Author Topic: Apocalyptic Dawn (formerly known as Military)  (Read 277792 times)

John.d.h

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Re: Military Tech Tree -- New Download!
« Reply #350 on: 17 November 2009, 02:40:56 »
Damn it, I laghed so hard reading this that I'm going to get in trouble!!!
Tell me what I misspelled, and I believe someone else is getting music. The voices and SFX could be fixed. Someone want to help with voices? My parents aren't too willing and my voice is obviously lame (the reason it 'changed gender' is from tone changes with audocity. OOPS!).
Grenader -> Grenadier
Hanger -> Hangar
Aerodymics -> Aerodynamics

I (hopefully) handy reference:
Code: [Select]
[URL=http://img43.imageshack.us/i/gunwrong.jpg/][IMG]http://img43.imageshack.us/img43/8315/gunwrong.th.jpg[/img][/URL][URL=http://img43.imageshack.us/i/guncorrect.jpg/][IMG]http://img43.imageshack.us/img43/5548/guncorrect.th.jpg[/img][/URL]
[url=http://img43.imageshack.us/g/guncorrect.jpg/]You know the drill; click for full-size.[/url]

Hey dude, I'm already going to use this music in a mod but it would be perfect for military.
It's called final salute, from Hart's War, a POW camp movie that is absolutely spectacular.
Look it up on beemp3.com, download it, convert it, and use it.
That really doesn't sound legal...
« Last Edit: 12 April 2016, 17:04:54 by filux »

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Re: Military Tech Tree -- New Download!
« Reply #351 on: 17 November 2009, 12:23:56 »
Well I don't know, I really can't find any legal stuff.
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #352 on: 18 November 2009, 16:40:21 »
I'll check the music. Let's see what I can find for legals...

AS for you John, aren't you being a bit strict? I mean, magitech doesn't even usually hit the foe with their swords! I doubt I'll be changing my unit's shooting techniques!

Quote
Grenader -> Grenadier
Hanger -> Hangar
Aerodymics -> Aerodynamics
Thanks!
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Re: Military Tech Tree -- New Download!
« Reply #353 on: 18 November 2009, 16:52:03 »
Dude magitech models look realistic, these make no sense, I've shot a gun before, and I know that it would probably damage that guys arm when he fired.
I remember back when I was 10, I shot an ak-47, dude I could barely lift the thing, and when I fired it I almost fell over backwards, then I put it on a bench and it was much easier, I mean, Chris(my mom's boyfriend) who brought me, told me to have to the gun stock hard against my shoulder, so the gun woudn't go flying outta my hands!
You would understand if you fired a gun Omega. You see people in the movies and stuff running and shooting, for one, they're well prepared for it so they make it look good, they do that scene multiple times, and he doesn't fire a bullet, so he doesn't get as much kick when he fires.
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John.d.h

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Re: Military Tech Tree -- New Download!
« Reply #354 on: 18 November 2009, 20:59:09 »
If the poses were fairly close to realistic, I would say I was being strict, but as things are now, they're not even close.  As long as the stock of the rifle is up against the shoulder, I'm happy.  That's about as close as it has to be for Glest, since most players aren't going to be zooming in.

You would understand if you fired a gun Omega. You see people in the movies and stuff running and shooting, for one, they're well prepared for it so they make it look good, they do that scene multiple times, and he doesn't fire a bullet, so he doesn't get as much kick when he fires.
On top of that, the infantryman seems to be using an M-1 Garand, which was a big heavy solid-wood monstrosity that kicked like a mule.

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Re: Military Tech Tree -- New Download!
« Reply #355 on: 18 November 2009, 21:22:08 »
Quote
On top of that, the infantryman seems to be using an M-1 Garand, which was a big heavy solid-wood monstrosity that kicked like a mule.
:D Sounds Painfull!! :P That guys are should have popped off! :P
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John.d.h

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Re: Military Tech Tree -- New Download!
« Reply #356 on: 19 November 2009, 03:51:32 »
Oh, I just thought of another thing!  All the buildings have polygons on the bottom.  The player never sees these faces, so all they're doing is adding to the polygon count, slowing down the game, and taking up space.

Omega

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Re: Military Tech Tree -- New Download!
« Reply #357 on: 25 November 2009, 15:54:59 »
The polycount on the bottom is almost NILL!!! Very little, and won't make a difference! Its particles that slow stuff down!
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John.d.h

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Re: Military Tech Tree -- New Download!
« Reply #358 on: 25 November 2009, 21:14:07 »
Still, why include it if it adds nothing to the experience?

Omega

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Re: Military Tech Tree -- New Download!
« Reply #359 on: 30 November 2009, 23:47:45 »
Good question. While this isn't a sufficent answer, it's merely because its more trouble and difficulty to remove it than to leave it and have an extra two faces (minimum for a simple square bottom, but regardless, its always very low).

I can healthily assure you that even the old machines of 10 years old shouldn't have trouble. I mean, some of my units have polycounts lower than the magitech does.
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bisurge

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Re: Military Tech Tree -- New Download!
« Reply #360 on: 8 December 2009, 06:51:09 »
Sorry I haven't been around (or even tried this mod yet).
I'm still working on getting a new computer (and getting a new graphics card so I can replace my crappy Radeon 9250).
Okay, so apparently there's an argument over position of guns. Just make the model down when they're not firing, and up on the shoulder when they are.
Also, I still see you guys are using... pretty ancient weapons. M1 Garand was the standard issue during World War 1.
How about some M16A4s or AK74s or M4A1s or some LMGs like the M249/Minimi and M2 Browning turrets? That would be really awesome. Even more awesome if you include designated marksman weapons like the M22/M14, along with sniper weapons. Oh yeah, don't forget the M134 Minigun. :P
Those are modern weapons, just to name a few. Militias can use HK MP5s or HK UMP. Generic militia stuff. Or AK47s, those are pretty unwieldy and don't require training.

John.d.h

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Re: Military Tech Tree -- New Download!
« Reply #361 on: 8 December 2009, 07:43:11 »
Personally, I kinda like that the starting infantryman uses such an old rifle.  The tech tree provides a nice sort of timeline progression as the units gets more advanced.

Infantry w/ M1 Garand (1936) -> Marine w/ AK-47 (1947) -> Spec Op w/ MP5 (1966) -> B-2 Spirit (1997)

*The Infantry might be using an M1903 Springfield instead.  I can't tell the difference.  Also, it's hard to say what gun the Spec Op uses, but it looks like an MP5 to me.  Additionally, the Marine should probably be using an M-14. :P

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Re: Military Tech Tree -- New Download!
« Reply #362 on: 30 December 2009, 01:28:29 »
Yes.  Only in movies do soldiers shoot from the hips and hit targets.  You really should fix that, I think.  But that is something I really should research.  I know that back in the day when soldiers used arquebuses and early muskets (before rifling obviously, really circa 14-1500) the soldiers shot from the middle of the chest, with the top of the stock about at the collarbone.  I know that ended pretty quick, but it is interesting to see how many games get that wrong.  Medieval 2 does, which is interesting because everybody thinks it is perfectly historically accurate. 

Also, I like how the technology really progresses.  I think that you could even go into the future more, but without going into GIANT techtrees your concept is good. 

Omega

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Re: Military Tech Tree -- New Download!
« Reply #363 on: 31 December 2009, 02:03:53 »
That's true. However, with this many models, and the fact that I don't have the blends, I do NOT want to remodel every infantry. I'm sure you guys understand.

I would like to improve this sometime in the future, but the problem is, I can't use GAE. I can't even make the stage 2 of the mod (though if I can find a volunteer, I can try and code blind then submit it to them to test it, but they'd need at least so-so lau skills so that any small errors could be fixed. (Anyone? I would like to release a proper final for this mod)
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #364 on: 31 December 2009, 20:09:00 »
Hi, I keep getting this error "R6025
- pure virtual function call"
what does it mean, and how can I fix it... I did a google search on it, and it seems it's related to C++
Code: [Select]
[URL=http://img198.imageshack.us/i/screenshot54oy.jpg/][IMG]http://img198.imageshack.us/img198/6775/screenshot54oy.th.jpg[/img][/URL] [URL=http://img691.imageshack.us/i/screenshot50a.jpg/][IMG]http://img691.imageshack.us/img691/2350/screenshot50a.th.jpg[/img][/URL][URL=http://img199.imageshack.us/i/screenshot51o.jpg/][IMG]http://img199.imageshack.us/img199/2756/screenshot51o.th.jpg[/img][/URL][URL=http://img199.imageshack.us/i/screenshot49s.jpg/][IMG]http://img199.imageshack.us/img199/5294/screenshot49s.th.jpg[/img][/URL][URL=http://img691.imageshack.us/i/screenshot38x.jpg/][IMG]http://img691.imageshack.us/img691/8800/screenshot38x.th.jpg[/img][/URL][URL=http://img189.imageshack.us/i/screenshot41kz.jpg/][IMG]http://img189.imageshack.us/img189/6645/screenshot41kz.th.jpg[/img][/URL]
Thanks, and Happy New Year :)


Omega

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Re: Military Tech Tree -- New Download!
« Reply #365 on: 31 December 2009, 20:34:22 »
Ah, this is GAE's BIGGEST FRIGGIN' BUG.

GAE developers should see here: https://support.microsoft.com/en-us/kb/125749

I think I'll go to their board and complain a bit. Almost forgot about this bug (though I've only seen it a couple of times).
« Last Edit: 12 April 2016, 17:03:53 by filux »
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #366 on: 31 December 2009, 20:39:38 »
Ah, this is GAE's BIGGEST FRIGGIN' BUG.

GAE developers should see here: https://support.microsoft.com/en-us/kb/125749

I think I'll go to their board and complain a bit. Almost forgot about this bug (though I've only seen it a couple of times).
Yeah, yep.
I get it almost every single time when a play this military faction... happens in a middle of a game...
for scenarios, it happens after a minute...
for the "normal" GAE, I never got this error before...
Oh well, thanks for replying.

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Re: Military Tech Tree -- New Download!
« Reply #367 on: 31 December 2009, 23:01:49 »
Military uses an older version of GAE, I think that you should probably play one of the other mods(like Romans) until Omega updates it.
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Omega

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Re: Military Tech Tree -- New Download!
« Reply #368 on: 31 December 2009, 23:11:11 »
Hmm, yes. I need a volunteer. Someone who has GAE 0.2.12b (or whatever the version is called again). Since I can't get GAE working, I'll have to do the last scenario blind, as well as impliment the new GAE using just what I know... If anyone wants to volunteer, there is no requirements EXCEPT minor knowledge of Lau (so that any minor scripting errors could be repaired), and knowledge of how to use GAE and its folder structure. I don't expect many errors, since I know GAE pretty well, and am quite familiar with its Lau, but I definately need a PRIVATE tester who can help me with this. I really want to release a final!
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ultifd

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Re: Military Tech Tree -- New Download!
« Reply #369 on: 31 December 2009, 23:26:18 »
Military uses an older version of GAE, I think that you should probably play one of the other mods(like Romans) until Omega updates it.
Yeah, I saw that. Was wondering about that...
Yeah, your Roman Faction was nice.  :)

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Re: Military Tech Tree -- New Download!
« Reply #370 on: 31 December 2009, 23:57:03 »
Hi, I keep getting this error "R6025
- pure virtual function call"
what does it mean, and how can I fix it... I did a google search on it, and it seems it's related to C++
You shouldn't get this error if you are using GAE 0.2.12b. see http://sourceforge.net/apps/trac/glestae/ticket/3
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Re: Military Tech Tree -- New Download!
« Reply #371 on: 31 December 2009, 23:59:03 »
Hailstone, as stated, Military does not use version 0.2.12b.
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Re: Military Tech Tree -- New Download!
« Reply #372 on: 1 January 2010, 00:38:31 »
So its fixed in the newest version? Fantastic! Hailstone, can you help me? As I mentioned above, I want to port military to 0.2.12b so that I can finish the last scenario, which requires timers, as well as port it completely to that version of GAE. However, as GAE does STILL not work for me, even after a clean install of vista (around the fourth, I'll install 7 and hope it works for GAE), so I need someone to help me. Firstly, I need someone I can send the files to after I completed them to make sure they work.

That person should know the basics to lau so they can catch any minor errors (I don't expect to have any major errors, hopefully none, but syntax errors are always possible). They also need to properly know the GAE folder structure in case I make a mistake. I'm sure you know the folder structure better than anyone, and even should know at least the basics to lau (probably know a lot more than me, though I haven't seen your lau works).

Will you accept and help me?

Firstly, I have a simple question: What is needed for the 0.2.12b? Can I simply copy the executable into the GAE folder? Or is there anything else needed? Any DLLs that are/aren't needed?
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Re: Military Tech Tree -- New Download!
« Reply #373 on: 1 January 2010, 01:21:32 »
Get Linux, and I can get it functioning for you. :D
BTW, it Lua not Lau.
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hailstone

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Re: Military Tech Tree -- New Download!
« Reply #374 on: 1 January 2010, 04:47:03 »
Take a look at
Code: [Select]
http://glestae.svn.sourceforge.net/viewvc/glestae/branches/0.2.x/data/game/ . It should have everything you need for Windows, just use the "Download GNU tarball" link if you're missing anything. There shouldn't be any dlls needed unless you are dynamically linking. If you use the binary available at sf it should work. I've tested the installer on Windows 7 and it works.

As long as you have the gae folder it should at least open. Then if you're missing any textures it will tell you.
« Last Edit: 12 April 2016, 17:05:15 by filux »
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