Author Topic: New map: Valley  (Read 3101 times)

Idanwin

  • Guest
New map: Valley
« on: 24 July 2008, 21:02:48 »
A simple valley map:

Be sure to tell me what is good and what can be better!

http://www.mediafire.com/?q40vmgntmmb


The Red cross is to be used in campaigns only!!!

Deep in the valley:


Be sure to tell me what is good and what can be better!
« Last Edit: 13 February 2009, 00:21:19 by martiño »

horusofoz

  • Guest
Re: New map: Valley
« Reply #1 on: 8 December 2008, 10:00:59 »
Is it possible to get an explanation of the symbols used for your map description?

EDIT: Oh and the desert tileset looks good to my uber noob eyes  :O

gameboy

  • Guest
Re: New map: Valley
« Reply #2 on: 8 December 2008, 10:20:43 »
Quote from: "horusofoz"
Oh and the desert tileset looks good to my uber noob eyes  
dude, we're almost all noobs here, apologies to the veterans ;)

hailstone

  • GAE Team
  • Battle Machine
  • ********
  • Posts: 1,568
    • View Profile
Re: New map: Valley
« Reply #3 on: 8 December 2008, 10:32:11 »
@horusofoz:
You can find a description at https://docs.megaglest.org/Map_Editing#Map_Display .
« Last Edit: 18 June 2016, 13:44:20 by filux »
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: New map: Valley
« Reply #4 on: 9 December 2008, 15:54:50 »
The red dots are trees, yellow xs are gold resource, grey x's are stone, grey ground is stone surface, green ground is grass 1, and so on... Not too bad!
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

 

anything