Author Topic: Dwarf faction  (Read 96812 times)

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Dwarf faction
« Reply #175 on: 1 April 2009, 20:53:46 »
yeah i agree with modman not to find the equivalents once you look at it that way
anyway i think you need 1-3 more building and possibly 3-6 more units
Egypt Remastered!

Proof: Owner of glest@mail.com

cameron522

  • Guest
Re: Dwarf faction
« Reply #176 on: 2 April 2009, 22:22:13 »
I tried it, and i cant wait until the final version is released.  :) :) :)

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Dwarf faction
« Reply #177 on: 2 April 2009, 22:42:24 »
the major thing is balancing
adding more units will probably help but we should do a few other things as well
Egypt Remastered!

Proof: Owner of glest@mail.com

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Dwarf faction
« Reply #178 on: 12 April 2009, 20:15:31 »
wciow, how's the mounted unit coming along?
Egypt Remastered!

Proof: Owner of glest@mail.com

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: Dwarf faction
« Reply #179 on: 12 April 2009, 20:54:53 »
wciow, how's the mounted unit coming along?

I'm still working on the model for the rider. Animating the mount is gonna be tough.
I've settled on Outrider as a name for the unit and will release it in the next release ('Gimli') along with lots of other changes  ;)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Dwarf faction
« Reply #180 on: 12 April 2009, 21:32:49 »
ok
sounds great
if you need help, just ask me
Egypt Remastered!

Proof: Owner of glest@mail.com

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Dwarf faction
« Reply #181 on: 9 May 2009, 21:24:01 »
hey wciow, how's it coming
Egypt Remastered!

Proof: Owner of glest@mail.com

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: Dwarf faction
« Reply #182 on: 11 May 2009, 08:33:49 »
Of course I am still working on it. I don't have an internet connection at home right now so updates will be less frequent for a while.

I'm still modeling and I currently have the Rhinox pen and Observation balloon working in-game.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Dwarf faction
« Reply #183 on: 11 May 2009, 20:27:50 »
awesome ;D ;D ;D
Egypt Remastered!

Proof: Owner of glest@mail.com

Loronal

  • Guest
Re: Dwarf faction
« Reply #184 on: 16 June 2009, 02:15:14 »
Hi I rally like the dwarves factions modeling but I think you might need some ranged maybe axe throwers (if that isn't to hard to model)
And I might retexture some stuff but i'll post the textures here

Mark

  • Guest
Re: Dwarf faction
« Reply #185 on: 16 June 2009, 03:03:23 »
I think that that rhino rider would be very cool, especially if he used a huge axe with blue (magic energy or something like it) stripes on it which would swing in huge uppercuts off the side of his rhino.  It also would be cool if his rhino has some armor on it, or a metal casing for its horn.  Dwarves needs something to be fast, and also original in its techtree, not just a renamed, retextured horseman.   

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: Dwarf faction
« Reply #186 on: 16 June 2009, 16:54:30 »
Axe throwers and dwarven cavalry will be in the next release.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

gameboy

  • Guest
Re: Dwarf faction
« Reply #187 on: 17 June 2009, 04:59:02 »
and when is that?

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Dwarf faction
« Reply #188 on: 17 June 2009, 18:52:01 »
Sweet. I await eagerly. Will update MDC when this comes out too!
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: Dwarf faction
« Reply #189 on: 19 June 2009, 17:50:30 »
and when is that?

Next release is "Gimli" which will be released at the end of July, finished or not!
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: Dwarf faction
« Reply #190 on: 4 August 2009, 15:18:47 »
... End of July  ;D

Whats the current state?
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Dwarf faction
« Reply #191 on: 4 August 2009, 16:32:08 »
Well wciow has been on today.
Egypt Remastered!

Proof: Owner of glest@mail.com

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: Dwarf faction
« Reply #192 on: 5 August 2009, 09:26:09 »
Sorry guys but once again Dwarves is not yet completed.

 
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Omega

  • MegaGlest Team
  • Dragon
  • ********
  • Posts: 6,167
  • Professional bug writer
    • View Profile
    • Personal site
Re: Dwarf faction
« Reply #193 on: 10 August 2009, 05:27:58 »
Next release is "Gimli" which will be released at the end of July, finished or not!
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: Dwarf faction
« Reply #194 on: 22 August 2009, 13:41:16 »
I finally finished the last couple of animations that were holding things up. New release should be out tomorrow  ;)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Dwarf faction
« Reply #195 on: 22 August 2009, 13:51:22 »
Awesome!
If only my Glest would work........
Egypt Remastered!

Proof: Owner of glest@mail.com

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: Dwarf faction
« Reply #196 on: 23 August 2009, 12:18:01 »
*BUMP* New version is here. Download on the first page of this thread.

This will probably be the last released version of Dwarves. There are plenty of things which could be tweaked and improved but after one year of working on the same faction I'm kinda bored. If anyone wants to take this on and improve it you are welcome to do so  ;)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

silnarm

  • GAE Team
  • Behemoth
  • ********
  • Posts: 1,373
    • View Profile
Re: Dwarf faction
« Reply #197 on: 23 August 2009, 12:46:54 »
*BUMP* New version is here. Download on the first page of this thread.

Damn you! It's now a quarter to eleven Sunday night here... 8MB so far, but still 12 microsoft minutes to go... maybe just one or two games...
Glest Advanced Engine - Code Monkey

Timeline | Downloads

modman

  • Guest
Re: Dwarf faction
« Reply #198 on: 24 August 2009, 00:18:33 »
Awesome.  I look forward to trying it out!  This is also a possible Glade Team project, but only a couple units might be added.

modman

  • Guest
Re: Dwarf faction
« Reply #199 on: 24 August 2009, 22:33:37 »
Wow, I played this last night, and it was really fun!  I like the observation balloon because it is so original.  I might do some personal modifications to this faction, but they will not be major.  Then I'll see if you like it.

Also, there is a bug where the workers carry gold or wood to the wood or gold.  This can be fixed in the XMLs where one of the skills is set to walking, not walking_with_gold (or whatever it is).