Author Topic: Age of Wizardry  (Read 1831 times)

Idanwin

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Age of Wizardry
« on: 14 July 2008, 18:39:57 »
I'm now making a Wizard faction which has only 1 faction (wizardry) and has 5 or 6 'ages':
-The Dark Ages (goblins and orcs)
-The Age of Simple Spells (mages)
-The Age of Summonings (summoners)
-The Age of Elementals (summoners can now summon elementals)
-The Age of Power Spells (new upgrades for magical units)
-The Age of Titans (TITAN gate available)

I've already made all .xml's for the first 2 ages. But I'm in need for models. AT the moment every orc/goblin/worg(wolf) is using the daemon model. And every wizard the initiate/battlemage/summoner/archmage...
If you would like to help I would be very grateful. Also I could use some of your ideas too.

MOD Status:

AGE I: playable
AGE II: playable
AGE III: 70%
AGE IV: 0%
AGE V: 0%
AGE VI: 0%

Model Status:

Goblin/Orc/Worg/Troll:

Goblin Slave (Worker unit)
Goblin Fighter (light infantry)
Orcish Grunt (heavy infantry)

Worg Scout (light cavalry)
Worgior (heavy cavalry)
Worg archer (cavalry archer)
Goblin spearman (cheap ranged unit)
Orc Archer (ranged unit)
Orc Assasin (weak, fast, strong atk, ranged)
Mountain Troll (very heavy infantry, fists)
Ogre (armed very HI)

Mountain Giant (vv HI)

*sigh* And that was just the goblin part...
note: I do not need all of them, just some would be good enough.[/i]
« Last Edit: 22 July 2008, 20:25:03 by Idanwin »

Idanwin

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(No subject)
« Reply #1 on: 14 July 2008, 19:08:09 »
Buildings:

Library (upgrades)
Blacksmith (upgrades)

Arena (upgrades goblins, orcs, worgs)
Worg Pit (trains worgs)
Archery (trains goblin spearmen and orc archers)
Encampment (trains goblins and orcs)
Fortress (base)
Stronghold (upgraded base)
Mage School (trains mages)
Mountain Camp (stone storage/trains heavy infantry)
Lumbermill (wood storage)
Wizard University (trains wizards)

Summoners Guild (trains summoners)
Mana Well (gives mana/energy)
Battery (mana/energy storage)
8 titan gates (fire,ice,water,air,earth,light,darkness,lightning)
« Last Edit: 15 July 2008, 13:14:38 by Idanwin »

Idanwin

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(No subject)
« Reply #2 on: 14 July 2008, 22:37:06 »
Here's a tech tree sample:


The summoner can also summon three special elemental units.
*E* Spirit
*E* Giant
And a special unit.
« Last Edit: 1 January 1970, 00:00:00 by Idanwin »

 

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