Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277771 times)

modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #200 on: 23 June 2009, 19:12:01 »
This can't fight tech. Its in a separate tech tree, and uses different resources. It goes against itself!

Since it goes against itself, there is no balancing to do!  No more talk of balancing; it is irrelevant! ;)

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #201 on: 23 June 2009, 20:44:47 »
However, I must make sure the units are fairly balanced. It would be no good if say there was a unit that was very expensive and was weak, while another unit is cheap and strong...

Also, balancing needs to make sure that the human does not have too big an advantage in units over the CPU. Currently the only disadvantage there is is the nuke, but that's ok. I'm sure players wouldn't want to go from leading player to near-dead in one hit! Even if the CPU could use the Nuke, they wouldn't use it right (proper use requires you to attack the player right after hitting them, while they are weak).

Finally, units need to be balanced so not to be useless. For example, by giving the medic an attack, it is no longer useless in normal glest (auto-heal is a lifesaver). Also, by giving the slow baton soldier a high HP and defense, we ensure that they can reach (and take out a few) units before they die. Of course, their main purpose is suposed to be a tank to absorb damage, but they can be quite powerful on the offense, if slow.

BTW, I forgot to mention, take a look at the flamethrower, the most powerful unit in terms of damage. (it's to the left of the headuarters in the previous picture, and behind the AA-launcher). It can take out a building in about 3-5 seconds on its own, and is great against groups of enemies. It's problem is that its also the slowest unit in the game, and if you gang up on it, you can take it down, otherwise, you'll take a lot of hurt before he goes down. Of course, he is very expensive, but the flames are cool (brutal, but cool)!
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #202 on: 29 June 2009, 06:48:29 »
Behind the scenes: RPG Trooper complete, no pic because its a secret! I have an anti-air attack regardless because testing revealed that if the foe can produce stealth bombers in their base, enough of them will stop any attack you do, since all powerful attacks are ground only, and guns aren't too effective on metal stealth bomber armor... Of course, the special op's electro-gun is very effective...

Also, some balancing issues were fixed where the attacks were no using the EP restrictions properly. After a bit of confusion, I finally understand the difference between the animation speed and speed values in the XML! Posting my observations to help others:

The speed value is actually relative to the animation value. When the animation is complete, the command (namely the attack command here, not tested other commands) is considered completed. Meaning the if an attack needs EP, it will detract the EP AFTER the animation is complete (in short, the command is completed). However, the command could be done multiple times in the animation length (the command length). For example, if I have 30 speed, and 60 animation speed, then I will perform my attack TWICE during this animation. This could be handy if I want an attack where I slash then back slash, giving the damage twice, during the course of one animation. Another time it could be useful is a three round burst from a gun, where I could have three attacks in one actual command! Interesting, eh?

In short, if you have the speed value to be less than anim speed, you can do multiples of the attack in one command. If the speed is more, then there is delay between attacks (but only one attack). For these purposes, I would advise all skills to have a speed value either equal to the anim speed (a 'normal' command) or greater than the anim speed (delay between attacks). Of course, I can't say how long one anim speed unit is, so you'll have to estimate how long is that 100 anim speed in contrast to your animation. But that's not the point of this note. Anyway, be sure to keep note of this, especially when having attacks that are limited by EP. (ie: you have 3 EP and 1 regen, your attack takes 3 EP to do, thus only one attack per ~3 seconds).

~~ In other news, I am going to do the special op facility next, followed by the recruitement station, now that I've got an idea what they will look like. I just need to figure out how I should make the HUMVEE look for later. Any suggestions/concepts? My best idea is this:



And for the howitzer, I wanted a non moving unit (though it can turn, as it has to, no unit would look good otherwise):



~~ What do you think?

EDIT// Oops, almost forgot to mention: I discovered a great heli model in an open source game liscenced under GPL. To even out the game, the heli will now be a weaker air unit. Here's a blender quick shot (non-animated, just imported, linked the texture, and snapped a shot!).

« Last Edit: 29 June 2009, 07:52:14 by omega »
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #203 on: 29 June 2009, 14:01:15 »
looks good :D
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modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #204 on: 29 June 2009, 18:21:05 »
The heli is far better than your original heli was!

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #205 on: 29 June 2009, 19:18:47 »
Yeah, this Heli's from a different game, didn't make it myself. Its from UFO:AI (a fun TBS game, open source).

Military is now roughly 70% done, and since its summer, I can work on it better. My goal is to finish every unit, one per day, then I'll let some kindred soul make the images by giving them the 'beta' (finished, just without images). Of course, I'll need a volunteer. Didn't Mark volunteer? Anyway, I hope to be finished before the end of July, though I will be leaving to Regina tomorrow, so I won't be able to work on this. Can't wait to see the Canada Day (July 1st) celebrations!

Did some balancing to the flamethrower. He is just like before when attacking infantry units. but he is half as effective VS tanks, 60% as effective against metal, and only 1/3 as effective against buildings. Before, he used to destroy buildings in just a few seconds, now he is just like five units attacking it at the same time!

Special Ops Facility has been started, but I still must texture and make death/build models.
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titi

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #206 on: 30 June 2009, 09:00:57 »
HI omega, can we see some(or even one) screenshot of the mod?
Please modify the first post of this thread and add one, I think this will give you more publicity.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

tiger

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #207 on: 30 June 2009, 16:04:08 »
do you have a download
is tech finshed

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #208 on: 30 June 2009, 16:31:04 »
tiger

Quote
Military is now roughly 70% done
Egypt Remastered!

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #209 on: 30 June 2009, 20:51:23 »
Are you planning on redoing the texture for the heli?  The model looks good, but the texture could use some work in my opinion.  At least animating it should be a snap.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #210 on: 30 June 2009, 21:30:24 »
The version two of military is under construction. However, the horrible v1 may have made some of the comments below, so they may not all apply. This post is a summary of the progress:

The mod is about 70% done. If you wish to give a hand, please PM me.

Current Screens: (6-30-09)





This faction is underway, please see the last parts of the thread for a more recent dialogue.

The main post is now updated, and here's the current images of the FINISHED units.

Almost done the recruitment station, just need build and die models.
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #211 on: 1 July 2009, 02:20:39 »
nice work
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MadElf

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #212 on: 1 July 2009, 17:05:03 »
Holy cow! That looks amazing, I'm sorry for not sending you that factory, I was realy busy until now, but I see you already have a good texture for it!

I love your tanks man! They look so realistic.

gameboy

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #213 on: 6 July 2009, 13:31:52 »
I agree with what John said, the Heli needs a better texture. try making it less saturated and giving it some scratches or something. other than that great models!

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #214 on: 11 July 2009, 12:08:02 »
I haven't really done the heli yet. I am using a freeware opensource game's heli model (under the GPL) so I haven't modified the original file yet. That's the model and texture intact from the game. I can fix the texture up when I come to it, and animate the model as well. I may have to change the propelers to something like how magitech's airship's propellers, but I'm having trouble doing so. Keep distorting. Bah, spinning things.... :P

Anyway, glad you like everything so far!
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John.d.h

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #215 on: 11 July 2009, 20:39:44 »
Doing a spinning animation is actually ridiculously easy if you do it right.  Just make sure the bone is perpendicular to the propellers and rotate it on its axis.

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #216 on: 12 July 2009, 00:27:00 »
OT: What game is it?
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #217 on: 12 July 2009, 06:24:05 »
GRAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!!

I am totally pissed because of every file on my computer seemingly GONE!

I don't know what will happen to military... >:( >:( >:(

Read of my anger: https://forum.megaglest.org/index.php?topic=4450.0
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Mark

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #218 on: 12 July 2009, 20:10:06 »
I read of your anger, and i know that if something like that happened to me, i would be pissed.  Do you by any chance have any of your latest files uploaded?  No offense, but that is the downside of having things being kept as a secret.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #219 on: 13 July 2009, 02:03:13 »
Fortunately, I did remember something. A short while ago I gave my entire gae/glest directories to my friend, and forgot to delete the testing copy of military (never intended to, but boy am I glad). The only problems are:

1. It is from late June, so is missing a couple of my new units (my fingers are crossed I still have the tank, since that was my best texture/model ever!)

2. He's very messy, so I gotta hope he still has the disc. He's not technically based, and said he got some error when using it (another problem may be that it was burned as a live disc, which means I need windows back first). Hopefully he kept the disc.

I don't want to get anyones hopes up, but there's still a chance. For now, THE OFFICIAL RELEASE DATE STATED EARLIER IS CANCELED UNTIL FURTHER NOTICE. I am sorry, but am unable to continue this mod without windows and numerous programs including blender, etc; I am trying to recover as fast as possible, but even once I get windows installed again, I have the problem of slow internet which will make things tough. Must explore options. I don't think WiFi is quite fast enough... I have at least 10GB probably of programs (less maybe, in a compressed installer) to download.
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #220 on: 13 July 2009, 06:38:25 »
I know how you feel a wile ago we got a hard drive that every one shares. So we can copy files to each others computers.
Wen we went to put another hard drive so we would have more space the hole thing was erased. All my blender files, all my pictures, textures ...  Good thing I still had some stuff on my computer. (Not as bad as you though.) 
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Fluffy203

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #221 on: 15 July 2009, 17:49:23 »
Hey omega i have a factory that i was going to use for glest 2021, its not textured , but modeled with great animations such as build and stationary , you could use the stationary for the upgrade animation if you'd like and if you are interested i'll put it on here for you well i have alot of units done for this faction if you want them i'll be glad to give them to you , i have a grunt,heavy gunner, sniper , armory , satellite uplink  , construction drone , training camp , skimmer and etc just let me know if you are interested =)

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #222 on: 15 July 2009, 18:52:55 »
Well, I'd definately love that factory, and depending on wether or not my friend has his disc which I gave him, I may or may not need the rest. By all means, why not upload everything? I may even be able to add in a unit or two (though it's going to have to wait until I can get my files back, if I can).

Pictures?
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modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #223 on: 15 July 2009, 19:09:28 »
Omega, did you ever give military to anybody recently?  All this surprise units stuff really got you.  I see you said you might have lost two months of work?  I guessed you worked your butt off those two months, because of all of the new updates you showed.  I was mad when I lost four hours of work when my computer crashed when I was writing a song, but you lost your whole computer!  Then again, I've never switched OS's either.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #224 on: 15 July 2009, 19:23:46 »
Yes, if you read my 'friggin emegency post' in GD, you'd see that I gave my friend a disc a little while ago. It was near the end of june, so it would only be missing a few models. THe only problems are that he said he got an error when trying to copy, but I think that's because he did something wrong. As well, he is a very messy type, so I just have to cross my fingers that he never lost the disc. If I get it back, I'll upload it online (but nope, not for you guys, sorry, I'm staying secretive).

I was working for at least 3 or 4 months, though it was very slow at first, as I didn't really get into it until june.

*You write songs? Heh, I actually am quite a song writer myself. I had written like 14 or so full length, professional-sounding songs, all now lost. Heh. Takes me at least an hour, though I'm lyrics only, since I got no clue how to do the actual music part.
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