Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 276397 times)

-Archmage-

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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #276 on: 18 August 2009, 09:55:08 »
WOW! I really gotta thank you for that link modman. That's a great site! I love the fonts!

I am split between three fonts, all which feel very military like to me, though I am personally leaning towards this 'shot-up' one.

I'll 'work my magic' and show you three samples to choose from, based on the designs you guys liked before.

Also, in another note, the grenader and howitzer are now completed, and there is only 2 units to go! However, there's still all the images. Once done, I'll do the images, then save that copy since it is the last step before gae-izing the mod. I am NOT releasing it early on a normal version, don't ask me to.

Anyway, whoever does the images will get the download, along with silnarm. However, they will be split 7z archives. I expect to be done before school starts, and don't want to wait, so I'll have to break it up to get it to work better. Just two parts.
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gameboy

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #277 on: 18 August 2009, 16:18:55 »
didn't i make a few images for u?

modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #278 on: 18 August 2009, 17:27:00 »
Please back it up with silnarm!  I would hate to see you do that work again.

I'm pleased you like the site; I found a few fonts myself that I like.  For example, Lombardic is the font used in concept art and the official faction diagram for Magitech, and I think on glest.org too.  So I downloaded that one.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #279 on: 19 August 2009, 05:19:27 »
Yes, I must upload it soon. I think in a day or two I'll be done all modeling. Just 1 more unit to go, the humvee! It won't be too hard. Attack animation is a still, as is the stop. Move just has spinning wheels, and die is just like the tank: burned out texture, wheels fallen off, and gun broken. I have been doing heavy testing, and everything looks good. Yes GameBoy, you made SOME images for me, but unless you volunteer to make the rest, I cannot use two different image styles. SO either you continue the job, somebody else start from scratch, or somebody else continue with your style (go back a few pages to try and find them).

Volunteers?

PS: Concerning fonts on that sight, how is 'personal use' defined? Is it non commercial or single user? Can I use any of those fonts for Military logo, or does it have to be a plain ol' 'free' font.
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #280 on: 19 August 2009, 08:10:00 »
Ok, here's the four candidates. Personally, I like one and four myself.
Code: [Select]
[img]http://img13.imageshack.us/img13/8721/52858839.png[/img]
[img]http://img22.imageshack.us/img22/3527/50773801.png[/img]
[img]http://img193.imageshack.us/img193/8569/29053937.png[/img]
[img]http://img190.imageshack.us/img190/8223/45654159.png[/img]

Please vote on the one you want. Note that if you like the font of one, but the style (the colors, etc of the font) of another, tell me, as I can easily mix and match.
« Last Edit: 11 April 2016, 16:55:27 by filux »
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gameboy

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #281 on: 19 August 2009, 10:46:13 »
four, it would be cool if u could replace the alpha with a some rust or dirt.

-Archmage-

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #282 on: 19 August 2009, 14:17:00 »
One or four
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ElimiNator

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #283 on: 19 August 2009, 15:27:08 »
1 or 4 (Different texture.).
Get the Vbros': Packs 1, 2, 3, 4, and 5!

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #284 on: 19 August 2009, 18:51:59 »
#4, with rust as the alpha, like gameboy said.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #285 on: 19 August 2009, 19:30:16 »
I'm not so sure about replacing the alpha. You see, as I've tested, any background looks horrible in glest. Just really the text looks good. Also, do note that you will see this on either a black background (in the starting intro screens) or a moving background (in the menu screens). I may be able to add rust INTO the text though.
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modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #286 on: 19 August 2009, 20:45:25 »
I like number one.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #287 on: 20 August 2009, 03:56:49 »
ALL RIGHT! I am now done all the units models! Now all that's left is the images, the GAE-izing, the main menu model, and compiling the excutable. The main menu model will take a day maybe, while the images I'll leave for someone else because I suck at that, and some of you are just so good at it. The GAE-izing will take maybe a day, maybe two, depending on errors. The compiling depends, since I need to get MSVS 2008 downloaded first, so it may be a week before I can do so. However, doing the changes I need should only take a few days, give or take for errors and debugging. Then it's two days of testing. I'll upload the finished one, silnarm gets a few days to test it for me, and then it's released!

ETA: 2 weeks.

Judging from popular votes, it looks like I'll be using # 4 for image logo.

That's all for now, I'll try to upload it soon, but it really depends, since I need at least 2 hours. The total size is 9MB compressed or 30MB uncompressed. Silnarm and whoever will do the images will get the first download. Note that 7zip IS NEEDED for that download, since it is broken into 4MB parts.
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bisurge

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #288 on: 20 August 2009, 19:16:17 »
Yay! Almost done!
I never learned XML or modeling.
Shame on me D:.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #289 on: 21 August 2009, 04:50:56 »
GAE-izing almost done (don't worry, saved a copy of the normal version onto a DVD). All levels, emanations, etc; are done. Just need to do guard and patrol commands, and the upgrades. Work for an hour! Who ever does the images will get the GAE version, since patrol and guard need images! I included the 7zip.exe console app, and a .bat file with the command line parameters for making the 7zip of it with just the bitmap files, so that you have a VERY easy way of putting JUST the bitmap files into an archive to give to me while keeping folder structure. It is for windows.

Other OS's must have 7zip installed, and you must run the console version of 7zip with this:

Code: [Select]
7z a -t7z military_icons.7z *.bmp -r -m0=BCJ -m1=LZMA:d=21 -ms -mmtMade it myself! Tested, and it works. It will put just the images in a archive titled military_icons.7z with the highest compression needed.

However, I STILL NEED A DEFINATE VOLUNTEER FOR ICONS!!! I LOATH doing 2D icons, and am horrible with icons. Some of you guys put me to shame. Gameboy? Plzzzzzzzzzzzzzz? :)

Upload times unknown. Probably in a day or two for the first part, but there's three parts, and very hard to predict on this internet. Will have to see how it goes. Note that windows is needed if you want to use the easy use bat file I included. Anything else must use 7zip and the console code I gave, or a different archiver, where hopefully they know how to add the bmp's only.
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bisurge

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #290 on: 21 August 2009, 09:24:12 »
Will this be another beta or alpha or whatever, or will this be the real thing?

gameboy

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #291 on: 21 August 2009, 14:02:07 »
dude i would love to do the icons, but i'm really busy with life right now, got exams coming next month and i have to score well 'cause last time i was sick and didn't do that good :(, if u want me to it its gonna take a while...

maybe u could release it and then i'll work on the icons :)

here's a download of all my source files of the icons, if anyone wants to finish them they can. all u have to do is to paint the shape in the layer mask and give each object a distinctive shadow.

Code: [Select]
http://www.filefactory.com/file/ah258fe/n/Military_Icons_rar
« Last Edit: 11 April 2016, 16:56:07 by filux »

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #292 on: 21 August 2009, 20:36:45 »
I'm going to be away for a few days. I realized GAE isnt as stable as I first thought, so I will release a vanilla glest version, though it isnt as good. The GAEizing is done, and it all works, but during my second play, it crashed for no reason. However, since I never got a glest error (it was a windows 'glest has stopped working' error), it may just be my comp.

Anyway, will try and get the Main menu model done while away. There's a lot of icons, but I'll try and upload soon. Howabout a public beta?
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-Archmage-

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #293 on: 21 August 2009, 20:43:13 »
Yea! A public beta.
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #294 on: 25 August 2009, 04:39:49 »
GRAH!!!

Meh.

Apparently effects and emantations arent as stable as I thought. All  have been removed except the nuke's effect and the medics emanation. Which isn't that big of a deal anyway...

All levels, upgrades, etc; remain.

So far, no crashes. I also have 4 scenarios, and 1 is part 1 of a 3 part scenario: 'End of Morning'. Part 1 is 'World War III'. Part 2 will be an esponage one. I REALLY am proud of it, since it has a storyline, and works like a charm. Beta testing is being done personally until I can upload. I think best time to upload is on school computers. School starts on the 27th for me. Silnarm gets 2 days to test, and then beta goes public. If I use school computers, I will make it a playable faction only, meaning no main menu or anything.

NEWS: I am now done the main menu. It is GREAT and is nice and sunny, unlike the dark glest. It also has completely custom rotations and stuff of the camera. I spent over 4 hours perfecting the menu rotations and angles, and maybe 3 hours for the model (since it's all mostly modeled, just needed to be placed and stuff.

I really like my sky. Here's a pic from the root camera pos:
Code: [Select]
[img]http://img268.imageshack.us/img268/1980/mainmenuj.jpg[/img]
Bah, need a better way to compile. Gotta download VS2008, but it is probably really big. Anyone know the exact size for the express edition? I dunno if it's possible for a friend to download it, since it's not a standard installer, if I remember right...
« Last Edit: 11 April 2016, 16:56:26 by filux »
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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #295 on: 25 August 2009, 09:20:00 »
NEWS: I am now done the main menu. It is GREAT and is nice and sunny, unlike the dark glest. It also has completely custom rotations and stuff of the camera. I spent over 4 hours perfecting the menu rotations and angles, and maybe 3 hours for the model (since it's all mostly modeled, just needed to be placed and stuff.
Nice looking menu, can't wait to check out the new transitions.

Quote
Bah, need a better way to compile. Gotta download VS2008, but it is probably really big. Anyone know the exact size for the express edition? I dunno if it's possible for a friend to download it, since it's not a standard installer, if I remember right...

About 80 MB I think, but I can't remember if that was before I installed Visual C# or not, they share a lot of components, so the second download is a fair bit smaller.
It is a online installer by default, but I believe you can get an 'offline' installer.
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ElimiNator

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #296 on: 25 August 2009, 14:29:06 »
Hay that menu looks really good! :D
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gameboy

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #297 on: 25 August 2009, 15:56:20 »
yeah, but i think that black and white building could use some work.

btw nice new avatar Eliminator :D

modman

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #298 on: 25 August 2009, 19:03:44 »
I still think that the tank looks ultra awesome!  Maybe there should be a mushroom cloud in the background, and if you add sepia-tone effect to the sky, it could look pretty cool (like an old newspaper, but that's probably not what you're after anyhow).

Maybe you want to experiment with a more war-torn landscape/color scheme.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #299 on: 26 August 2009, 05:12:20 »
To tell the truth, I wanted a lighter, friendlier scene, rather than war torn. And I stand by the Ops Facility (or the 'black and white building' as you called it) I think it looks good.

BTW: wanna know a secret about the tank? I screwed up on the treads. They were supposed to have tread textures, but I forgot about them, and the texture is just the entire thing repeated over and over... Of course, since it is impossible to see the treads closeup, even in the menu, I will not fix it.

Have to see if I can find an offline installer once school starts (TOMORROW...).

More testing has been done. Working on the scenarios. Gotta download my map pack to use in here!
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