Author Topic: New Map: Canyon  (Read 2141 times)

mictes

  • Guest
New Map: Canyon
« on: 14 August 2008, 16:55:57 »
In my work on the 13k mod I made some maps, here ist one of them for you,
players and modders ;) :

Canyon
(by me)

Overview:
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[img]http://mictes2.bplaced.net/glest/gam3/download/images/canyon_map_overwiev.PNG[/img]
Some Screenshots (and the first screens of the mod (see the 2th/3th))
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[img]http://mictes2.bplaced.net/glest/gam3/download/images/canyon_map_screen2.JPG[/img]
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[img]http://mictes2.bplaced.net/glest/gam3/download/images/canyon_map_screen1.JPG[/img]
You can
DOWNLOAD IT HERE
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[size=29px][u][url=http://mictes2.bplaced.net/glest/gam3/download/maps/canyon.gbm]http://mictes2.bplaced.net/glest/gam3/download/maps/canyon.gbm[/url][/u][/size]
Last update: 14th August 2008
« Last Edit: 8 October 2016, 00:53:17 by filux »

ArKabZol

  • Guest
(No subject)
« Reply #1 on: 15 August 2008, 14:51:58 »
Nice map. I noticed some things though. You should have put some dead trees or custom object 1 (larger unharvestable trees on default tileset) between player 2 (gray) and 3 (red) so they won't be able to harvest their way through. Your 13k mod might not use trees, but tech sure does.
« Last Edit: 1 January 1970, 00:00:00 by ArKabZol »

mictes

  • Guest
(No subject)
« Reply #2 on: 15 August 2008, 17:42:06 »
Yes, I'll fix it later.

edit:
FIXED
« Last Edit: 1 January 1970, 00:00:00 by mictes »

ArKabZol

  • Guest
(No subject)
« Reply #3 on: 15 August 2008, 19:38:01 »
Played a match and got some more feedback. I found that thin wall quite useful if I got through (which was easy because I was playing as tech) because I could bond the two bases together for increased teamwork. Something I also enjoyed was the big amount of gold on the map. But the disability to make a second base was something I missed.

That's all I have to say, keep making good maps :)
« Last Edit: 1 January 1970, 00:00:00 by ArKabZol »