Author Topic: Dwarf faction  (Read 96808 times)

modman

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Re: Dwarf faction
« Reply #25 on: 1 October 2008, 21:07:47 »
Is this dead?

wciow

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Re: Dwarf faction
« Reply #26 on: 2 October 2008, 19:19:31 »
No, its still progressing slowly. I did put up a few pics and a tech tree before the forum crash. I'm still optimistic that I will get alpha-1 out by the end of this month (it's about 90% done atm).
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

modman

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Re: Dwarf faction
« Reply #27 on: 3 October 2008, 01:01:25 »
Could you repost the tech tree image then please?

wciow

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Re: Dwarf faction
« Reply #28 on: 4 October 2008, 13:34:25 »
Since its Saturday and I'm in a good mood here ya go:

Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

titi

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Re: Dwarf faction
« Reply #29 on: 7 October 2008, 13:03:20 »
Two worker units thats nice!!
Miner and Worker! thats something interisting. Lets hope the AI knows how to use them..
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modman

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Re: Dwarf faction
« Reply #30 on: 8 October 2008, 00:39:38 »
What does a "dragonslayer" look like?

verarticus

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Re: Dwarf faction
« Reply #31 on: 8 October 2008, 02:07:32 »
Quote from: "modman"
What does a "dragonslayer" look like?

BIG sword or ax has armour with some kind of dragon related thing (example) the armour on feet is shaped like dragon claws) and has a cape (very important  :O )

John.d.h

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Re: Dwarf faction
« Reply #32 on: 9 October 2008, 04:47:32 »
Quote from: "modman"
What does a "dragonslayer" look like?
I hope he looks like this!

"From the underground kingdom of his ancestors, a sturdy warrior emerges to earn his place in legend. Everything about him - his armor, his weapons, his demeanor - suggests a resolve as unyielding as the stone walls of his dwarven home. With his waraxe at the ready, Tordek stands at the fore of every battle, raining mighty blows upon those who would oppose him."

If that doesn't sound like a heroic dwarven dragonslayer, then I don't know what does!  Plus, he's got the dragon motif on his axe and his shield, so I guess it's like a totem animal for him.

Source: wizards.com NPC closeup: "Tordek, Dwarven fighter"

verarticus

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Re: Dwarf faction
« Reply #33 on: 9 October 2008, 04:50:10 »
Quote from: "johndh"
Quote from: "modman"
What does a "dragonslayer" look like?
I hope he looks like this!

"From the underground kingdom of his ancestors, a sturdy warrior emerges to earn his place in legend. Everything about him - his armor, his weapons, his demeanor - suggests a resolve as unyielding as the stone walls of his dwarven home. With his waraxe at the ready, Tordek stands at the fore of every battle, raining mighty blows upon those who would oppose him."

If that doesn't sound like a heroic dwarven dragonslayer, then I don't know what does! Plus, he's got the dragon motif on his axe and his shield, so I guess it's like a totem animal for him.

Source: wizards.com NPC closeup: "Tordek, Dwarven fighter"

I think hes more of a dragon warior but oh well it will work :)

John.d.h

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Re: Dwarf faction
« Reply #34 on: 9 October 2008, 04:53:07 »
Just an idea.  He could stand to be a little more dragonned-out, I suppose.  Maybe make the faces on his armor look more draconic, along with his helmet.

verarticus

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Re: Dwarf faction
« Reply #35 on: 9 October 2008, 07:15:24 »
I think the sheild symbol needs to change too. (its cool but thats whats making him lookd ragon warior) amybe crossed axes or something

wciow

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Re: Dwarf faction
« Reply #36 on: 9 October 2008, 15:43:39 »
I like the picture alot but it looks more like the dwarven hero that I made. My idea of the dragonslayer is a bit different, basically a big axe, a big crossbow and armour made out of dragon scales. The dragon slayer won't be in the first release anyway (thats on sunday btw).

The thing that I am struggling with the most is making the buildings look dwarven. Since in most fantasy lore dwarves live in caves there isn't much to go on, even google is pretty much stumped  :)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

modman

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Re: Dwarf faction
« Reply #37 on: 10 October 2008, 00:24:21 »
Awesome!  Can't wait!

gameboy

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Re: Dwarf faction
« Reply #38 on: 10 October 2008, 09:30:31 »
here i got these pics from Battle for Middle-earth Heaven.http://http://bfme2.heavengames.com/factions/dw-buildings
[attachment=2:2rkbrlg4]mineshaft.jpg[/attachment:2rkbrlg4]
[attachment=1:2rkbrlg4]hallofwarriors.jpg[/attachment:2rkbrlg4]
[attachment=0:2rkbrlg4]forgeworks.jpg[/attachment:2rkbrlg4]

John.d.h

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Re: Dwarf faction
« Reply #39 on: 10 October 2008, 19:19:39 »
The Forge Works looks like a landing strip.  It even has the control tower.

verarticus

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Re: Dwarf faction
« Reply #40 on: 10 October 2008, 20:33:09 »
Quote from: "johndh"
The Forge Works looks like a landing strip. It even has the control tower.

The bottom opens like two doors and the units roll out and thats a signal fire. I have that games its awsome ^^ (terribly laggy the first few minutes of the first game though)

gameboy

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Re: Dwarf faction
« Reply #41 on: 11 October 2008, 10:13:55 »
Quote from: "johndh"
The Forge Works looks like a landing strip. It even has the control tower.
Dude, you have the weirdest imagination man.

wciow

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Re: Dwarf faction
« Reply #42 on: 12 October 2008, 12:48:30 »
*bump* alpha is released.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

gameboy

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Re: Dwarf faction
« Reply #43 on: 12 October 2008, 19:51:37 »
i think the animations could use some work, i'll do it if i get the blend files, here's my e-mail ad amish13-^-gmail.com, hope your not superstitious. :P
« Last Edit: 15 April 2016, 20:22:56 by filux »

gameboy

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Re: Dwarf faction
« Reply #44 on: 13 October 2008, 04:22:01 »
i modified the skin of the d tower it looked to plain, hope you like it.
[attachment=0:3ruh5sr4]d tower.JPG[/attachment:3ruh5sr4]

weedkiller

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Re: Dwarf faction
« Reply #45 on: 13 October 2008, 15:56:21 »
hi, just played your faction!
I think its really good, the models have very unique looks and so far (well its small till now) the techtree makes fun.
Ok, to add some critics: you did already a great job on textures especially in thinking out details of amor etc. I always have problems to get a convincing looking armorcomposition. Only thing i can say: especially the hero needs higher contrast in its texture, it looks too onecolored from range. Only some dirt or just lowering brightness in some parts should do the effect.

Ah and, was quite funny in game when ai came with cataults, as they have radiusdammage and i only had meelefighters it was like a tank that did half my army alone xD. But thats of course only due to the limited techtree so far.

Keep the good work  8)

modman

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Re: Dwarf faction
« Reply #46 on: 13 October 2008, 20:54:48 »
The worker should be able to repair all the buildings, not just the castle or whatever it is.

titi

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Re: Dwarf faction
« Reply #47 on: 13 October 2008, 20:58:16 »
I also tried it, and I think it will be fun to play one day.
At the moment it's really an alpha and there are still lots of things to do....
I know that this is hard work and needs really MUCH TIME ( somtimes too much time )!
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gameboy

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Re: Dwarf faction
« Reply #48 on: 14 October 2008, 03:33:31 »
Quote from: "weedkiller"
I think its really good, the models have very unique looks
yes the models and textures are great, i also like the icons nice. the only thing that needs work are the animations.

wciow

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Re: Dwarf faction
« Reply #49 on: 14 October 2008, 12:22:05 »
Thanks for the comments, alpha-1 took about 2 1/2 months to complete but the next releases should be significantly quicker (about a month or so   :lol:  and there is definitely an improvement. I will email you the blend files that I have used to see if you can improve them. The texture for the defense tower wasn't meant to be finished in this release. I will test yours and see how it looks.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0