Author Topic: New Faction: Dark Magic Version 3.1 released!!!  (Read 73891 times)

modman

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #150 on: 23 January 2009, 22:19:24 »
Don't worry about textures, Titi; I'm the king of retexturing!  ;)
Yes, three different colors for the balls would be nice; don't worry so much about what they are, because I can recolor them with the magic wand.  Just make sure they have the possiblilty of having three differently-colored balls.
Also, the legs should oscillate in and outward, similar to what it would be like if the "spider legs" you made a refrence to were fingers, except frozen fingers that are frozen in their bent position; to clarify, the only place that it hinges from is where it meets the ground.  So it's like a hand with fingers that can only bend where they meet the hand and open and close around a sphere that rotates and bobbs up and down!  That should be fantastic!


titi

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #151 on: 23 January 2009, 22:50:25 »
I have problems with 3 different ball colours. And yes I can make 3 modes with 3 textures, but thats too dumb.
ok here is what I have :
http://www.titusgames.de/darkmagic/energy_fountain.zip  (0.5mb)

I still have problems with the yellow team, the teamcolor doesn't look really good.....
« Last Edit: 23 January 2009, 22:52:23 by titi »
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modman

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #152 on: 23 January 2009, 22:54:22 »
I should have a lot of new sounds by Monday or Tuesday.  Tell me if you don't like their measure of quality.
PS you have mail!

titi

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #153 on: 24 January 2009, 00:27:28 »
here the new tower of wisdom ( without texture, its your job :) )

( you have mail  ;D )
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Omega

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OT:
« Reply #154 on: 25 January 2009, 02:09:42 »
Hey, what is that map? Is there no fog of war? H-how?!? (and what is the map, I don't recognize it...)
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titi

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #155 on: 25 January 2009, 09:49:40 »
This is "@kukac@'s Glest map v0.2.gbm" ( the map is ok , but still has some problems ) 
Fog of war is switched off for development reason.

.... but we are getting a bit offopic
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@kukac@

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #156 on: 25 January 2009, 15:21:06 »
Hmm, what?

titi

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #157 on: 25 January 2009, 23:38:52 »
I don't know from where I have it, I think someone gave me a download link fo that when I was playing multiplayer( with you ?? )
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ZaggyDad

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #158 on: 26 January 2009, 03:06:24 »
Yuh know, @kukac@'s Big Glest Map, or whatever it was?

@kukac@

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #159 on: 26 January 2009, 17:28:37 »
I got it, but I don't have that map now  ::)

Omega

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #160 on: 26 January 2009, 19:42:34 »
This is getting WAY offtopic (though I guess it's my fault it started :D )

@Modman - Have you gotten the texture yet? I'm curious to see how good you can do!
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modman

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #161 on: 27 January 2009, 01:56:34 »
Actually, the model could use a little work.  I'm hoping it gets done the way I asked, not to sound snobbish though. :(
Also, for the Energy Fountain model, I kind of want all the legs to move in towards the center and out again, sort of like a hand with absolutely straight fingers closing until they all touch in the center.  That should help give it the "Dark Magic" feel.  Also the "fingers" should be spikes, so no kink in them.  They can be the same height.  That way I can make them bloody at the tips.

I like the concept though!  It breathes fresh life into Dark Magic. :o

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #162 on: 27 January 2009, 15:19:28 »
The tower of wisdom and why It looks like it looks now:
1- In your instruction you say it must be much bigger:
- This doesn't work, because flying units will fly through this tower, this doesn't look good
- if you have a big hill in your map, the camera position will be inside the tower! This looks very strange
ok a bit bigger is possible but not too much
2- In the instruction you say, the skull should be in teamvolor under the "hood"
If I do it this way, the skull is not visible in the game, because its under the "hood" ....

Energy tower:
I didn't read your instruction carefully and I missed your discription for it. Thats why it looks completly different.
And I tried the animamation the way you want it before, but it doesn't look good( in my opinion).
It looks to technical and simple if all legs move the same way. in my opinion this spider look gives a much darker feeling, thats why i did it.
But If you want it the other way, I can make it too. ( I would really prefer it the way it is )
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modman

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #163 on: 28 January 2009, 21:48:47 »
The skull is not under the "hood" (It's a thatched roof really), it is under it and above the middle-spikes that are in the middle.

Maybe you could make the Energy Fountain model the way I requested.  I have a feeling you're right about it not looking as cool, but I'll have to make the decision myself.  Thanks.

I've had an unexpected amount of homework lately; I have a bunch of recordings, I just have to mix them together.

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #164 on: 22 March 2009, 22:22:17 »
ok people no need to worry about the time orb model i made that one, but i need someone to export it to g3d and texture it
i gave it to modman already, so contact either I or modman about getting it, and hopefully doing what needs to be done with it.
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doomgamer

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #165 on: 24 March 2009, 00:51:25 »
hey this mis a good mod, and a great sub for magic faction
srry to get off topic but i noob so...... srry

modman

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #166 on: 25 March 2009, 01:11:20 »
No problem; this I like a lot, but I am reconsidering some of the units to fit more into a unique theme.  I won't say anything more though until the previous ideas are brought to life because I already have enough backup in the modeling department...


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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #167 on: 25 March 2009, 03:25:11 »
well i can make it more evil looking
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modman

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #168 on: 27 March 2009, 21:48:22 »
Please propose how you would do this...anyhow, it's not that big of a deal until the already-planned version is completed.

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #169 on: 27 March 2009, 22:13:36 »
i can put spikes in the ring around the bottom
and maybe some on the orb itself
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modman

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #170 on: 1 April 2009, 01:01:13 »
OK, that's great Seth!  But it would be nice if you would please post the model link on this topic instead of with a personal message, because otherwise I'll lose it probably... ;D

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #171 on: 2 April 2009, 18:21:30 »
ok since you might lose it( i know you just want  me to post in here ::), so i will :P)
here it is: time_orb model
it still needs to be textured and exported though, but i have improved the model

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modman

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #172 on: 2 April 2009, 23:59:33 »
When I get time I will look at it...but thanks a lot!

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #173 on: 3 April 2009, 00:14:37 »
Wow... I don't think things in real life even have that many polygons. :D

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Re: New Faction: Dark Magic Version 3.1 released!!!
« Reply #174 on: 3 April 2009, 02:32:11 »
exactly it's not real life :P
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