Author Topic: Auto Scenarios  (Read 1580 times)

Omega

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Auto Scenarios
« on: 15 August 2008, 16:45:14 »
I've used simple Lua scripting to make 2 scenarios which have huge armies (over 150 men per army) that will rush each other. They are hence automatic. Try them out though, they're cool! Full Scale involves 2 full scale tech armies of vast portions. The foe is the defenders, you are the attackers.

Wave involves 2 armies of ~550 men, all soldiers and guards which both run and meat in the center with a titalic clash which leaves hundreds dead!

Download the pack here:
http://http://www.mediafire.com/?gjjcohydryg

LEAVE A COMMENT!

BTW, I have proper (non-auto) scenarios in work which will be scripted and quite fun! Look for their release soon! Got an idea? Share it with me!
« Last Edit: 1 January 1970, 00:00:00 by omega »
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Omega

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« Reply #1 on: 16 August 2008, 23:52:42 »
EDIT// These are very fun, and can be rather neat to watch. Reccomended 2GB+ RAM for wave, and 1.5GB+ for fullscale. You can use less, but it may get a little laggy. (But works great!)
« Last Edit: 1 January 1970, 00:00:00 by omega »
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

nintendo

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« Reply #2 on: 17 August 2008, 00:18:50 »
Great scenarios! Maybe you could make a 'King of the hill' style scenario where you battle foes to be the king of the hill, or a kill the king scenario where one enemy unit rises to power and you must kill him. You could have him stay back and send units at you, and make him powerful so it's not too easy.
« Last Edit: 1 January 1970, 00:00:00 by nintendo »

enveloop

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Re: Auto Scenarios
« Reply #3 on: 24 October 2008, 02:12:19 »
Would be cool to make a video :)

 

anything