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Team colors in buildings?
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Topic: Team colors in buildings? (Read 2395 times)
Idanwin
Guest
Team colors in buildings?
«
on:
14 July 2008, 14:28:17 »
How do you make team colors in textures?
With units it's transparent but with buildings?
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Last Edit: 1 January 1970, 00:00:00 by Idanwin
»
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ZaggyDad
Guest
(No subject)
«
Reply #1 on:
14 July 2008, 16:02:45 »
Buildings work in exactly the same way that units do. Buildings are just units that can't move or rotate.
~Zaggy
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Last Edit: 1 January 1970, 00:00:00 by ZaggyDad
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Idanwin
Guest
(No subject)
«
Reply #2 on:
14 July 2008, 16:21:38 »
???
I've tried making part of the building transparent, but it didn't do anything. (except I could see through, of course)
«
Last Edit: 1 January 1970, 00:00:00 by Idanwin
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Omega
MegaGlest Team
Dragon
Posts: 6,167
Professional bug writer
(No subject)
«
Reply #3 on:
15 July 2008, 03:36:11 »
team colour it seems can only be added to certain parts. I tried to add alpha (which is really transparency) to the FPM's Lich, but no matter where, it always ended up as transparent...
I don't know why... (sigh)
«
Last Edit: 1 January 1970, 00:00:00 by omega
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Edit the MegaGlest wiki:
http://docs.megaglest.org/
My personal projects:
http://github.com/KatrinaHoffert
martiño
Behemoth
Posts: 1,095
(No subject)
«
Reply #4 on:
15 July 2008, 09:44:11 »
In 3dsmax you have to set a flag in the mesh to make it use alpha as team color (it is explained in the exporter manual), in blender i think you have to set the material as double sided.
I think all the information is in the wiki.
Regards.
«
Last Edit: 1 January 1970, 00:00:00 by martiño
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titi
MegaGlest Team
Airship
Posts: 4,240
-
«
Reply #5 on:
15 July 2008, 22:00:04 »
here is the wiki page for blender:
https://docs.megaglest.org/Teamcolor
«
Last Edit: 18 June 2016, 13:01:32 by filux
»
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Team colors in buildings?
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