I thought it was time for a new beta of Dark Magic. This is version 3.1. Version 3.2 should have even
more sounds, but this version has a few.
Below is a list of changes that I've made in the order they were done (So yeah, I
do attempt to balance Dark Magic); some are bigger than others, but the biggest is probably the removal of the Wizzard and related changes.
*Changed the names of the levels for the Wyvern and added a third level
*Decreased HP and armor of the Wyvern
*Gave the Witch a new particle proj
*Gave the Imp a new particle proj
*Removed EP cost from Wyvern's attack, as well as it's EP reserve
*Removed Wizard's EP pointless reserve
*Made the Dark Mage require the Sorcery Runes
*Increased the Dark Mage's attack damage
*Implemented a new particle proj and particle splash for the Dark Mage
*Combined the upgrades "dark sorcery" and "cauldron" into just "dark sorcery" and increased the upgrade's build speed slightly
*Cut the Acolyte's build skill speed in half
*Cut the upgrade "aeromancy" upgrade time in half
*Slowed down the Wizard's build and repair skill speeds
*Removed the Wizard completely from the faction
*The Acolyte now convokes the Earth Serpent and Stoneman
*The Witch now conjures the Tree Walker
*Slowed down Acolyte build speed even more--this seemed to balance Dark Magic
*Fixed a bug so now the Dark Mage actually DOES require the Sorcery Runes
*Fixed three Tree Walker Images so they actually show the intended colors-- this was caused by the fact that they were 65x65 instead of 64x64
*Lowered the Dark Mage's attack damage, raised its EP cost, and lowered its splash radius
*Lowered the Shadow Walker's attack speed
*Raised the Imp's energy cost and removed its wood requirements
*Renamed Tree Walker to Treant
*Fixed earth conjuring's image because it was 65x65 instead of 64x64
*Refrenced to the Energy Source in Magic with the Energy Fountain so that Dark Magic can take up less space and be smaller; I saved 315 KB with that fix
*Allowed the Acolyte to directly convoke the Fury of the Tiki instead of convoking a Stoneman by removing the Stoneman altogether, which used to upgrade to the Fury of the Tiki; thus I removed a step
*Removed the Time Orb's ability of storing stone
*Gave the Tower of Wisdom the ability to store wood
*Slowed down Witch's attack speed
*Implemented a new unit into Dark Magic: The Daemon Slayer
*New Particle Proj for the Dark Mage
*Removed Dark Mage's splash (set to zero)
*Increased Dark Mage's HP regen to 5
*Increased Dark Mage's Armor to 25
*Gave HP regen 1 to the Acolyte
*Reduced the Witch's EP, EP regen, and attack EP cost by least common denominator so that EP regen is reduced to 1
*Removed EP cost from the Acolyte's attack
*Removed meeting point from the Fury of the Tiki since it no longer produces
*Gave the user the ability to control what the Fury of the Tiki attacks by using the attack command instead of the attack on and off commands
*Reduced the Dark Mage's gold cost from 100 to 85
*Made levels on the Dark Mage at 3, 7, and 12 kills. Added third level "heroic" at 12 kills
*Gave a new splash to the Dark Mage, but the splash effect is still zero; the splash is superficial
*Removed any unit or upgrade requirements the Dark Mage previously held; this means you can promote an Acolyte immediately to a Dark Mage
*Sped up the Acolyte's build speed again; fixes in previous places have made this plausible
*Lowered the Acolyte's time value because of the previous reason; this allows the Sheol Temple to produce the Acolyte faster
*New Particle Splash for the Fury of the Tiki
*New Particle Proj coloring for the Fury of the Tiki
*Made Daemon Slayer weaker by lowering its armor, attack damage, HP regen, and attack speed
*Removed sight from 5, 10, and 20 energy
*Allowed the Witch to conjure the Acolyte, thus allowing very high mobility to Dark Magic (if you dislike this [MAJOR] change, please let me know on the forums)
*Removed the Acolyte's attack ability; this solves many AI problems, but most of all the Acolytes are never interrupted into attacking while a small attack is taking place, thus they continue harvesting
*Increased the Acolyte's repair speed value by 50
*Increased the Acolyte's HP to 550
Also, below is the new and improved tech tree image.
You can download it
here.