Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 276405 times)

Fluffy203

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #225 on: 15 July 2009, 19:32:38 »
CommandPost: Base basically was in the middle of texturing it .
Code: [Select]
http://i249.photobucket.com/albums/gg218/Shadowfox_203/CommandPost.jpg
Drone: Have the repair animations, build , attack and death.
Code: [Select]
http://i249.photobucket.com/albums/gg218/Shadowfox_203/Drone.jpg
TrainingCamp: This is just the basic place to train your infantry.
Code: [Select]
http://i249.photobucket.com/albums/gg218/Shadowfox_203/TrainingCamp.jpg
Uplink: Have rotating animations as well as it moving up and down.
Code: [Select]
http://i249.photobucket.com/albums/gg218/Shadowfox_203/Uplink.jpg
Factory: The top (purple) move up and down the rods and the light blue door opens to let out the unit.
Code: [Select]
http://i249.photobucket.com/albums/gg218/Shadowfox_203/factory.jpg
Food: This has animation of a cube going through a building then coming out as ham.
Code: [Select]
http://i249.photobucket.com/albums/gg218/Shadowfox_203/fooddistrupitor.jpg
Sniper: crouching for attack animation done with everything except face texture and gun.
Code: [Select]
http://i249.photobucket.com/albums/gg218/Shadowfox_203/sniper.jpg
« Last Edit: 8 October 2016, 06:52:19 by filux »

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #226 on: 15 July 2009, 19:45:49 »
Mmm, yes, they could be quite good once textured. However, I will, of course, wait until I can restore my military with my friend's disc, if I can. Though I really do like the factory, and with a proper texture, it could be quite good (better than mine?). One that I really like s that food one. It could be rations center. However, I already have a sniper. Perhaps it could be a different unit (ideas for names). The satellite uplink could be used for some method of research, and the training camp is just too hard to see in the pic. I have no plans to use the drone (sorry), but the command post could be used as another production building (please finish your texturing, you're almost done!).

Pretty good models. If you want to model something next, why not do the humvee? There's a picture just a little while back of concept. As well, the howitzer will need to be done (bear in mind its 1x1). Those are non people units, which are easiest. Save the people for me, because if I can get my files back, I already have the basic peope shapes done well... if...
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Fluffy203

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #227 on: 15 July 2009, 19:50:46 »
Ok well just let me know what you want and i'll do it and yea i'll do your humvee for you , i don't know about the guy on the 50.cal and the howitzer no problem  ;D

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #228 on: 17 July 2009, 08:35:21 »
You're welcome to not do the humans, and I can add them in after I get things working (downloading python right now, is 2.6.2 the right version? There's two options, but this seemed like the best, since I am still using blender 2.46, and have no intent to upgrade (if it ain't broke, why fix it?).

I am going to see the guy who hopefully has my disc on the third of august, though I'll call ahead. I am going CAMPING tomorrow for three days (fortunately, we've got our hands on some ROUGHRIDER tickets! W00T! Can't miss those games, and live beats TV anyday. Rider Pride).

Naturally, all help is appreciated, since I fell behind schedule when I lost everything. Too bad, as I expected to be nearly done by now. I should have been done all but two or three of the models if I didn't lose everything. @#@*#$@$! Oh well... All hope now lies with my friend...
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Fluffy203

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #229 on: 17 July 2009, 17:05:42 »
I have your humvee done , did it last night didn't put anything on top of it i'll leave that up to your and the textureing

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #230 on: 21 July 2009, 08:45:59 »
Picture? :)
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #231 on: 31 July 2009, 02:37:20 »
Good news, my friend has my disc! ;D ;D ;D ;D ;D ;D

 ;D ;D ;D ;D ;D ;D ;D ;D ;D
 ;D ;D ;D ;D ;D ;D ;D ;D ;D
 ;D ;D ;D ;D ;D ;D ;D ;D ;D
 ;D ;D ;D ;D ;D ;D ;D ;D ;D
 ;D ;D ;D ;D ;D ;D ;D ;D ;D
 ;D ;D ;D ;D ;D ;D ;D ;D ;D

Yep, I'm happy, in case it wasn't obvious.

Bad news, I don't know when I'll see him next, hopefully in a week or so. :( (this won't impact my happiness, I won't let it!) ;D ;D ;D ;D ;D ;D
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modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #232 on: 31 July 2009, 02:42:59 »
Does this mean that this ends your help with the Glade Team?  What are your plans for your time?

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #233 on: 31 July 2009, 22:12:33 »
Awesome news, I'll be glad too see military again.
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #234 on: 1 August 2009, 09:03:44 »
I'll help the glade team for now, and when I'm done with military. I'll probably have a week or two wait, so...

Now, on a more serious business (switches to deep, business voice, you begin to feel intimidated by the wraith of OMEGA...), I need to choose 1 person. That is 1, not 10, not 100. It looks nothing like a 2, and is a long shot from a 7. Just 1. 1!!! Anway, 1 person who can safeguard a copy when I get my thing uploaded. I AM STILL BEING 'SECRETIVE', and this one person cannot distribute or really even comment about the alpha. It needs to be someone trustworthy, who can go by just one rule... "The first rule of the military alpha is you don't talk about the military alpha". No, I'm not kidding, I don't want to spoil the pleasant surprises for anyone (please let me keep my tank). And you will notice the horrible placeholders for incomplete models. I do not use the kind of placeholders you guys do. I don't take a magitech unit and make them the placeholder. I USE A BIG WHITE BLOCK WITH TEAM COLOR AND AN ABBREVIATION FOR MY PLACEHOLDER. In short, it is a crappy, but effective placeholder. Any volunteers?

 8)

Ok, we can go back to a lighter tone now! ::) Of course, you are more than welcome to remain intimidated by the wraith of OMEGA! :D
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hailstone

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #235 on: 1 August 2009, 13:34:32 »
Quote
I USE A BIG WHITE BLOCK WITH TEAM COLOR AND AN ABBREVIATION FOR MY PLACEHOLDER.
Using something out of place for something that isn't suppose to be there is a very good technique. I would like a generic placeholder for things like this if the file isn't found. That way it doesn't need to crash and still be obvious that it needs to be looked at (also log to file).

I suggest the best way to backup something is to upload and not tell people the link or burn it to a CD.
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #236 on: 1 August 2009, 20:37:43 »
Yes true. I already have the copy on cd (though my friend still has it, since I haven't gotten contact yet. We've agreed that if he comes camping with my family, he'll bring it, and if not, he'll mail it).

However, this may be one way of letting one lucky person take a firsthand look at it. I actually think it may be a good idea for them to see the work firsthand!
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modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #237 on: 1 August 2009, 23:40:21 »
Omega, I would keep your faction safe, but I'm not going to get in the way of anyone that want to do it more.  I would also, since I have zero modeling capability, like that white box you talk about.  I should probably be doing that instead of using Magitech "equivalents".

//OFF TOPIC

I can tell you where the practice of using Magitech units as placeholders came from.  Previous to about six months ago, almost all factions were reskinning factions; factions that had no new models but maybe had reskinned Magitech models.  Then, people came to Glest who knew how to model already, thus raising the bar quite a bit.  So Dark Magic started in the reskinning era, but now finds itself in the era of original models/animations.  I always intended to get original models for Dark Magic anyways, so that's why I never quit working on it.  Thus your explanation.

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #238 on: 2 August 2009, 01:50:10 »
Omega, I'd be glad to store the backup for your faction, and don't worry, I hereby swear to secrecy.
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #239 on: 2 August 2009, 06:41:24 »
If you wanted to be even more secretive, you could put a password on the archive, and not tell it to the person holding it for you.

silnarm

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #240 on: 2 August 2009, 07:00:01 »
Quote
I USE A BIG WHITE BLOCK WITH TEAM COLOR AND AN ABBREVIATION FOR MY PLACEHOLDER.
Using something out of place for something that isn't suppose to be there is a very good technique. I would like a generic placeholder for things like this if the file isn't found. That way it doesn't need to crash and still be obvious that it needs to be looked at (also log to file).

Yeah, Sim City 4 used cardboard boxes with ribbons on them, like a present.  Was nice and obvious and amusing at the same time...

If someone wants to 'waste' a bit of time on something similar... we would certainly appreciate it and use it in GAE.

To get back on topic, I might as well throw my hat in and put my name forward to store a back up for you.  I don't really want someone else to miss out, but I'll need to do some tests at some stage, because I believe Glest draws all the models 'straight up' all the time, so for example, a tank going up or down hill might not look so nice.  I could of course make and use a box, but testing with a tank would be more fun, and keep me motivated to fix it :)
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John.d.h

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #241 on: 2 August 2009, 07:04:25 »
I believe Glest draws all the models 'straight up' all the time, so for example, a tank going up or down hill might not look so nice.
Actually, I think the "rotated climb" parameter makes it so the model tilts while going up a hill.  I *think* that's what it's there for, anyway.  For reference, look at catapult.xml.  It's the only unit that has this feature as far as I know.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #242 on: 2 August 2009, 08:23:55 »
Really? Last I heard that feature was obsolete and 'useless' as daniel put it.

Concerning the data storage, I am going to make a 'lottery'. Everyone will be assigned a secret number and I'll let PHP decide who wins! I don't suppose any of you got friends on that developement team? :D

Of course, you'd still have to wait until I get the disc, but the point is to serve three functions:
1. Backup the mod
2. Let one lucky person gape in awe over a unique alpha, probably at least weeks before I would release the final
3. Generate some more enthusiasm over to this thread ;D

FUTURE STUFF: I want to make a GAE only version later that will boast a few special abilities, such as those special attack effects. Any units ideas? I've considered a chemical unit, as well as giving a 'fallout' effect to the nuke.
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bisurge

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #243 on: 2 August 2009, 09:32:03 »
Hey, I haven't been on for a while. How's the mod going?
Any downloads for me to see? :D

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #244 on: 2 August 2009, 11:08:01 »
Umm, to tell the truth, I lost my entire hard drive, and now am waiting for a friend who has my backup, which is a bit behind. In short, DELAYED!
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silnarm

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #245 on: 3 August 2009, 01:17:50 »
I believe Glest draws all the models 'straight up' all the time, so for example, a tank going up or down hill might not look so nice.
Actually, I think the "rotated climb" parameter makes it so the model tilts while going up a hill.  I *think* that's what it's there for, anyway.  For reference, look at catapult.xml.  It's the only unit that has this feature as far as I know.

I had seen and wondered about 'rotated climb' before, and I guess the name actually makes sense now, although I was thinking more along the lines of 'tilt on slope' or somesuch. In any case, 'last Omega heard' appears to be correct, I just tried this out, and if that's what it's meant to do, it doesn't.
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #246 on: 3 August 2009, 09:25:58 »
Allright, got my disc. However, it isn't intact! Military is perfectly fine and I only lost three models: RPG trooper, special ops facility, and recruitment station. Not too bad, since two are buildings. Too bad I lost the RPG guy though. He took me all day!!! :'(

Now, the lucky person to get the alpha. EVeryone who mentioned wanted to be entered was entered. If I missed you, sorry.

Modman - 1
Archmage - 2
Silnarm - 3
Bisurge - 4 (didn't 'officially' enter, but has been asking about this a bit for a long time).

So, best of 3. Here's the results.

34112323

So, first to get three is #3, silnarm. Congrats. However, stupid mediafire went on forever checking the file, stuck at 100%. It apparently was not saved to my files as well. After 20 minutes, I quit. It took 50 minutes to upload the 6MB 7zip (you heard me, 6MB! Real tiny) and I don't have time to try again. I'm going to camping tomorrow for a week. Will upload when I get back.
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bisurge

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #247 on: 3 August 2009, 21:07:05 »
Thanks for including me even though I didn't ask for it :D.
Stupid Mediafire. Use RAPIDSHARE instead!
Or Megaupload.

silnarm

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #248 on: 4 August 2009, 01:01:59 »
So, first to get three is #3, silnarm.

Woo-hoo. I won something... really ? That never happens, maybe I should start buying lotto tickets :)
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bisurge

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #249 on: 4 August 2009, 03:02:28 »
So, first to get three is #3, silnarm.

Woo-hoo. I won something... really ? That never happens, maybe I should start buying lotto tickets :)

Bid on the number 3 if no one else took it. :D