Author Topic: splash question  (Read 2749 times)

verarticus

  • Guest
splash question
« on: 25 July 2008, 01:37:22 »
ok im wonder is theres a way to give units splash who dont have splash (ive looked at the xml codes and tried to copy them to the unit and also put the splash particle file to the unit im trying to give splash but no luck)
when i start the game it closes and says something like "line 122 skill placement" or something but its exactly like the code for other splash stuff. if anyone knows how to do this please help. :)
« Last Edit: 1 January 1970, 00:00:00 by verarticus »

@kukac@

  • Guest
topic
« Reply #1 on: 25 July 2008, 09:58:03 »
From the Archmage:
Code: [Select]
<radius value="5"/>
<damage-all value="true"/>
<particle value="true" path="fire_splash.xml"/>

Fire splash:

Code: [Select]
<?xml version="1.0" standalone="yes"?>
<particle-system type="ice_nova_splash">
    <texture value="true" path="images/archmage_particle.bmp" luminance="true"/>
    <model value="false"/>
<primitive value="quad"/>
<offset x="0" y="0" z="0"/>
<color red="1.0" green="0.5" blue="0.0" alpha="0.8" />
<color-no-energy red="1.0" green="1.0" blue="0.0" alpha="0.0" />
    <size value="2" />
    <size-no-energy value="3" />
    <speed value="5.0" />
<gravity value="0"/>
    <emission-rate value="50" />
    <energy-max value="30" />
    <energy-var value="2" />

<emission-rate-fade value="10"/>
<vertical-spread a="1.0" b="0.5"/>
<horizontal-spread a="0.6" b="0"/>
</particle-system>
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

ArKabZol

  • Guest
(No subject)
« Reply #2 on: 25 July 2008, 10:43:09 »
Check the most recent log what went wrong. It really helps. :)
« Last Edit: 1 January 1970, 00:00:00 by ArKabZol »

verarticus

  • Guest
(No subject)
« Reply #3 on: 25 July 2008, 13:54:58 »
Quote
Posted: Fri Jul 25, 2008 9:58 am    Post subject:  

--------------------------------------------------------------------------------
 
From the Archmage:
Code:

            <radius value="5"/>
            <damage-all value="true"/>
            <particle value="true" path="fire_splash.xml"/>


Fire splash:

Code:
<?xml version="1.0" standalone="yes"?>
<particle-system type="ice_nova_splash">
       <texture value="true" path="images/archmage_particle.bmp" luminance="true"/>
       <model value="false"/>
   <primitive value="quad"/>
   <offset x="0" y="0" z="0"/>
   <color red="1.0" green="0.5" blue="0.0" alpha="0.8" />
   <color-no-energy red="1.0" green="1.0" blue="0.0" alpha="0.0" />
       <size value="2" />
       <size-no-energy value="3" />
       <speed value="5.0" />
   <gravity value="0"/>
       <emission-rate value="50" />
       <energy-max value="30" />
       <energy-var value="2" />

   <emission-rate-fade value="10"/>
   <vertical-spread a="1.0" b="0.5"/>
   <horizontal-spread a="0.6" b="0"/>
</particle-system>
 

like I said I already tryed that but it didn't work.



Quote
Check the most recent log what went wrong. It really helps.


what do you mean?
« Last Edit: 1 January 1970, 00:00:00 by verarticus »

@kukac@

  • Guest
topic
« Reply #4 on: 25 July 2008, 14:01:37 »
There is a glest.log file in the main directory.
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

verarticus

  • Guest
(No subject)
« Reply #5 on: 25 July 2008, 14:03:57 »
where is that?
« Last Edit: 1 January 1970, 00:00:00 by verarticus »

@kukac@

  • Guest
topic
« Reply #6 on: 25 July 2008, 14:20:58 »
\glest*\glest.log
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

ZaggyDad

  • Guest
(No subject)
« Reply #7 on: 28 July 2008, 22:06:07 »
Your Glest installation folder.

On Windows, it normally is: C:\Program Files\Glest_3.1.2\ (unless you've got a different version)

~Zaggy
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »

modman

  • Guest
(No subject)
« Reply #8 on: 17 August 2008, 01:29:51 »
Also, make sure you have a particle_splash.xml file in the unit directory.
« Last Edit: 1 January 1970, 00:00:00 by modman »

mictes

  • Guest
(No subject)
« Reply #9 on: 17 August 2008, 08:26:26 »
Quote
<radius value="5"/>
<damage-all value="true"/>
<particle value="true" path="fire_splash.xml"/>

->

Quote
<splash value="true">
<radius value="5"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>


Behind
</projectile>
in the
attack skill

Allright ?!
« Last Edit: 1 January 1970, 00:00:00 by mictes »

 

anything