I have decided to sign up with Sourceforge.net for these reasons:
- Easy setup
- no hard limit on svn quota and 100mb for website
- they have a good reputation (and therefore not likely to disappear any time soon)
- my ISP does a mirror of their files
- have the necessary tools
- other glest projects are hosted there
- there are probably other good reasons
I have received approval and have done a little setting up.
Project:
https://sourceforge.net/projects/glestae/Website (needs to be setup):
http://glestae.sourceforge.net/TODO:- Upload source to SVN
- Compile and Upload binaries and data files to release system
- Add developers to project
Discussion will still take place in the GAE forum not at sourceforge hosted forums.
The latest update on the roles:Project Coordinator/Admin: hailstone
Sub-project maintainers:
Website maintainers: orion, mictes, ayrin
Programmers: hailstone, jrepan
Documentation: wciow, omega
Graphics/Models: gameboy, omega
QA: omega
Forum moderators: GAE team
Also in addition to the above roles we will need tracker moderators (ie managing bugs, feature and support requests, etc). Requires sourceforge user account.
Website Requirements (http://producingoss.com/en/getting-started.html):- Needs to contain the sourceforge.net image with a link to their home page.
- Mission statement
- About the project (open source 3D RTS, etc)
- Features and Requirements List
- Development Status (I've set it as pre-alpha at the moment)
- Developer information (I've done a draft developer handbook so I will update that and upload it sometime, the current version is online already)
- Screenshots
Orion, send me an email so we can discuss getting the website up as quickly as possible, even if just a basic version. You can sort things out with mictes and ayrin once that is done.
That's pretty much it for the moment. Once I have things setup I want to help people compile it for themselves and start assigning code maintainers.