Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277793 times)

-Archmage-

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Re: Military Tech Tree -- New Webpage!
« Reply #325 on: 30 September 2009, 05:12:50 »
Very nice!
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Omega

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Re: Military Tech Tree -- New Webpage!
« Reply #326 on: 30 September 2009, 18:45:57 »
HS!!! Filefront ROCKS! I was uploading at 7mbps!!!

Windows Install:
http://www.filefront.com/14631165/Military%20Install.exe

Windows TBZ2 (for those alergic to installers):
http://www.filefront.com/14631175/military_2.1.tbz2

Military Files (For linux/mac/etc):
http://www.filefront.com/14631171/military_files.7z

I'll update the webpage when I get the chance at home (maybe tonight?).
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ElimiNator

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Re: Military Tech Tree -- New Download!
« Reply #327 on: 30 September 2009, 19:32:57 »
OK your mod has big bugs I don't know about the new winnows installer or how the old one works on Linux but all your upgrades and units that can attack were not working, you had it like this,
Code: [Select]
                <command>

<type value="guard"/>------------<The type needs to be stop>
<name value="guard"/>
<image path="../baton_soldier/images/guard.bmp"/>

<unit-requirements/>
<upgrade-requirements/>

<move-skill value="move_skill"/>
<stop-skill value="stop_skill"/>

<attack-skill value="attack_skill"/>

<max-distance value="2"/>

</command>

<command>

<type value="patrol"/>---------<The type needs to be move>
<name value="patrol"/>

<image path="../baton_soldier/images/patrol.bmp"/>

<unit-requirements/>

<upgrade-requirements/>

<move-skill value="move_skill"/>

<attack-skill value="attack_skill"/>

<max-distance value="2"/>

</command>

This was in all units that can attack, and a similar bug in the upgrades.
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-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #328 on: 30 September 2009, 20:10:55 »
Testing Installer.

It all works fine! :)
Awesome mod, your voice sounds different then I would have expected.

I just realized, you can start it by going through the installer, but when you try to start it from the chortcut, or from the glestadv.exe, it just crashes without an error message........just like GAE(and I used the GAE installer).............................................................................................somethings not right...
« Last Edit: 30 September 2009, 23:21:23 by archmage101 »
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #329 on: 1 October 2009, 19:02:47 »
I'll check out that shortcut thing, though I'm quite sure it works fine (for me at least).

Elimnator, you are WRONG!

Guard:
https://docs.megaglest.org/GAE/Guide#Guard_Command

Patrol:
https://docs.megaglest.org/GAE/Guide#Patrol_Command

Please make sure you know what you are doing before you say anything. I tested this heavily, though I only tested the installer on the default options. I hope I'll have the shortcuts fixed for 2.2 (icons!).
« Last Edit: 18 June 2016, 18:13:34 by filux »
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-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #330 on: 1 October 2009, 19:15:12 »
Hmmm, do you think it would help if I took a video of myself running the installation, and then trying to run Military.
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #331 on: 2 October 2009, 18:46:25 »
Wait, here's the new v2.2 with ICONS!!! Yay. They look fantasic IMO. Not perfect, but fantastic none-the-less.

Windows Install:
http://www.filefront.com/14643031/Military%202.2%20Install.exe

Windows TBZ2 (for those alergic to installers):
http://www.filefront.com/14643041/military-2.2.tbz2

Linux files to come, but the TBZ2 works perfect for linux (though it includes the exe and dlls, which you can delete).

CAN SOMEONE GIVE ME A DOWNLOAD LINK FOR A LINUX VERSION OF GAE 0.2.12a?

Comment!
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-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #332 on: 3 October 2009, 00:03:07 »
When I click on "Download Now!", the site redirects me back to the page where I click "Download Now", after it flashes the page it should show me, right by my face.
So I want to Download it but I cannot.
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #333 on: 4 October 2009, 22:17:24 »
I tested the windows installer version right now. I clicked the download now button and it worked perfectly fine. Try again. Maybe something went wrong?

Or try this direct link (no guarentees):
http://download840.filefront.com/zgdxecmubc9g/14643031/Military+2.2+Install.exe
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Re: Military Tech Tree -- New Download!
« Reply #334 on: 4 October 2009, 22:28:43 »
Thanks will try.
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Re: Military Tech Tree -- New Download!
« Reply #335 on: 6 November 2009, 04:10:31 »
CAN SOMEONE GIVE ME A DOWNLOAD LINK FOR A LINUX VERSION OF GAE 0.2.12a?
Link with Linux 32 and 64 bit binaries GAE 0.2.12a: http://sourceforge.net/projects/glestae/files/

NOTE: I do believe the glestae_binaries_trunk/revision_305 is the 32 bit version of GAE 0.2.12a but I might be wrong.

Omega

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Re: Military Tech Tree -- New Download!
« Reply #336 on: 8 November 2009, 13:11:17 »
Thanks, though I decided a linux installer will wait for the final, which needs 0.2.13... If only the GAE guys could release it!

BTW: What'd you think of military. Topic's been a bit dead...
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Re: Military Tech Tree -- New Download!
« Reply #337 on: 8 November 2009, 15:37:41 »
BTW: What'd you think of military. Topic's been a bit dead...
I myself did not even downloaded it, sorry.... Can only devote so much time to gaming... :(

-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #338 on: 8 November 2009, 15:40:18 »
I downloaded, and it only ran from the installer.......
I thought it was kind of ridiculous, the sounds were weird, the music, if I remember correctly was plain cartoony for "military", I thought this was going to be a serious mod.......
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Re: Military Tech Tree -- New Download!
« Reply #339 on: 8 November 2009, 21:59:08 »
I downloaded, and it only ran from the installer.......
I thought it was kind of ridiculous, the sounds were weird, the music, if I remember correctly was plain cartoony for "military", I thought this was going to be a serious mod.......
I never played it, but I checked the models and the XMLs.  I don't have that much time, Omega!  The music was a song that I forgot the name of, but it is on the tip of my tongue.  It sounded like it was played on a synthesizer!  I would think for the theme of a rather 'stately' military that Military seems to be, you would want something majestic, not what he had.  But I really thought military should have been the war-torn landscape type faction.  That could have really exciting or sad music.  Or maybe even a 'Jungle Wars' theme, with an intense action soundtrack.

Omega

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Re: Military Tech Tree -- New Download!
« Reply #340 on: 9 November 2009, 15:49:11 »
Send me a good music before GAE 0.2.13 is released and I'll use it!

I thought it was kind of ridiculous, the sounds were weird, the music, if I remember correctly was plain cartoony for "military", I thought this was going to be a serious mod.......
Sounds to me like you're only judging the music. What about the models, textures, etc;
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-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #341 on: 9 November 2009, 15:59:20 »
Quote
Quote from: -Archmage- on November 08, 2009, 11:45:06
I thought it was kind of ridiculous, the sounds were weird, the music, if I remember correctly was plain cartoony for "military", I thought this was going to be a serious mod.......
Sounds to me like you're only judging the music. What about the models, textures, etc;

The sounds and music are a big part of the game, the models and textures looked fine to me...



I'll try to find some good music for you, k.
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bisurge

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Re: Military Tech Tree -- New Download!
« Reply #342 on: 13 November 2009, 03:13:56 »
I can't run the freaking mod.
The graphics don't work.
-1 AMD Athlon 1500+ Single Core (1.34 GHz)
-1 607 MB RAM (THEY DON'T EVEN MAKE THOSE ANYMORE!!!)
-1 Ati Radeon 9250 (seriously, 256 MB but 200 MHz processor fail)

John.d.h

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Re: Military Tech Tree -- New Download!
« Reply #343 on: 13 November 2009, 07:26:40 »
I finally downloaded this mod for the first time and gave it a spin.  It's going to sound like I'm pointing out just negatives and no positives, but before I start I just want to say that overall this mod is fairly well-done so far.

Now for a quick, berating run-down:
  • Needs different music!  With that tune, I kept expecting to hear a gravelly voice say "and I think to myself, what wonderful woooorrrrld". :P
  • The sound the buildings make when they're destroyed is a bit lame.  It sounds like a stock sound effect from a powerpoint or something.
  • What's with the voices?  Almost all of them sound odd in one way or another, and I think I heard some of my units change gender a couple times.
  • Having retextured Magitech models right alongside your own is a bit odd because of the different styles.
  • I think the Ops Facility is much too big.  It's hard to find enough room in the base to put it.
  • The models and textures are (almost all) top-notch.  On the other hand, damn near all the animations are... frankly, crap.
  • I know it's not your strong suit, but proofreading your spelling would help.
  • Who taught you how to hold a gun!?

That's all I can think of for now.
« Last Edit: 13 November 2009, 07:30:46 by John.d.h »

-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #344 on: 13 November 2009, 12:38:31 »
Well the music drove me out of the game, I couldn't get into a good battle mood with a guy saying: "alrighty" and then a squeaky: "Sir yes sir".
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assassin

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Re: Military Tech Tree -- New Download!
« Reply #345 on: 13 November 2009, 16:32:26 »
I just played this mod. The units were great, but the music had me laughing really hard. It just doesn't fit.

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Re: Military Tech Tree -- New Download!
« Reply #346 on: 16 November 2009, 16:57:10 »
I finally downloaded this mod for the first time and gave it a spin.  It's going to sound like I'm pointing out just negatives and no positives, but before I start I just want to say that overall this mod is fairly well-done so far.

Now for a quick, berating run-down:
  • Needs different music!  With that tune, I kept expecting to hear a gravelly voice say "and I think to myself, what wonderful woooorrrrld". :P
  • The sound the buildings make when they're destroyed is a bit lame.  It sounds like a stock sound effect from a powerpoint or something.
  • What's with the voices?  Almost all of them sound odd in one way or another, and I think I heard some of my units change gender a couple times.
  • Having retextured Magitech models right alongside your own is a bit odd because of the different styles.
  • I think the Ops Facility is much too big.  It's hard to find enough room in the base to put it.
  • The models and textures are (almost all) top-notch.  On the other hand, damn near all the animations are... frankly, crap.
  • I know it's not your strong suit, but proofreading your spelling would help.
  • Who taught you how to hold a gun!?

That's all I can think of for now.
Damn it, I laghed so hard reading this that I'm going to get in trouble!!!
Tell me what I misspelled, and I believe someone else is getting music. The voices and SFX could be fixed. Someone want to help with voices? My parents aren't too willing and my voice is obviously lame (the reason it 'changed gender' is from tone changes with audocity. OOPS!).
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-Archmage-

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Re: Military Tech Tree -- New Download!
« Reply #347 on: 16 November 2009, 17:02:33 »
Your voice isn't lame, it's just not grown up.
Dude are you seriously 15, my voice is almost definitely deeper than yours, which is odd.
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assassin

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Re: Military Tech Tree -- New Download!
« Reply #348 on: 16 November 2009, 19:12:10 »
Peoples voices break at different times.

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Re: Military Tech Tree -- New Download!
« Reply #349 on: 16 November 2009, 19:27:23 »
Hey dude, I'm already going to use this music in a mod but it would be perfect for military.
It's called final salute, from Hart's War, a POW camp movie that is absolutely spectacular.
Look it up on beemp3.com, download it, convert it, and use it.
Unless you want the converted version from me, that's all ready for Glest, I can get it too you by Tuesday evening.
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