Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 276351 times)

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #175 on: 17 May 2009, 10:15:25 »
Here, I found this great website. Anonymous hosting with a direct link. Because it is a direct link, it should work perfectly for you.
Code: [Select]
http://stashbox.org/518278/factory.7z
I had to restart my entire laptop, stupid internet was acting up with a fury of 'timeouts'.
« Last Edit: 12 April 2016, 18:56:15 by filux »
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #176 on: 17 May 2009, 13:56:06 »
here's your info :)

http://www.heptargon.de/gl-117/gl-117.html

copyright:
gl-117 is distributed under the terms of the GPL.

author:
Thomas A. Drexl (tom.drexlREMOVESPAM@gmx.de)

gl-117 is an OpenGL action flight simulator
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #177 on: 19 May 2009, 15:44:45 »
Great, can I have the model(s)?
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #178 on: 19 May 2009, 18:39:47 »
yes, if i remember i'll upload them tonight
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tiger

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #179 on: 19 May 2009, 22:45:19 »
sounds cool

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #180 on: 20 May 2009, 03:13:32 »
here:
Code: [Select]
[url=http://www.savefile.com/files/2109089]models from gl-117[/url]
Note: textures and models included ;D

enjoy! :)
« Last Edit: 12 April 2016, 18:56:50 by filux »
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #181 on: 23 May 2009, 05:31:06 »
Thanks, I'll try to download back at school ASAP.

BTW:
***VITAL***
I need a missle model of some sort. I know I saw one on the board, such as for something about special attacks, I believe. I made one myself, but it was too big, and apparently if its too big, glest won't even show it. Since I saw this in a pic in game, I can assume that it works. If anyone knows where, or if they can make a quick missle that works in Glest (it's for the nuclear attack, though any missle will do), thanks!
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #182 on: 23 May 2009, 12:58:51 »
i included all the gl-117 models including missiles buildings and other goodies
so i think a lot of your models are taken care of
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #183 on: 24 May 2009, 09:32:42 »
Great thanks. I'm downloading now. I'll post some other time which models I used for what (I'll have to convert to  G3D, ready for Glest, etc;).
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #184 on: 26 May 2009, 23:07:58 »
Sorry for DPing.

I checked the models, and unfortunately, none of them at all seem to be good. It may have been my viewer, which was a special 3D viewer which supports 3ds, x, dbo, and mdl files, though I don't think it is. The textures are horrible, and the models are work for maybe 20 seconds on the buildings, 5 minutes on everything else.

@MADELF: Did you ever get around to texturing that factory? You said you would but I got no reply. If you don't want to, I'll do it, but I need to know. If anyone else wants to, give me a shout!
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #185 on: 26 May 2009, 23:19:30 »
well they're pretty good in gl-117
you don't have to use them just an idea

besides i think the plane models were pretty good
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #186 on: 26 May 2009, 23:35:03 »
@MADELF: Did you ever get around to texturing that factory? You said you would but I got no reply. If you don't want to, I'll do it, but I need to know. If anyone else wants to, give me a shout!

I need a link with the model download, it can be .blend or g3d, doesn't matter.
And the old texture if there is 1.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #187 on: 27 May 2009, 01:14:30 »
Look up, man, look up!

To make it easier:
Here, I found this great website. Anonymous hosting with a direct link. Because it is a direct link, it should work perfectly for you.

Code: [Select]
http://stashbox.org/518278/factory.7z
I had to restart my entire laptop, stupid internet was acting up with a fury of 'timeouts'.
« Last Edit: 12 April 2016, 18:57:08 by filux »
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MadElf

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #188 on: 27 May 2009, 07:51:57 »
Hehe, sorry, the texture will be finished soon!
 ;)

bisurge

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #189 on: 4 June 2009, 01:14:25 »
What happened to the release date of May 21? It's June now.
Just reminding you guys. I've been waiting for this for many months, and I even stopped playing Glest now, but I'm still waiting.
Once this comes I'm going to probably start playing again. :)

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #190 on: 7 June 2009, 18:33:07 »
I didn't take in aspect spring football practice...  :-\

Apparently we are not doing summer practice, and instead doing it in spring.

I am working on it every chance I get (which unfortunately isn't as much as I'd like), though I am not posting any more images because I want it to be a surprise. I find mods are better when someone picks it up, starts playing it, and goes "wow, this is totally greater than I thought". I have already done the XMLs and tested it to balanced perfection! I just have models to go, though quite a few.

The may 21 date was when I resumed work (which was pushed to 29th because I managed to get second in track 4x1 relay, moving on to districts meet).

I can always use a hand if you want this to go faster (ie: someone else could do texturing/icons), since I am so busy while school is in season, but totally unneccessary, just a speed up.

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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #191 on: 22 June 2009, 18:52:50 »
    Ah, I've been busy lately, and still am, studying for finals and all. Heres a quick review of what's been going on behind the scenes:

    • I textured the factory, so that's now done!
  • Tank is now completed. Take a look below!
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[URL=http://www.mediafire.com/imageview.php?quickkey=dnzrz2bgtzt&thumb=5][IMG]http://www.mediafire.com/imgbnc.php/382f79d3404d8a8620861e5f5aaa94a32g.jpg[/img][/URL]The tank will roar into the battlefield in full shape
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[URL=http://www.mediafire.com/imageview.php?quickkey=jojnnyyfwzm&thumb=5][IMG]http://www.mediafire.com/imgbnc.php/4e98cb8c3540295663755f021b5973652g.jpg[/img][/URL]
    But upon its destruction... Chaos to the tanks body!

    What do you think? BTW, you can't tell from these pictures, but I screwed up on the treads. The treads were supposed to have there own image, but I gave them the image of the entire texture, which just repeats over and over. Of course, its no big deal because it looks natural (amazingly) and the treads can't even be seen by Glest's camera normally!
    • Flamethrower is nearing completion. Just need to animate.
    • Special Op is almost done being modeled, still needs animation as well.
    • IMPORTANT REQUEST: I hit one slight roadbump when I went to model some things. I got no clue how they should look! So I ask the community, how should I make the recruitment station, ops facility, Howitzer, hanger, and baton soldier? I guess the ops facility can be like one of those huge office buildings that has all that glass, the hanger could have a landing pad and a sort of control station, and the baton soldier would be a marine with a baton instead of a gun. I could use some help thinking up what the rest should look like, and concept art would be great, since my internet would take forever scouring google images for pictures that I don't know if they exist! Modman's probably the best at getting concept art, but ANY help for concepts is great!
  • And of course, anyone who wants to give a hand with anything else (*cough*ICONS*cough*) feel free!

EDIT// Flamethrower completed! Next up: Special Op! Also, on July 30, I release, complete or not (though I expect to be completed). Of course, remember that I have dial-up internet, so if I can't get online... I'll try to upload slightly before that date to prevent the woes of dial-up. Also, that's July 30 GMT-6, so don't get the timezones mixed up!

FYI, testing has brought up some interesting aspects. The AI focuses mostly on marines and infantry early on, which gives them a weak start, but if you wait until they get stealth bombers, they can actually beat you. I think this is partly because of a bug. You see, the AA launcher has a hold position attack and a move skill so that it would turn, yet it only attacked once (which brought the stealth bomber from 1000+ to about 200 [but then it leveled up to an elite and earned most of that lost health back]). I'm not sure why it did this, but I am going to mess around with the XMLs to see why. I used the same process as the air ballista does... Hmm, this will need some thought...

YET ANOTHER EDIT// Fixed the AA launcher. My best guess is that they need a stop command, even if they aren't using it... Doing some more testing against the stealth fighter, I had to add delays between their attacks, or they just plowed through everything. More testing will determine wether or not I need some sort of moving unit with an AA attack. Considering giving RPG trooper an AA Launcher attack. Seems like a good idea to me, what do you think?

HOPEFULLY THE LAST EDIT// Finished the Private (worker unit) and added all sounds. Next up is RPG trooper. Check out the screen below for a sneak peek at some of the units I've completed!
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[URL=http://www.mediafire.com/imageview.php?quickkey=z3xgzy3yzwt&thumb=4][IMG]http://www1.mediafire.com/imgbnc.php/4112e06e3bf967f23bab00fae2bfe9905g.jpg[/img][/URL]
    « Last Edit: 12 April 2016, 18:58:31 by filux »
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    modman

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    Re: Military Tech Tree -- http://glest.110mb.com/military
    « Reply #192 on: 22 June 2009, 19:11:36 »
    This is really good.  I kind of thought you had abandoned this, but I know you don't do that.  You are the kind of person that finishes things.  This is good.  Also, I like the units you show in the screenshot, and the Tank is amazingly good.  You have improved your modeling skills by a lot from your first release of Military!

    Omega

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    Re: Military Tech Tree -- http://glest.110mb.com/military
    « Reply #193 on: 22 June 2009, 20:50:45 »
    I am astonished that you would even give the SLIGHTEST thought that I would abandon this! Didn't I promise to get it done?

    RPG trooper started, but from this point on, no more screenshots. The last few units are a surprise. I wasn't originally planning on posting until I was finished, but I was so proud of my tank, so...
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    John.d.h

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    Re: Military Tech Tree -- http://glest.110mb.com/military
    « Reply #194 on: 22 June 2009, 21:04:42 »
    The tank looks good, but the destroyed model could use a little work.  Maybe something like this, and the die animation could have the turret blowing off... but that might be a little too much like C&C:G.  For the baton soldier, I picture those civil protection guys from Half-life 2 (image) but with a more military-style helmet.  For the hangar, I found
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    [url=http://www.paramountbusinessjets.com/images/charterterms/hangar.png]this[/url], which might be helpful.  For the recruitment station, I think a regular
    Code: [Select]
    [url=http://www.armedforces-int.com/images/companies/2424/military-tent-3b.jpg]military-looking tent[/url] would do, or maybe that should be the rations center.  The howitzer should be fairly self-explanatory, although there are also self-propelled howitzers for which you could use the tank model as a base.  I wouldn't give the RPG trooper an AA attack, since anti-armor and anti-air rocket launchers are so different it wouldn't even make sense.  If it's necessary for balance, or the "rule of cool", then go for it.
    « Last Edit: 12 April 2016, 19:00:26 by filux »

    Omega

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    Re: Military Tech Tree -- http://glest.110mb.com/military
    « Reply #195 on: 22 June 2009, 21:10:46 »
    I'm not sure about the tank, since the model of the turret has no bottom, so I'd need to retexture and remodel parts, which i would not like to go through...
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    Mark

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    Re: Military Tech Tree -- http://glest.110mb.com/military
    « Reply #196 on: 22 June 2009, 21:53:18 »
    Wow!! :o :o :o  That tank model is pretty cool!

    About images: I will do them if you provide me with the model and the faction background image.

    GlestNewb

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    Re: Military Tech Tree -- http://glest.110mb.com/military
    « Reply #197 on: 23 June 2009, 07:25:41 »
    Those are nice models :D. It's kinda funny to see the army against something like tech..you would know who wins lol.

    Omega

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    Re: Military Tech Tree -- http://glest.110mb.com/military
    « Reply #198 on: 23 June 2009, 16:55:04 »
    This can't fight tech. Its in a separate tech tree, and uses different resources. It goes against itself!

    Once I finish the models (all of them, still working) I'll let you do the images, Mark.
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    Re: Military Tech Tree -- http://glest.110mb.com/military
    « Reply #199 on: 23 June 2009, 17:12:27 »
    Oh military tech tree. My bad sorry.

     

    anything