Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277768 times)

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #125 on: 31 January 2009, 10:28:12 »
Did you test it? I know that if attack speed is too high, glest sort of skips the attck. Another crucial thing I noticed is that if the delay before the attack is set for more than a second (or maybe more than 0.8 seconds), the attack is never performed.

You know millionaires? Who's your friend? Bill Gates?


OT: I got 104% on my social final! Woo! I just had to brag about that.
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #126 on: 31 January 2009, 13:22:58 »
No, it was just a theory.  I hope it works, though.

There are tons of millionares out there; most successful lawyers and doctors and entrepreneurs are millionares.  One of my friends, her dad is a chiropracter.  Having a million doesn't mean as much as it did 20 or 50 years ago.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #127 on: 1 February 2009, 08:34:25 »
I personally doubt it will work. I had set a speed of like 1000 before to a produce skill (wanted instant production) but to my dismay, it used the resources but made no unit. Maybe it was just that one unit, but...
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #128 on: 16 February 2009, 21:19:57 »
Ooh, work went slowly back there, but now I've finished the Rations Center and am finishing up the flamethrower. However, the icons are still needed and I was wondering if someone else can do them for me. I'm not begging but it would save me lots of time (icons aren't my strong point) and would speed up the release. List below the horizontal rule. Of course, there still is lots of units to go:
  • AA-Launcher
  • Automaton
  • Baton Soldier
  • Factory
  • Field Doctor
  • Grenader
  • Hanger
  • Headquarters
  • Howitzer
  • Humvee
  • Machine Gun Turret
  • Reactor
  • Recruitment Station
  • RPG Trooper
  • Special Op
  • Super Tank
  • Tank
Eee... 17 units! The following of the units are modeled but not animated:
  • Field Doctor
  • Special Op
  • Tank
The only challenging ones left to model are:
  • Automaton
  • Baton Soldier
  • Grenader
  • Humvee
  • Machine Gun Turret
  • RPG Trooper
  • Super Tank
The bottom line: There is about 7 difficult models to make, but a number of buildings which I don't know what will look like. Feel free to jump in and help modelling!

ICON LIST
This is a list of icons needed. Here is the icon background:

All icons should be similar in type, and should fit with the theme. I can't stand it when mods have a mixture of unique icons mixed with magitech icons. The backgrounds end up looking horrible...

I'll do all the unit icons (I have to, since nobody else has the models)

  • Hold position (for all units)
  • Move (for all units)
  • Stop (for all units)
  • harvest wood
  • harvest gold/metal
  • build
  • repair
  • build defenses
  • AA Launcher attack
  • Automaton attack (physical robot chop)
  • Baton Soldier attack (baton chop)
  • Heal
  • Pistol attack
  • Flamethrower Attack
  • Grenade Attack
  • Nuclear Bomb super attack
  • Howitzer attack (projectile lob)
  • Machine Gun attack
  • Rifle attack
  • MP40 attack (sub machine gun)
  • Mine attack on/off (set charge, disarm)
  • Produce food
  • Bazooka attack
  • Long range 'taser' attack
  • Stealth Bomber attack (twin missles)
  • Tank Missle
  • Explosive Tank Missle
  • Cancel (for all units)
  • Meeting Point (for all buildings)
  • Aerodymics upgrade
  • Artificial Intelligence upgrade (robot construction)
  • Explosives upgrade
  • Plutonium Extraction (nuclear)
  • Stealth Research (speed increase, stealth fighter req)
  • Titanium Refining (increases tank and metal armor)

I know, that's a lot of icons (35!) but I thank anyone who lends a hand to do them. I am not too fusy about what the icons look like, as long as they all are similar in colors and style. For some like Titanium Refining and Aerodymics, use your imagination on what the icons should look like.

Thanks once again for all and any help.
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John.d.h

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #129 on: 17 February 2009, 01:04:41 »
I have a rough sketch of what the power plant might look like.  If I get time, I'll see if I can get to modeling it.  Of course, it comes with the caveat that it's going to be too high-poly and not have any texture... but that comes with the territory.

http://i40.tinypic.com/wvzred.jpg
http://upload.wikimedia.org/wikipedia/commons/7/7e/Three_Mile_Island_(color)-2.jpg

bisurge

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #130 on: 17 February 2009, 05:02:49 »
MP40 attack?
Are you making fun of 3rd world countries because they still use MP40's? Just kidding.
But seriously, don't CALL IT the MP40 attack; call it MP5.

John.d.h

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #131 on: 17 February 2009, 05:21:27 »
MP40 attack?
Are you making fun of 3rd world countries because they still use MP40's? Just kidding.
But seriously, don't CALL IT the MP40 attack; call it MP5.
... or just call it SMG and avoid the whole issue.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #132 on: 17 February 2009, 12:01:15 »
I have a rough sketch of what the power plant might look like.  If I get time, I'll see if I can get to modeling it.  Of course, it comes with the caveat that it's going to be too high-poly and not have any texture... but that comes with the territory.
Ah, yes. That is exactly what I had in mind for the reactor. (you need to get a scanner though, the picture was so blurred I think I burned my eyes out) Feel free to model it (or anything else if you want). I can finish in parts you can't do as well, such as the texture.

And I avoid high poly anyway, so that's good. I depend mostly on the texture for depth and detail.
And yes, just call it a SMG attack for all I care. In the game, it'll just be 'attack'. I just wanted to give a little more detail on the icon, yeesh...
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John.d.h

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #133 on: 17 February 2009, 18:26:36 »
Heh... usually I scan things when I'm on campus, but I'd already biked about 30 miles yesterday so I didn't feel like making another trip. :lol:  Anyway, I'll try to get it modeled some time within the next few days.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #134 on: 18 February 2009, 10:01:06 »
That'd be great, thanks Johndh. But you're tired after a mere 30 miles? Just for quiting, do another 75! :D

Quote
the picture was so blurred I think I burned my eyes out
Hmm, I need an emote of eyes burning! Gwahaha! :-X

By the way, I was wondering if Gameboy would like to do the images. I don't mean to pry, but he did do an insanely fantastic job on Titi's norsemen.
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gameboy

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #135 on: 18 February 2009, 11:20:59 »
I already said I would.

John.d.h

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #136 on: 19 February 2009, 22:57:23 »
Okay, I just modeled the power plant.  I couldn't really figure out a good way to make the tower, though.  I thought about doing two intersecting cones with the ends cut off, but it doesn't really get the curvature in the middle like it should have, so I left that part blank.  The main building and the other tower (maybe it's a water tank?) are done, though.  I just have to convert it over to a *.blend or *.obj when I get home, so expect it to be uploaded in a little while.

Edit: Here you go.  I don't know if you prefer *.blend or *.obj, so I saved it as both.
http://www.mediafire.com/file/mazm3hjgg1m/power_plant.blend
http://www.mediafire.com/file/qzqngou1znw/power_plant.obj
« Last Edit: 20 February 2009, 02:01:03 by johndh »

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #137 on: 20 February 2009, 07:30:08 »
Looks good. Positioning's a little off, but that's ok. I'll handle that part and the textures. The cylinder has lots of sides though. For future models, I would recommend less sides to reduce filesize, textures make models look smooth any way (look at the arms of most units, they are pretty squarish, but the texture helps hide that).
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John.d.h

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #138 on: 20 February 2009, 18:42:38 »
The cylinder has lots of sides though. For future models, I would recommend less sides to reduce filesize
Yeah, that's just how it looks when I transfer it from a *.dwg file, where the curves are actually stored as curves, into Blender, where the curves are represented as angled faces.  I have no idea how to reduce the number of sides, but I'm a n00b when it comes to Blender.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #139 on: 23 February 2009, 15:36:56 »
Eee... I'm sorry, but I can't get the file to work in blender. I remade it myself using blender, not an exact copy, but it's textured as well.  I'll upload a picture later, I'm at school. (And not supposed to be doing this, but I'mn done the essay)
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MasacruTheArcher

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #140 on: 25 February 2009, 19:51:53 »
Omega ,this mod sounds and tastes awesome , good luck on it and i hope it will come out sooon :)

modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #141 on: 25 February 2009, 22:11:07 »
I've never heard a complement like that before!

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #142 on: 26 February 2009, 00:35:40 »
Thanks Masacru. No set release date, but it probably won't be for some months.

Glad you like it.

Here's the reactor picture, by the way...

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modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #143 on: 26 February 2009, 01:56:37 »
I love it; it looks fantastic.
My only comment would be that the texture is a little pixelated...

John.d.h

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #144 on: 26 February 2009, 02:03:50 »
Here's the reactor picture, by the way...
Err... that's the biohazard symbol, not radiation.  I think the one you're trying for is this:


Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #145 on: 26 February 2009, 15:27:27 »
True, that is biohazard, but nuclear isn't as 'cool' looking. The texture is actually fine in glest, but in here it looks a bit odd because I used a lower JPG quality to save on file size.

I'll let you guys decide though, radiation sign (proper) or biohazard sigh (radiation is biohazardous anyway,  thinking WHYMIS symbols.... (radiation looks different in WHYMIS though...)
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gameboy

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #146 on: 27 February 2009, 07:38:06 »
omega, i've done some icons, I don't know if you'll like them or not.
here's the download
http://www.mediafire.com/?zmwyj3mnqrw
49 KB

modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #147 on: 27 February 2009, 20:04:41 »
They look pretty good to me! ;D

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #148 on: 28 February 2009, 04:56:33 »
I like them. Good work being done!
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-Archmage-

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #149 on: 1 March 2009, 04:43:48 »
by the way i downloaded the alpha or whatever the latest is and i am going to have to make some modifications to get it to work
but i'm telling you that you need a metal resource to mine(on the maps)
i'm just going to change the resources around so i can play
anyway i think it's pretty good so far 8)
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