Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 276396 times)

bisurge

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #300 on: 29 August 2009, 08:08:16 »
All these dates just keep being pushed back and back.
You're on your way to Nintendo, man  ::).

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #301 on: 31 August 2009, 02:14:42 »
I got worse news for you. The custom executable will have to wait for the next version of GAE. They broke too much with this version, but I need some of this versions features. I will release public beta 1 in a few days, whenever I get on a school computer... It is a full version with windows installer and will be made to run standalone, but using the original GAE, and some features may be broken and unstable. Some crashes may occur until next version of GAE fixes errors.
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-Archmage-

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #302 on: 31 August 2009, 19:39:16 »
Dude seriously..........................................a windows installer, what about Linux and MAC.
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #303 on: 1 September 2009, 17:33:01 »
Meh, I'll release official AFTER gae 0.2.13. For now, I'm uploading JUST a beta of the tech tree, with no maps, scenarios, or menus. Silnarm has been PMed, and I'll post the link publicly for the rest of you after 4 days.

My school uploaded this is 2 minutes, so I'm happy. The final CAN come with a linux install, since I have the programs I need, but then I need a precompiled binary of gae 0.2.13 (after release). I cannot test it, so certify nothing.

The custom version can also be compiled by someone else and uploaded to me so I can make a linux version. For mac... I dunno. The easiest way would be to use the windows installer and an emulator. However, I'll have one copy of a tbz2 archive that will have everything EXCEPT the binaries and DLLs, that way they can use their own executable, however the heck it works... They'd need to compile from source if they want to use the custom version.

To sqash your theory Bisurge, the tech tree has just been uploaded, but for four days, it's silnarms.

@Silnarm, post the link I PMed you after four days. Enjoy!
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bisurge

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #304 on: 4 September 2009, 05:53:39 »
Just tell me when the real thing comes out. Like the final beta.
I don't want to play some glitchy thing.

Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #305 on: 4 September 2009, 18:58:31 »
http://www.mediafire.com/?yzhz3myzlmz

Download the beta now.

New news:
The 'End of Morning' series is now 5 scenarios long. It gets longer each level, and has TWO unique units (spy and 200,000HP bunker [the final 'boss']). All planned out.
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Omega

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Re: Military Tech Tree -- http://glest.110mb.com/military
« Reply #306 on: 7 September 2009, 17:31:44 »
Some more changes. There is now a woopin' 10+ SCRIPTED scenarios. Of course, there is no regular ones. This is because if I only script the startup, I can give you units and resources, then show a few messages, and then it's back to normal. Much more fun!

End of morning scenario has been switched to a new catigory in the gae scenarios folder. The final boss (the bunker) now has 350,000 HP, 20 defense, and the ability to chain production of marines. Still, once everything else is killed, this isn't that hard, probably since it can't attack!

Not all parts of the scenarios are done, and they aren't completely playable, since I need a way to check for things, meaning I NEED that GAE interval code! So, just makin' new stuff while waiting for 0.2.13.

I've added the background image (you know that still image behind the loading screen and score screen).

Improved a few units as well.

The beta is in full working condition, not the least bit glinchy. This is actually MAYBE the final tech tree (except for unique scenario only units), and a few tiny stat changes. However, it is just the tech tree, all the SA-WEET incentives will wait!

http://www.mediafire.com/?yzhz3myzlmz
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Omega

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Re: Military Tech Tree -- Beta Download Released!
« Reply #307 on: 10 September 2009, 05:44:03 »
So, to aid daniel, I will detail how the GAE seemed to crash upon using some emanations. It appears to have effected some random ones, all following the source demonstrated in the Wiki. They used various ones, and oddly, I was unable to point it down. My best guess is it must be in some modifiers, though it isn't my area of expertise which, especially since the modifiers were usually in large numbers. I only used multipliers, and no statics for effects.

Yet, I wonder if it has to do with the merger. I suppose it would be a good idea to test on 0.2.11, but my internet sucks, so downloading isn't an option. Since I deleted the malfunctional code (perhaps not the best decission), I guess it won't be possible to pinpoint it. Will have to have a go at the FPM sometime to see if it's working...?!?

Sorry that's probably not too helpful...
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ElimiNator

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Re: Military Tech Tree -- Beta Download Released!
« Reply #308 on: 11 September 2009, 23:25:00 »
Its a good mod but there are many bugs in it I had to fix all the upgrades and all the units that can attack.
Is it just me, is it just Linux, or is it every one?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Omega

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Re: Military Tech Tree -- Beta Download Released!
« Reply #309 on: 12 September 2009, 04:47:21 »
Bugs? Bugs?!? BUGS?!?!? What are you talking about?!? A little more detail? As far as I know, everything is functional, and I left out spacing, and everything is lowercase, so in short, it should be 100% linux compatible.

BTW: Change Log:
-Three levels of tutorial (basic, advanced, expert) now added
-Two more scenarios (scripted): Start of a Tyrant and Return of the Tyrant.
-Special Op attack is changed using a lightening style of proj (GAE only).
-Fixed some balance issues.
-Added in a scenario: End of a Legend, which uses the unique bunker-style building called Yurijan's Palace (it makes sense in the scenario).

I see a few downloads, but so few comments! Comment please! Areas of improvement, what you liked, or just plain 'SA-WEET's.
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assassin

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Re: Military Tech Tree -- Beta Download Released!
« Reply #310 on: 13 September 2009, 07:35:43 »
Nice mod!!!!!
The only improvement would be to make the private's head look less like the tech workers head. It's kinda dull having a similar looking worker in every mod. 

bisurge

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Re: Military Tech Tree -- Beta Download Released!
« Reply #311 on: 13 September 2009, 08:00:00 »
Uhm, guys...
This might be ridiculous but I don't know how to install this mod.

assassin

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Re: Military Tech Tree -- Beta Download Released!
« Reply #312 on: 13 September 2009, 09:50:25 »
extract the zip to you C:/program files/glest/techs folder  ;)

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Re: Military Tech Tree -- Beta Download Released!
« Reply #313 on: 13 September 2009, 13:25:44 »
Or if you have Linux: /usr/share/games/glest
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assassin

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Re: Military Tech Tree -- Beta Download Released!
« Reply #314 on: 13 September 2009, 14:50:44 »
well, it depend where you installed glest in linux seing how gae has no packages you have to do it manually  :(

bisurge

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Re: Military Tech Tree -- Beta Download Released!
« Reply #315 on: 13 September 2009, 18:56:16 »
I think I put it into the actual Glest instead of GAE.
Fail.

Omega

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Re: Military Tech Tree -- Beta Download Released!
« Reply #316 on: 20 September 2009, 01:28:46 »
Must be GAE 0.2.11+. Final version will require GAE 0.2.13.
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Re: Military Tech Tree -- Beta Download Released!
« Reply #317 on: 21 September 2009, 12:00:54 »
Well, I can't wait.
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Omega

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Re: Military Tech Tree -- Beta Download Released!
« Reply #318 on: 21 September 2009, 18:56:36 »
Updates:
Now 21 scripted scenarios included
Map count is up to 60 (including 5 scenario only maps [End of Morning])
Fixed Particle Proj of Special Op
Some stat modifiers
Changed tilesets that are included. All nicely customized (dark forest and winter forest II, massively modified)
Added winter style grass (walkable) as custom object 1 in winter II
Fixed a few 'bugs' in scenarios

Still to do: Parts 2 and 5 of End of Morning series. Part 5 is next, but part 2 will need timers. Also, must add the new version of GAE (0.2.12a) just until 0.2.13 comes out. To make sure it all works!
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Omega

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Re: Military Tech Tree -- Beta Download Released!
« Reply #319 on: 24 September 2009, 16:23:25 »
I think I may release a 'full' beta that will have almost everything using the Glest 0.2.12a version. It is NOT well tested, and I am not including the 'end of morning' series since it needs 0.2.13.

What do you think?
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ElimiNator

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Re: Military Tech Tree -- Beta Download Released!
« Reply #320 on: 24 September 2009, 16:27:35 »
Sounds good where is the Glest 0.2.12a version?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Omega

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Re: Military Tech Tree -- Beta Download Released!
« Reply #321 on: 24 September 2009, 16:28:50 »
GAE board. post is stickied, but the post is down low in the list.
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bisurge

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Re: Military Tech Tree -- Beta Download Released!
« Reply #322 on: 25 September 2009, 05:00:36 »
Still haven't gotten around to installing it. :(
I don't think I will until I get a new computer, actually, because my visuals for Glest are very screwed up.

Omega

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Re: Military Tech Tree -- Beta Download Released!
« Reply #323 on: 25 September 2009, 21:22:50 »
All right, the installer is ready, and a tbz2 file is available for those who do not have the fortune of having windows (though it still has an exe, which would need either an emulator or to be replaced with whatever executable is used for your OS). Recommended that you use Windows, since the installer has a few bonuses that are windows only.

It is FULLY functional, however, images are NOT done (going to do them this weekend, as no one else wants to  :'( ) and the stage 2 of the End of Morning series is not functional. It uses 0.2.12a, but you do not have to do anything, since it installs standalone with its own executable. Even makes its own uninstaller and adds an entry to the windows uninstall list.

It adds some increased G3D and GBM support for your computer. Tested on three computers, all working.

Just got to upload...

So hopefully I'll get it uploaded on MONDAY when school resumes. Total sizes:

Installer: 24.3 MB
TBZ2: 24.2 MB

Just wait for it! :) :) :)

I can fully guarentee it will be loved (aside from the lack of icons).
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Omega

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Re: Military Tech Tree -- New Webpage!
« Reply #324 on: 30 September 2009, 04:31:39 »
Please check out the new webpage. I was lazy, so I just used someone else's template (I *heart* CC). Why doesn't Glest use the Creative Commons license? Why the GPL? I'm no legal expert, but what advantage does the GPL have over the CC in Glest's case (after all, CC can allow complete modification, but allow you to request that the users credit you).

Anyway, comment on the site. Download page to be completed soon. The links will go up there once I can upload. I haven't been on a school computer for more than ten minutes yet! Ugh... I hate this...

http://glest.110mb.com/military

COMMENT!
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anything