Author Topic: Team colors in buildings?  (Read 2325 times)

Idanwin

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Team colors in buildings?
« on: 14 July 2008, 14:28:17 »
How do you make team colors in textures?
With units it's transparent but with buildings?
« Last Edit: 1 January 1970, 00:00:00 by Idanwin »

ZaggyDad

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« Reply #1 on: 14 July 2008, 16:02:45 »
Buildings work in exactly the same way that units do. Buildings are just units that can't move or rotate.

~Zaggy
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »

Idanwin

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« Reply #2 on: 14 July 2008, 16:21:38 »
???
I've tried making part of the building transparent, but it didn't do anything. (except I could see through, of course)
« Last Edit: 1 January 1970, 00:00:00 by Idanwin »

Omega

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« Reply #3 on: 15 July 2008, 03:36:11 »
team colour it seems can only be added to certain parts. I tried to add alpha (which is really transparency) to the FPM's Lich, but no matter where, it always ended up as transparent...

I don't know why... (sigh)
« Last Edit: 1 January 1970, 00:00:00 by omega »
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martiño

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« Reply #4 on: 15 July 2008, 09:44:11 »
In 3dsmax you have to set a flag in the mesh to make it use alpha as team color (it is explained in the exporter manual), in blender i think you have to set the material as double sided.

I think all the information is in the wiki.

Regards.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

titi

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« Reply #5 on: 15 July 2008, 22:00:04 »
here is the wiki page for blender:
https://docs.megaglest.org/Teamcolor
« Last Edit: 18 June 2016, 13:01:32 by filux »
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