Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 276711 times)

Omega

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Apocalyptic Dawn (formerly known as Military)
« on: 27 September 2008, 02:39:51 »
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[url=http://img577.imageshack.us/img577/6959/1600x900r.png][img]http://img201.imageshack.us/img201/6650/forumsize.png[/img][/url]Click for larger image

Military is a free game mod using the Glest Advanced Engine. It boasts powerful graphics, easy playability, and varying difficulties. Based upon the future, Military will leave you revitalized and wanting more!


About
Many years in the future, in the 2030 era, things are peaceful. Or for the most part, that is. However, not everyone want peace. Some would seek to use distruction and mayhem, threatening the world's balance. Thus, we must fight against these murderers, seeking for eternal peace, someday... Over time, technology has changed in some ways. New resources exist, and populations soar. Weapons have changed little over the past 30 years. Sure, they have grown faster, more powerful, more dangerous, but the basic style has been preserved.

Even
if we defeat those who seek to destroy our planet, another will step forward to take their place. So why do we fight? Why throw away the lives of our soldiers like we would to a rabid dog? Simple, we fight to protect those who cannot protect themselves. We fight for the good of others, with an eternal dream of peace. We most likely will not live to see that day, but we fight so that our children and grandchildren may have better luck than you.

That
, is what Military is.


Easy PlayabilityFun GameplayCustomization
Completely cross platform and open source, Military plays the same, regardless of your system. Intuative tutorials aid new players in becoming skilled, and a simple IP hook-up multiplayer allows for easy jousts with your friends!

The simple icons combined with the ability to translate languages allows for gameplay anywhere, anytime. The use of standardized dependancies such as OpenGL for the graphics allow for easy startup!
With shiny, crisp graphics, a deep powerful RTS gameplay, over 20 missions, a lengthy campaign, and a quick game mode, Military won't run out of fun. The ability to download and create your own environments and maps allow for heavy customization, and numerous tech trees from the original Glest are available.

Over 20 units and 8 upgrades upon maps meant for quick or lengthy games, you have total control over the game. Over 50 maps are available for your pleasure, and the ability to download more will prevent you from ever running out.
In this game, you are the king. What you say goes. Almost every setting is available for you to control, and mods are available for added gameplay. You can change  everything from how long days last, to wether fog of war is on or off, the graphical viewing, the camera position, hotkeys, and much, much more!

The active Glest Advanced Engine community can allow for updates in the future, ensuring that you can get all those shiny new features, all formatted to the max!

See the Official Webpage for a preview and lots of images!

Screenshots:

Code: [Select]
[img]http://img517.imageshack.us/img517/9445/military1b.jpg[/img]

[img]http://img199.imageshack.us/img199/290/military2.jpg[/img]
See more images at: http://military.glestguide.co.cc/images.html

Download:

7zip (OS-Independant):
http://www.filefront.com/17201774/military_24_files.7z

Windows Installer:
http://www.filefront.com/17202038/military_24_install.exe

Linux Installer:
http://www.filefront.com/17202137/military_24_install

« Last Edit: 27 September 2016, 20:14:39 by filux »
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modman

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #1 on: 28 September 2008, 15:01:37 »
So you made this music?

Omega

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #2 on: 28 September 2008, 20:47:15 »
Yeah, but I already chose the ones I'm using. Here's the problem, something is HORRIBLY wrong, and everything is bad. Like, really bad. The AI is totally screwed up now, for some reason. I never did a thing, and now all the AI don't even harvest resources. They can stand right in front of the any resource and do nothing. They act normal until they run out of resources, then they just wander around and do nothing. (Ultra too!)
 I gotta figure out whats wrong, but jeeze, this is friggin' annoying!!!

I'll upload it if I don't get it fixed myself. (This would have been the final, but the AI is bad) of course, I'll make a lot of scripted scenarios, so that even if the thing doesn't work, I can give you something to do for a bit...)
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modman

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #3 on: 29 September 2008, 00:08:18 »
I thought you said you fixed it?

Omega

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #4 on: 30 September 2008, 18:11:15 »
I did, but now it's doing it again... Tell you what, does anyone want to do the xmls? Thats a lot, but I'll upload everything
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modman

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #5 on: 30 September 2008, 22:08:29 »
Sure, I'll do them, but don't expect them to be done for at least 2 weeks.

Omega

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #6 on: 2 October 2008, 21:02:22 »
Ok, I'll upload sometime soon. Take your time, the credit for the xmls to you then, but I have all models, textures, images, and all ready. I just have to set everything up for you. It will be pretty open, but I will have documents with the original ideas I was using, though you can change it a bit.
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tripsahoy

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #7 on: 2 October 2008, 22:24:16 »
Your faction is pritty cool
It needs some work though, like some of the modles need work (no offence, Is shouldn't be talk though i dont even know how to make modles)
I noticed that all your units are ranged and it would be cool if you had a MP unit that had an electric knightstick that would make a melee unit?

John.d.h

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #8 on: 3 October 2008, 00:26:09 »
Did you ever work out a way for your air cadet to morph into an airship?  I was under the impression that ground units couldn't morph into flying ones successfully.

Omega

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #9 on: 3 October 2008, 21:09:25 »
You can't morph ground to air, so I had the cadet research air flight, and then it could allow the hanger to produce airships, helis, and transport ships.

In other business, the tech tree works fine for the human, but the AI does nothing. I'm going to upload it soon and let someone else give it a shot. (try redoing just the privates (workers) and maybe that'll work...
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John.d.h

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #10 on: 4 October 2008, 02:02:28 »
Quote from: "omega"
You can't morph ground to air

Damn.  I was hoping to have a priestess unit morph into a phoenix, but I might just have to put it as part of the animation for the Altar building, much like the technician building the ornithopter on tech's aerodrome.

mictes

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #11 on: 4 October 2008, 07:08:29 »
Quote
In other business, the tech tree works fine for the human, but the AI does nothing.
I know, I have big problems with that - I don't know from what it comes...
Maybee cause I renamed the buildings ?!

Quote
You can't morph ground to air
Wow, I'll try it ^^

Omega

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #12 on: 4 October 2008, 14:40:47 »
I think it is someything to do with the worker. The worker doesn't harvest resources, so all the units can do is just build the farm and produce more workers. I'm going to do the private from scratch and hopefully that will help. The music for alpha is new and great. Bravo has alpha's old music. Dang, the alpha faction worked before, but then I edited the xml to remove a failed attempt at gathering oil. (didn't like it, staying with having the oil tank do it) Now the privates do virtually nothing. If I can't fix them, I'll let someone else take a shot.
Quote from: "tripsahoy"
It needs some work though, like some of the modles need work (no offence, Is shouldn't be talk though i dont even know how to make modles)
I noticed that all your units are ranged and it would be cool if you had a MP unit that had an electric knightstick that would make a melee unit?
I am aware that some of the models are a little simple, namely the buildings, and the animation for the flamethrower and paratrooper is the same as the sniper, which don't really suit them. The models aren't at all bad though. Just the buildings are overally simple. Not a big deal, and I'm satisfied with them.

I'll change the name of this thread to 'Military Tech Tree -- Final Download Available!' when I fix it. (If I fix it) Mictes, maybe that's the problem, sometimes when you edit the worker unit, even if there is nothing wrong with the unit, it may get 'corrupted' and not work.
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mictes

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #13 on: 4 October 2008, 14:45:43 »
*Little-bit-Offtopic*
My workers does harvest ressources. Did you add a new ressource (which need to be harvested/mined) ? Remove it and try again - that solved this problem when I had it. But now I have a new, the worker does AI just the farm and then harvesting and mine without any end...

But this theme should be not diskussed here, cause this is the military-techtree thread ;)

Omega

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #14 on: 4 October 2008, 15:04:56 »
I do have all new resources in here (gold, metal, lumber, rations, and oil) rations is food, oil cannot be harvested by the private. I'll try building up the worker from scratch if that doesn't work, I'll try adding a way to gather oil. (though I'd rather not. Oil is supposed to be a very valuable resource that only oil tanks can gather)

Quote from: "OMEGA"
By the way, I am making a Underworld faction to go with magitech. Check out it's topic!
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modman

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #15 on: 9 October 2008, 01:12:53 »
I don't think you should just quit this faction.  Upload what you have and maybe I can figure it out?  The CPUs don't just decide to not do anything.  The problem is somewhere in the XMLs.  But if I or you or someone else did find it, it would be an interesting lesson in what not to do (no offence).

Omega

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #16 on: 9 October 2008, 01:17:34 »
I promise you that I will NOT quit this faction. I spent countless hours working on it and I'm not going to see it go down the drain. I am going to try the strategies I listed earlier, and if they fail, I'll upload it for someone else to give a shot.

I am not the only one to see this. Someone else saw it with tech before!
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modman

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #17 on: 14 October 2008, 22:33:44 »
New strategy: Check the AI log.  It tells you what the AI is thinking.

Also, could you please please please work on a unit or two for my Dark Magic? :}

mictes

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #18 on: 15 October 2008, 08:23:29 »
I have no AI log... ?!

@kukac@

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #19 on: 15 October 2008, 13:53:40 »
In the configurator.exe, at the misc tab, you can enable AI log.

Omega

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #20 on: 16 October 2008, 02:52:59 »
Sorry, I've been away for a bit... And I have a HUGE school report to do, and two tests coming up, so I won't have much time... I read the AI logs often, and I know what's wrong. The AI (for some reason) doesn't harvest resources, so has to cancel most other commands. Give me some time please!
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modman

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #21 on: 17 October 2008, 01:43:25 »
I understand homework, believe me.  So I'll make it easier for you;  I'll download it and fix the XML for you and post it myself.  Somehow I'd like credit...Also, do you think you want to make any models for my Dark Magic faction, or not?  You'll have a reason do download it this time for beta 3.0; the units I might keep (depending upon how much help I get in the models department) are reskinned for this release.

Omega

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #22 on: 17 October 2008, 22:50:46 »
I'll upload the version I got so far. It has all the sounds, improvised textures, and both factions. I'll try to upload it at school son, probably monday to wednesday. As for the credits, I will have an HTML read me in the pack that has tips, credits, and stuff.

As for models for DM, Modman, have no fear. I'm pretty busy with the Underworld faction, so I can't do anything drastic there, but I am about to do the 'Rage of the Tiki' or whatever it's called very soon. Here's more good news: I have the Lucifer unit from the Underworld faction. It is a dark angel. I just finished texturing and animating it yesterday. It is poorly textured, and the animation is a bit sloppy, but in glest that's not very noticable. It is an air unit with the following animations: attack, still, move, die, and special (spell). If you'd like to use it, tell me, and I'll upload it for you to use in DM. Of course, you'd have to give me credit, but it might fit with DM. Tell me what you think!

And I need more description. I have to retype this part because my internet crashed AGAIN when I tried to submit it... (gotta copy before I hit submit, and maybe not update adobe reader at the same time...) So I will have a 'blinking' still animation, were it blinks it's eyes. I will also have an attack animation were it come up just a little bit to let off it's magical spurt. Next, I will have it 'die' which I think it should 'crumble' and sink into a void that will open beneath it. Please tell me what you want, so I can make it the way you meant it to be!
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modman

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #23 on: 18 October 2008, 04:30:23 »
Thank you so much omega!  I would be honored if you worked on the Fury of the Tiki (if ANYONE has a better name for this unit, please tell me any I will gleefully ponder it.  Given that the name is pretty bad as it stands now, it doesn’t look like I’ve set the bar too high.  But it has to be a good name though!) for me.  But be warned: it is my favorite unit in Dark Magic, and in Glest for that matter.  So I’m probably going to be kind of picky on what it looks like and how it is animated.

And if you’re going to do the Fury of the Tiki, why don’t you do the Stoneman too?  It’s literally almost the same thing, except that it has no vines and its eyes don’t glow blue.  (Crap, my images are black and white so nobody but me would ever know that…)  It doesn’t even need any animations.  I’ll post an image of it sometime later.

And about your Dark Angel, omega…Thanks for the thought, but I don’t really need a Dark Angel.  I’ve got enough  units as it is; what I DO need though: ideas about my Imp unit (really a Flying Imp, but I don’t have any other imps so I can get away with it).  I have some artwork for it already courtesy of Google, but pretty much nothing else.  I haven’t really even worked out what it should cost, move speed etc.  What does it look like when it attacks?

Please respond, but could we take this discussion to its proper place, at the Dark Magic topic?  Again, thanks a ton.

gameboy

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Re: Military Tech Tree -- beta-2 download soon!
« Reply #24 on: 19 October 2008, 08:23:29 »
Quote from: "modman"
if ANYONE has a better name for this unit, please tell me any I will gleefully ponder it.
How about Moai, you know the stone heads from Easter island.