CST/CDT -5:00 GMT(will be -6 in a week)
hmm, an entire repository, with history & logs can be dumped and imported? That's a huge boon. I should probably try to be more open minded here. I use Bugzilla on a *lot* of different projects I've worked on (Gentoo, Catalina(Tomcat), etc.) and I've really grown to like it, although I see room for improvement in it as well. But you're missing something from your list:
SVN: codemonger
Website: codemonger
Trackers: sourceforge
Mailinglist: sourceforge
News: sourceforgeForum: glestboard
IRC: freenode #glestae
File releases: sourceforge + codemonger
Lobby server: codemonger
sourceforge.net offers a lot of functionality. On the downside, I find their web site rather slow
). I don't mind setting target dates either and I think it would be a good idea to plan.
On a slightly different, but related topic, having only been back on this for a week or so, and actually having had some time to work on it since I'm now unemployed
, I've been trying to compile a list of requirements discussed on the forums over the past several months. I'm going to create a word document that outlines these requirements and proposals them with approximate target branches. I'm starting to consider moving some of the "what's it"/"glestimals" concepts to 0.4 just because of the sheer number of others, but I think a community discussion is in order (on another thread). Also, I'm definitely keeping the animation enhancements in 0.3. One thing I have on my list is considering eliminating the "units live in cells" concept from the game entirely, and I'm slotting that for something >= 0.5 because it's pretty huge.