So this is it as models go wciow? If so, balancing comments are welcome!
I will continue to improve the textures and maybe the animations for the next release but there will be no totally new models.
@ huntermeca:
-I've already adjusted the warriors gold/stone amounts slightly
-The bombard has been de-powered somewhat since beta release but is still the most powerful unit
-Hero's may get an extra rank, warriors definitely will not.
-The flame-team may get a small speed upgrade but if they could move fast they would be far to powerful.
-Fortify upgrade has been moved so it can only be built once you have a foundry but will not go into the foundry itself.
-Warrior to Hero morph is a possibility which I'll test out and decide on.
All these changes (and alot more) will be in the next version.
Its practically impossible to balance dwarves well because the CPU cannot use miners. So when the AI is playing it uses workers. When a human plays they use miners and get a huge advantage.
I've opted to make dwarves hard to beat in Ultra mode. This means, of course, that playing
as Dwarves with miners makes the CPU (even on ultra mode) a complete push-over. However this makes it fun to play against them with other factions.
If you do decide to play as Dwarves then consider using 2 or 3 AI enemies(ultra) to make it reasonably challenging.