~~~ UNIT LIST ~~~
This list is not only meant as a documentation of the layout, but is also an advanced list of the units for anyone who wants to give me a hand, and most importantly, it is a memo to myself!
AA Launcher:
Type: Defense
Info: Attacks air units only with a blast of six missles. Very simple unmanned machine that looks exacts like the movies. It deals very heavy damage to air with a splash, and is capible of taking out an air unit in just a few attacks. However, its attacks are slow.
Animations: Still, attack, die, construct
Baton Soldier:
Type: Unit
Info: A strong melee unit that has an electrified baton as a weapon. He is muscular and strong, far more powerful than any other infantry unit, although limited by the melee attack. He has higher defense, high attack, and plenty of health to help him survive until he reaches the foe.
Animations: Still, attack, move, die
Factory:
Type: Building
Info: A modern looking facility meant for large scale production of products. Can produce the tank and humvee.
Animations: Still, construct, die, construct tank, construct humvee
Flamethrower:
Type: Unit
Info: The most powerful short range unit in the game, it has a brutal flamethrower which deals an intense splash damage to foes in range, causing heavy damage at a high pace. The flamethrower unit resembles the baton soldier, but with a large flamethrower, slower, but slightly more HP. The weapon can damage himself, so use with care. A secondary attack, liquid flame, can attack even air units with a bigger splash and more power.
Animations: Still, attack, die, move, hold position
Grenader:
Type: Unit
Info: A marine with a grenade launcher, capible of dealing heavier splash damage over a short range. Slightly more vulnerable than the marine, and slower too.
Animations: Still, attack, move, die, hold position
Hanger:
Type: Building
Info: A building with control tower and landing platform, meant to be used for producing stealth bombers. It is very similar to something one might find in an airport.
Animations: Still, construct, die, construct stealth bomber
Headquarters:
Type: Building
Info: The main building for military, it is a standard command center which has a panel on the top. After numerous upgrades and after getting enough EP, it will unleash a powerful, long ranged nuke to any location on the map. This nuke requires 480 seconds to charge up (8 minutes). It deals damage only to units, and not buildings (otherwise the entire base could be destroyed). It has high splash, high power, and devastating effects, as well as it looks plain cool! Of course, the fact that this building also produces the private makes this the most important (and most fun) building in the game. In order to prevent the computer from unleashing this automatically, as well as to ensure that this attack is only unleashed when you want it to be, there is also a short range machine gun attack (4 range).
Animations: Still, construct, die, nuke, machine gun
Howitzer:
Type: Defense
Info: A computer manned howitzer cannon that shoots small explosive shells long distances (10 range). The splash and power for shells are only modernate, and the howitzer uses EP to reload the ammunation, limiting the shots. It is also the weakest defense unit in terms of HP. It also has a mortar attack for even longer range, which is capible of dealing more damage, but at a slower rate of fire.
Animations: Still, attack, mortar, construct, die
Humvee:
Type: Vehicle
Info: A very fast land vehicle capible of traversing enemy terrain quickly. While it is not very powerful, with a simple 4.55mm mounted machine gun, it has fairly strong armor, and plenty of HP. It explodes upon death (wheels fly out to the sides and main carcass is scorched). For a visual example, google Mercenaries 2's Raven vehicle. It is similar, but different colors and in humvee form.
Animations: Still, attack, move, die
Infantry:
Type: Unit
Info: A simple infantry unit armed with a basic rifle. They are cheap, weak, and disposible, but effective in large numbers. They are the primary starting unit, and some of the simplest units to produce. They can morph into the marine.
Animations: Still, attack, move, die, hold position
Machine Gun Turret:
Type: Defense
Info: Morphs from a private (it 'builds' the turret, then mans it), it is a simple turreted machine gun not unlike the halo's machine gun turrets. It has a cover though, and fairly good defense. It's health is quite low for a defensive unit though.
Animations: Still, attack, morph, die
Marine:
Type: Unit
Info: A step up from the infantry, this marine has more power, speed, and HP. It is basically a jacked up infantry with a MP-40 machine gun. You must already have at least one Infantry in order to produce this.
Animations: Still, attack, move, die, hold position
Ops Facility:
Type: Building
Info: An important building, producing some higher end units such as the special op, medic, and flamethrower. The explosives upgrade allows for use of new units. Basically a tall, black, glassy, sleek tower which would be veiled in secrecy.
Animations: Still, construct, die
Outpost:
Type: Defense
Info: The main defense building, equivilant to tech's defense tower, it fires 7.95mm sniper rifle shells from its watch post, and can be used as a lookout with amazing sight (25!) after upgrading the surveillance. It is a wooden structure made to ward off attackers with high HP while picking them off slowly with guns.
Animations: Still, attack, surveillance, construct, die
Private:
Type: Unit
Info: It doesn't look like it, but this is the most important unit in the game. It can't attack, but harvest's every resource, builds most buildings, constructs most defenses, repairs any building, and is your economical core. It can mine gold and steel, as well as harvest wood. It can build the Rations Center, Headquarters, Reactor, Recruitment Station, Ops Facility, and Factory. It can repair every building, and make the Outpost, Machine Gun Turret, and Howitzer defenses. It can also do basic first aid on some units to heal, but this ability is limited.
Animations: Still, mine, harvest, move, walk loaded mine, walk loaded harvest, walk harvest, walk mine, idle mine, idle harvest, build, first aid
Rations Center:
Type: Building
Info: Home of all food, this stores food, as well as produces it. Food is produced 15 at a time, and does not take up any space on the map, as it is produced directly, rather than by animals like in tech. It is a standard first aid like building that is covered in camoflauge netting.
Animations: Still, construct, die
Reactor:
Type: Building
Info: A radio active power source, meant to provide upgrades, being the equivilant of tech's blacksmith and magic's library. It can initiate the Plutonium Extraction and Titanium Refining upgrades.
Animations: Still, construct, die
Recruitement Station:
Type: Building
Info: The main unit production supercenter, it is basically a large camoflauge netted building which recruites new units into your army. It can recruit the Infantry, Baton soldier, or Marine
Animations: Still, construct, die
RPG Trooper:
Type: Unit
Info: A powerful unit with an RPG launcher. It is roughly outfitted, not in a completely military outfit. The RPG attack does some impressive damage with a nice splash, but is nothing compared to the bittersweet destruction caused by the Fuel Air RPG, which basically ignites the air aflame, almost like a flamethrower with range. Truely powerful, but EP restrictions restrict its attacks, especially the Fuel Air attacks. It got plenty of HP, but weak, vulnerable armor.
Animations: Still, attack, move, die, fuel air RPG
Special Op:
Type: Unit
Info: A powerful unit clothed in black. It is basically an assassin, a black op. Modelled with Sam Fisher in mind (without the night vision goggles, as cool as they may be, they don't function to well in bright sunlight). They attack with an electrical arc beam taser, a new weapon which sends out a bolt of electricity, charged at extremely high voltage, enough to fry an opponent alive. A secondary sniping attack allows for one hit kills, but at huge EP costs.
Animations: Still, attack, move, die, snipe
Stealth Bomber:
Type: Vehicle
Info: A powerful new series of Stealth Fighters, it can fly very low, far beneith enemy radar, and is capible of bombing foes with twin missles. A secondary attack has it drop a 1000 kiloton bomb vertically onto anything below it. Equipped with VTOL (Verticle Take Off and Landing) features, it can fly motionlessly in the air like a heli, though its speed while moving puts all helis to shame!
Animations: Still, attack, move, die
Tank:
Type: Vehicle
Info: A powerful tank which, while slow moving, has powerful explosive shells to burst through anything. It has the best armor in the game, and can be boosted even more with the Titanium Refining upgrade. Its powerful shells allow explosive splashes for high damage in an area. The tank is a quick favorite, resembling a standard modernish tank with desert storm camoflauge.
Animations: Still, attack, surveillance
~~~ UPGRADE LIST ON NEXT POST ~~~