Sorry for the double-post.
I've figured out what the animations will be for the dark mage.
[img]http://www.gamasutra.com/galleries/visual_art/peter_bergting/lpb7_mage.jpg[/img]
This will be the dark mage's walking and normal animation, but forget the book thing.
What we want to take out of this is the skulls, the swirling skulls. Imagine what the first image would look like if he had his arm stretched out like in the second one with the skulls swirling around over his hand. This is appropriate since he morphs into a reaper, sort of an undead thing.
The dark mage will not run (I can't see that guy in the first image running), but will walk. He won't usually need to run away, because I'm increasing his attack damage to about 400. Usually the only thing I have to run away from is the Imps; they can get quite pesky sometimes. The dark mage's attack won't be a very fast attack, though. He will throw a blue bolt out of his hands like an over-the-head pass in basketball.
I also think that the dark mage will give new importance for which you all have wanted so dearly to the Time Orb. I think that the Apprentice will require a Time Orb to probote into a dark mage.
So...
does anyone want to model the dark mage?