Ok, you give me the .blends all ready to be rigged, then I'll rig and animate each one.
The units I asked to be rigged and animated are all from wciow's gimli release. I thought you had those...
Anyways, I thought of uploading the engineer's .blend but, erm, there is NO engineer .blend in wciow's blends!
I suppose wciow extracted it from the flame team .blend... And if he didn't, I sure am doing it! Already done other than two missing objects: the engineer's backpack and his wrench... I'll try and get them from the .g3d's and edit this post when I have it.
And BTW, I kinda chnaged my ... plans! I think I know what is the problem with wciow's walking anims and I think I can fix them. If so, I guess it would actually be cool to have two different walking animations in the faction!
But I want the engineer to walk like the flame team. And you already rigged the flame team and did its walking so...
BTW, I finally downloaded the last .blend for the flame team you'd posted. I only did minor changes but I did them about everywhere!
- Tilted the head back to vertical in one anim that had it leaning way back - I assumed it was a leftover of something you didn't get to fix.
- Cut the gap off in between the barrel and the back dwarf. Oddly enough that only appeared on the standing and walking anims, the attacking and dying were fine, so maybe it was me who actually messed it up (lol).
- Fixed a glitch with the hand of the dwarf going inside the flame tube on some steps of the attacking anim
- Maybe something more i don't remember now. Hey, it's Saturday but it's late down here!
If there's something you disagree with, just tell me.
Here's the file:
http://www.mediafire.com/?m2johyayojt
Your walking animation does look better than wciow's original.
Thanks.
Yeah, there is a "pause" in wciow's anim, probably the last frame is just like the first. That's what I'll try to fix. If that is the problem, I will then be able to really compare the quality of both anims.
just do ONE of the units. I'll then copy that to each other
That sounds like it will save me a lot of time, let's do it that way.
Sure, no prob!
Do the engineer once I get you a link to the .blend!
BTW... there is currently no equipment (objects) but there is an armature. Do you want it in the model? It... already is in a walking pose... lol I don't think you want it but if you do, just tell me.
Would you like a go at the first walking anim, I really don't know how much experience you have with animation, so maybe you can surprise me!
Not really, none before I looked at your first flame team's anim and considering what I just said yes, I do expect to surprise you!
On that subject, I've edited the outrider model already (spear and horns), redid the attacking anim (loosely based on wciow's) and edited the standing pose (spear held in different position) and exported all other anims (from changed model).
Now that armature (by wciow) really was challenging to me and I'm not completely satisfied with my results (I mean what I did already).
But anyways, here's the attacking animation:
http://www.mediafire.com/?mmhiiwumomi