Thanks, that thing to remove the cracks took care of 600+ vertices!!! And I didn't know that, so thanks!
You're welcome. Omega's tip (from his guide) on removing all doubles before you export was my source.
I edited the flame team a little(hope you don't mind ), all I did was modify the hose thing, also I've made a bit of progress, I'll provide you with another update soon.
Yeah, the hose thing (it's linked to flamer.tga, so that's what I call it
) was the only thing I actually edited. I had to twist it both to the front as well as sideways - I tried to compensate a bit for the subsequent deformations but I did a quick job on it, letting more improvements to later. So if your edit's good, it's most welcome!
Yah, maybe we should stop pushing Wciow, we've pushed him so much, that if we keep going, we may eventually get to the edge of a cliff, so I think yah, it would be good if we stopped pushing him................for now.................................................DUH DUH DUH DUH! JK
Ok, we'll push him when his guard is low so he won't have a chance to hang on to the edge.
UPDATE2:
I'm completely done with the walking animation, it looks pretty good!
Would you like a go at doing the attacking or dying animations?
Well, first thing would be to look at your animation and see how it came out
BUT...I was expecting anyone to contribute any sooner than I released my first alpha so you caught me by surprise and I didn't get the time to do something I want to before accepting anything. Making it clear about the LICENSE!
wciow's Dwaves Gimli are entirely based on work by himself or from Magitech (with, I think, the notable exception of the Dwarf music which AFAIK, came from Sir Modeman - he's been contacted already).
Magitech (at least from Glest 3.2.2) was released under the Creative Commons Attribution Sharealike 3.0 Unported license (NOT the GNU GPL as some have stated, only the code is released unger the GPL - see docs/license.txt, docs/code_license.txt and docs/data_license.txt in the source code for details).
So naturally, all work derived from wciow's Dwarf faction for Glest must be realeased under the same license (or, possibly it the same license permits) a compatible one (I most likely won't release it under a different license but, hey, I haven't read it yet so...
).
In brief:
1. I don't know under what license the next Dwarves release will be published (probably the same as before but ...)
2. You'll
probably be safe in releasing any contribution of yours under the Creative Commons Attribution Sharealike 3.0 Unported license, but no guarantees as of yet!
3. I will
demand (!!!) any contribution to state under what license it is released (may be stated in a post right here, that's ok) and it must be compatible to the one I'm releasing the whole faction under.
This is mandatory to have your work included in the release. 4. I'll post the later tomorrow under what license (to which your work must be compatible) I'll be publishing the releases.
I am open to feedback!Until the, Archmage and anyone who wants to contribute should probably hold their work... But that's not really my call.
Regarding what you can work on:
- The
dying animation needs to be done.
- The
attack animation does not need to be done! It is currently just the standing pose, from which the particle system is fired. Looks pretty cool and I see no need to do further. But you can, if you want to.
- The
building animation is done! (it's on the engineer's folder).