Author Topic: Glest 3.2-beta3  (Read 11210 times)

martiño

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Glest 3.2-beta3
« on: 19 July 2008, 18:27:35 »
This version fixes the crashes in beta1 and 2,

Windows patch for 3.1.2: http://glest.org/files/misc/glest_3.2-beta3.zip
Linux: Code and data in the SVN, optionally you can use the data in the windows patch.

Regads.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Yggdrasil

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« Reply #1 on: 20 July 2008, 13:28:35 »
Looks good to me. Enjoyed both tutorials without any problems. Thanks.
« Last Edit: 1 January 1970, 00:00:00 by Yggdrasil »

martiño

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« Reply #2 on: 20 July 2008, 14:06:32 »
Thanks Yggdrasil for your patch for building everything on Linux, I've applied it to the SVN. Everything should work now without having do do any fancy stuff after downloading.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

KaSek

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« Reply #3 on: 21 July 2008, 09:20:28 »
It's working on Mac OS X too. Thank you!
« Last Edit: 1 January 1970, 00:00:00 by KaSek »

jrepan

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« Reply #4 on: 22 July 2008, 19:09:45 »
It almost works. It still hasn't some standard library includes and newer GCC gives errors because of that: http://glest.org/glest_board/viewtopic.php?t=3543
« Last Edit: 1 January 1970, 00:00:00 by jrepan »

Omega

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« Reply #5 on: 2 August 2008, 21:39:36 »
Hmm, I didn't experience any troubles in beta1... Is there anything different, because I already made 2 tutorials (check them out in the glest downloads tutorials folder- Advanced Tech & Advanced Magic) as well as a scenario.

'till then, I think I'll hold this download... :o
« Last Edit: 1 January 1970, 00:00:00 by omega »
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Mészáros Tamás

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Re: Glest 3.2-beta3
« Reply #6 on: 10 October 2008, 15:58:05 »
Lol But missing now developer team the Glest team.

titi

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Re: Glest 3.2-beta3
« Reply #7 on: 23 October 2008, 09:44:10 »
I found one error in the current beta:
If units die due to missing food for example, their death is not recognized by the lua system.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

horusofoz

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Re: Glest 3.2-beta3
« Reply #8 on: 8 December 2008, 12:13:32 »
What is the status of the current 3.2 beta 3?

Just curious to see how long until it's available in final form.

Thanks for Glest:)

anthony_g4i

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Re: Glest 3.2-beta3
« Reply #9 on: 22 January 2009, 20:57:38 »
beta 3 is finished?