Author Topic: Dwarf faction  (Read 96809 times)

wciow

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Re: Dwarf faction
« Reply #75 on: 23 December 2008, 10:28:16 »
Quote from: "modman"
What anti-air do you have?  Because you'll need something with splash or Dwarves will be annihilated.

The idea of dwarves is that you stomp the enemy base before they get the chance to build air units by sending wave after wave of heavy melee units  :)

The dwarves have miners which can gather gold/stone at a much faster rate than magic or tech (I actually had to make them gather less after testing!)
This allows them to churn out loads of warriors and heros, which require gold/stone.

In games with 3 AI opponents its possible that 1 may get some air units before you can crush them. In this case just build a few Dragon slayers. As the name implies they are specifically made to destroy dragons (or tech air units).
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

modman

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Re: Dwarf faction
« Reply #76 on: 25 December 2008, 04:00:43 »
Not to be annoying, but:
The Dragon Slayers aren't even good at attacking air!  ::)   They have no splash at all and good air attacks generally have splashes.
Also the AI generally cannot defeat me before I get air because I use strategies such as defence.  Also the AI generally doesn't beat other AIs because they can also for example pump out Battlemages, which are great against Dwarves.
How about a stationary cannon?
« Last Edit: 9 February 2009, 01:53:09 by modman »

ZaggyDad

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Re: Dwarf faction
« Reply #77 on: 8 February 2009, 21:39:33 »
*pours water on Wciow's head* Wake up!

wciow

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Re: Dwarf faction
« Reply #78 on: 9 February 2009, 17:35:46 »
Sorry for the lack of updates. I'm still working on this faction and a beta will be released in a couple of weeks.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

titi

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Re: Dwarf faction
« Reply #79 on: 9 February 2009, 21:47:54 »
yes yes, it takes some time and its sometimes hard to keep the motivation ;)

Probabaly you can share some screenshots from time to time ( thats the way I motivate me ).
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Darth_Mascurse

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Re: Dwarf faction
« Reply #80 on: 10 February 2009, 20:21:01 »
dude!!!!

the dwarf faction is AWESOME!!!

I really like dwarves to begin with, but this faction takes the cake!  I must say it is my absolute favorite faction, well outscoring tech and magic on my list!!1

keep coming with the updates whenever possible!  I'd really like to see some sort of heavy defensive structures seeing as how that is how dwarves seem to work...

wciow

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Re: Dwarf faction
« Reply #81 on: 10 February 2009, 22:38:56 »
Thanks, nice to hear that someone enjoyed playing my faction :)

As I already said, a beta is coming soon which will have more units and hopefully better balance.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

modman

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Re: Dwarf faction
« Reply #82 on: 11 February 2009, 00:46:08 »
Don't get me wrong...I like your faction!  It's just that I think your philosophies on how Dwarves will perform could use a little work.

What if you are playing on a big map?  The AI will not send a new army until the old one is defeated, and by that time you may have more than enough defense to counter any future attacks.

wciow

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Re: Dwarf faction
« Reply #83 on: 11 February 2009, 02:30:15 »
Well I'll ask you to just wait until the Beta comes out.

TBH I haven't thought too hard about balancing the faction so far since I've been busy modeling.
Once the beta comes out modeling will be 95% complete so I can concentrate on getting feedback for balancing the final version.
Play testing is where I will really need the communities support to ensure Dwarves look good and play well.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

titi

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Re: Dwarf faction
« Reply #84 on: 11 February 2009, 08:45:23 »
A hint for balancing:

Start a game with 3 players and use the map conflict.
player 1 -cpu-ultra  your faction   team 1
player 2 - you  ???        team 1
player 3 -cpu-ultra  another faction

Now switch to fast forward and let the computer play several games and regard whats happening....
This will give you a first quick idea for the blanacing.
After this is done start the manual/community tests.
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Darth_Mascurse

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Re: Dwarf faction
« Reply #85 on: 11 February 2009, 20:33:58 »
I think that the balancing isn't bad at all...they seem to balance out pretty well...at least with tech...I haven't tried with magic yet, but CPU dwarves vs CPU tech was a LOOOOOONG game

modman

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Re: Dwarf faction
« Reply #86 on: 12 February 2009, 03:25:23 »
Interesting (OT).  What map was this?

ZaggyDad

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Re: Dwarf faction
« Reply #87 on: 12 February 2009, 17:17:42 »
I think that the balancing isn't bad at all...they seem to balance out pretty well...at least with tech...I haven't tried with magic yet, but CPU dwarves vs CPU tech was a LOOOOOONG game

Would you say you're a good player? :-\

Darth_Mascurse

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Re: Dwarf faction
« Reply #88 on: 12 February 2009, 18:29:33 »
nope...

Not at all...but I set it up like titi was saying and I just sat over in my corner and they fought each other...

It was dwarves against tech pretty much...the Dwarves ended up winning, but it took a long time

titi

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Re: Dwarf faction
« Reply #89 on: 13 February 2009, 01:13:46 »
Be careful, one game doesn't say anything with the AIs.
You need multiple fights to see what really happens.
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modman

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Re: Dwarf faction
« Reply #90 on: 13 February 2009, 02:20:24 »
It is because Dwarves can more easily and cheaper create a military, while Tech's AI is confused on its many options (because of the larger faction).

wciow

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Re: Dwarf faction
« Reply #91 on: 13 February 2009, 15:12:10 »
I played 3 games with the settings that titi suggested. Scores: Dwarves 2 Tech 1

Seemed quite equal despite the lack of balance. Dwarves are slow starters, and the first wave of CPU units was the most crucial. Once they have built up a base and economy the are almost unstoppable.

Next time I'll test against magic. Also It will be interesting to see what effect the flame and bombard teams will have since they are the equal of the heavier units (behemoth/battlemachine)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

gameboy

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Re: Dwarf faction
« Reply #92 on: 13 February 2009, 17:29:46 »
I think Dwarves should cost more than other units 'cause they use all these expensive materials.

modman

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Re: Dwarf faction
« Reply #93 on: 14 February 2009, 03:20:34 »
Maybe we should leave him alone on the balance until he finishes all of the models.

But I would say don't expect Magic to last to Behemoths.

Darth_Mascurse

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Re: Dwarf faction
« Reply #94 on: 16 February 2009, 01:50:15 »
I still really like the fact that dwarves can build those towers right at the beginning!!!  That kind of gives them a boost since their units are kind of expensive compared to tech!

The only thing is, dwarves economy can advance so rapidly that it can be difficult to stop them unless you get them right at the beginning.  If you are dwarves, military is EXTREMELY expensive and difficult to get!  No ranged weapons at all until you build the artillery foundry and get all the upgrades!!!  Their only advantage that keeps them alive during the opening game is their towers.

wciow

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Re: Dwarf faction
« Reply #95 on: 16 February 2009, 13:39:20 »
Thought I'd post a screenshot to show the dwarf units:


I agree with you Darth_Mascurse but dwarves have some very powerful late-game units which need to be expensive.
Basically the only option right now is to rush them early when they only have warriors and one or two towers for defence.
It's also difficult to balance because the CPU doesn't know how to use miners, which means human players that use them in multiplayer will have a massive advantage.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

titi

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Re: Dwarf faction
« Reply #96 on: 16 February 2009, 13:55:37 »
nice...
Is the flame thrower a two person ....I mean a two dwarf unit?
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Speedator

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Re: Dwarf faction
« Reply #97 on: 16 February 2009, 14:41:19 »
Looks very nice,
but the carriage construction may be more massive with regard to the cannon. Might fit better technically and visually.
But cannot wait to see more.

modman

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Re: Dwarf faction
« Reply #98 on: 17 February 2009, 01:21:56 »
Is that two new units?  I like them a lot!
The cannon looks sweet!  ;D :o

gameboy

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Re: Dwarf faction
« Reply #99 on: 18 February 2009, 10:47:31 »
Awesome!!!
I like the flame team concept very much.