 30% armor and 20% speed to all plate armor types
226 Arrow Crafting – 20% to all archers
233 – Silverthorne Arrows
15 Elven Sanctuary:
D: a place for Grace
Abilities:
Meditate for Grace – gives you Grace
16 Stable:
D:a place that trains horses.
Trains:
109 Silver Helm – A heavily armored horse rider
121 Reaver – An elven horse archer.
122 Elven Rach – an elven chariot.